Let’s talk lethality,
After reading fats post on the MK 103 30mm cannon, I thought to myself “hey why is that???” Well I have concluded that lethality is not accurately modeled in this game..
Bullets/cannon and aircraft don’t mix… Any bullets hitting a aircraft should be catastrophic…Even light arms such as 7.62 and .303’s can be very dangerous to aircraft. (A-10 pilots and SU-25 pilots don’t give me no sh**) Now a grazing shot in my opinion may have a 50/50% chance for real damage, but a 1 sec tracking shot should kill any fighter, with just about any gun package. (4 mg types may need a whole1.5-2 sec burst before catastrophic damage.
All a plane is gas and engine…. Now even with self sealing gas tanks they still go boom when they come in contact with hot bullets, the sparks from the carnage of taking on bullets, and especially cannon impacts. (lets not even talk incendiary ammo) As a minimum, extreme reduction of the structural integrity of the aircraft should result from taking fire.
Exp. A spitfire just takes some damage to a wing (any stinking damage from mg or cannon) now the next time that pilot pushes his aircraft over 4-5 g’s he may have a good chance for his plane to structurally fail under that load.
Go grab you ruler and measure 20mm, that’s pretty big. In my opinion 4 20mm rounds that hit a fighter even if the damage were dispersed would down it. Lets now talk 4 20mm and the 50 or so 7.62 or 13mm mg bullets that also hit that target. See I believe that HT does not model ballistics as the bullet or cannon blows through the aircraft…
Exp. On a dead six shot at say 200 yds if you hit the target in the tail where does that bullet or cannon round go after its hits the tail?? Most likely the bullets will start jumping around and deflecting a good bit. But the cannon rounds they should blow through the tail and start their way towards the pilot maybe missing him or not. I would need a super computer to figure the exact ballistics model. In any case the damage of cannon is devastating because of the penetration factor they hold. HTC should factor this… If this type of blow through damage model would be too hard to code in, then a simple solution would be to turn up the lethality of the arena.
Now I’m not just harping on cannon either, only using 20mm as an example… .50 cals are extremely deadly too… I have personally witnessed .50 cals punching through concrete and steel… I don’t know about you but I think concrete and steel are pretty tough, in fact in my opinion a lot tougher than any aircraft skin and guts of the 1940’s… The damage of 6 .50 cals should be devastating.. The armed forces would not have had the 6 .50 cal staple gun set if it were not so effective. Same with the Luftwaffe, most LW pilots where very pleased with the 1 20mm and 2 machine gun set up…
Now in a nutshell: in my opinion is that lethality here in HTC land is not what it historically should be.. I believe that it is about .7-8 (70%-80%) of what it should be…
Nevertheless it’s much better than brand w’s, “hit them with 40 cannon shells and watch them fly away..” Here its only 10-15 (on average) cannon shells dispersed but I will say that some planes are enjoying this better than others.
5-10 shells 20mm vs. light plane like 109, Spit or Mustang
10-20 shells 20mm vs. heavies like F4U or FW190 etc..
Now I’m describing shells that hit the aircraft… cannon only because I fly 109f4 and am most experienced with that load out. Also note that d100 shots I am not factoring. They are very lethal at d100 but any arms at that range should be lethal. So good job there HTC.. I’m talking about the most common shots of d250 and under.
By increasing lethality it will help the arena over all… for one HO dweebs would lose a whole lot more, instead of limping home with half a wing.. Bombers would be given a better chance vs the single fighter attack etc…Overall attention to your enemy’s gun solution would be paramount.
Just my 2 cents
Regards,
DoctorYO
PS: Please don’t give me no net lag bull, total transit time of packet to server and then server to other client should be no more than 500-700ms.. Now in human time that ½ - 2/3 of a second… meaning a 1.5 sec burst on my FE would at least register a 1sec burst on his FE with delay of .5 seconds… If not HTC may need to rework their network code… Not a bash, I think your networking has been fine HTC but I have read in other posts about network lag and I don’t think that would be a valid excuse in this case of lethality.