Troops in AH?
Just pondering AH this morning, and I thought of something that might make the game more interesting, and should be (Like I would know ) easy to implement.
People often complain about the ease of base capture.
Would it be feasible to add enemy troops at towns and fields?
They would act just like Paratoopers, only be AI controlled, and their one mission would be to kill enemy paratroopers entering the town.
The two sets of AI troopers could shoot it out, and therby requiring at least 2 goons to take a town. Base on random selections, the shootout would go either way, with both sides fighting it out until one is destroyed. If the invading force has any troops left, they then enter the map room, (Requiring the full 10 troops to take the field, thereby, most likely, requiring multiple goon drops.)
Also, the defending field would have the ability to drop defensive troops from goons or LVTS to beef up the defence of the of the town.
Of course, these troops would be vulnerable to straffing, bombing, GV's and shipboard bombardment.
If you really want to get crazy, allow some of the defending troops to carry anti-tank weapons.
Sounds like fun to me. I'll leave it to you guys to find all the holes in this idea