Sunchaser,
We are forced to say the same things, since no action is taken, and the dead horse corpse is still in the same place, smelling worse than ever.
You can say what you want, but definitely there is no way a silled fighter pilot kills a skilled buff pilot above 30k, if buff pilot is aware of figher's presence.
You can say what you want but bobmsight, as we currently have, has the triple merit of detracting the skill factor on the bombrun, on the navigation to have a good lining and allowing jinking and pinpointing (even "big" AAA sites) each and every target individually from any altitude.
You can say what you want, but runway damage model has the merit of ruining the buff ability to disable a runway by filling it with craters (IMHO, a more realistic approach to base damaging).
You can say what you want but cross-country planes, able to take off not only out of the runway but from rough surfaces nearly everywhere diminish the importance of tarmac to a minimum.
You can say what you want but buff guns firing through own's solid surfaces is still not fixed, and this is not a gameplay concession, but a bug. Same with buff guns' firing arches.
You can say what you want but, as it is today, buffs are skill-less mobile ack platforms when under 28k. Over that level are simply gamey dweebs' vehicles.
Sorry for the bitter tone of the post but, yes, you guessed it, buffs are ruining my dayly addiction. Pity is that I loved Buff flying when that required some skills. Loved map usage (Remember when you have to fly a certain course during a certain time, make the right turns at the right places to get a good lining on your target? Remember when you had to study maps to have the best way to get to your target, avoiding enemy airfields without ruining your IP?). Yeah, I loved Buff simulation. But that's something we don't have in here, and I'm sad about it. AH is a great, an awesome sim/game. But the buff department is lagging apparatously behind.
Cheers, from another Buff aficionado.
Pepe.