It's not a matter of reducing accuracy per se. It's revamping the bomb damage model. A 1000 pounder should make a quite big crater, not to mention a 4000er. That's the key point. That's why the Buff has not to be so accurate. Blast radius. You substitute the pinpoint bombsight with a bigger damage radius, and raw tonnage drop. And there is the counter....you damage the target A LOT, so it is useless and defenseless for quite a long time after capture.
And, If you happen to drop a 1000er. just by the dreaded osty, the less it can suffer is a flip.
There are 3 important issues that has been raised so far, those that have been raised again and again, and where is some degree of consensus:
* Bomb damage model, and bomb damage consequences.
Craters, Effective damage radius should be revamped.
* Bomb sight.
In terms of accuracy and lack of lineup time, causes the absolutely unreal behaviour of buffs on the run.
* Buff Guns.
I can understand the frustration of the lone attacker, and the whines they are unreally tough. I feel they are quite allright, since toning them down would render a lone buff defenseless. Wether that should be (as it was in RL) or not, It would make Buff missions almost impossible with the actual MA settings. I can live with guns like they actually are. Even more, I would make them even stronger if the norden sight is improved and, thus, navigation is needed to get to a target properly lined. This is the gameplay concession I would allow.
Skuzzy, I can't say I fly buffs a lot. But I am not to blame for that. The model is the one. It has no interest, for me. The typical buff mission is:
a) Take your buff from hangar, as hvy in bombs as you can, and as lite as 25% fuel.
b) Engines on.
c) Firewall Throttle and firmly secure lever there.
d) Turn your buff in a straight line to your target.
e) Go to buff position....wait until target crosses crosshair...no problem if you have to make a 90deg. turn just on arriving...preferably, bank a lot, so you can hit multiple non-aligned targets in a single laser-accurate pass.
It's as fun as Gooning, except Goon has the thrill of Treetop flight.
So, the problem with buff missions, and the reason I do not fly them are:
a) No engine management to maintain interest while climbing.
b) No planning needed to find a proper route that gives the buff the best possible lining on the target.
c) No need to make a buff mission, when jaboing can achieve exactly same goals and have the plus of dogfiting.
d) I CAN'T destroy an airfield. I can't blow the rnwy away, I can't crater the grass so bad nobody can take off. When I'm 20k+ over it, What It's not a matter of structure hitting, It's a matter of tonnage drop. You are aiming the field, or areas of the field. You are not aiming to hit the precise point where the left leg of the ack tripod is lying.
That's my pain. I used to like WB buffs a lot. It involved a whole lot more strategy than here. Unless we can have something similar here, I won't be flying buffs that much. And I miss them
Cheers,
Pepe