Author Topic: Developing the Planeset  (Read 633 times)

Offline sling322

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Developing the Planeset
« Reply #15 on: March 31, 2002, 11:28:46 PM »
Just rest assured that there is a greater than zero chance that the next release may be PTO-focused.  I recall hearing the word 'Wildcat" come out of Pyro's mouth the other afternoon, but I dont know......I had been drinking after all.  ;)

I could tell ya more, but then I would have to kill ya.  :D

Offline Steven

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« Reply #16 on: April 01, 2002, 11:53:15 AM »
<<>>

LOL...the ol' 2-weeks answer.  But really, I don't think they'll be able to work on any big additions to the planeset until they are done with that Red Baron simulator thingy.  Hopefully that'll be soon.  I would love to see more PTO aircraft, especially early-war stuff.
« Last Edit: April 01, 2002, 11:55:37 AM by Steven »

Offline illo

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« Reply #17 on: April 02, 2002, 05:28:22 PM »
t-34/76 isn't match for PzKpfw-IVh in duel. Cramped turret with commander operated gun makes t-34/76  slow on ROF. 76mm medium/low velocity cannon hasn't got nearly the accuracy and power of the german 75L48.

T-34/85 and PzKpfw-IVh are better matchup. T-34/85 has better armor and is faster tho.

Panther would be good perk tank. As it was produced in great numbers contrary to other übertanks. I think it would see much use scenarios.

If we really want to improve ground war we have to get terrain with some cover.

Offline illo

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« Reply #18 on: April 02, 2002, 05:45:31 PM »
Airplanes: (with these planes we could have complete RPS axis/allies, imo)
Ju 52
C-46
He 177A-5
Fw190A-3
Fw 190A-6 (!!!)
BW-239
Ki-84
P-40
P-39d/q
Ju 87D-3, SBD and D3A2
I-16
LaGG-3
Yak-1
Yak-9d
Yak-3
Pe-2
SB-2
F4F
Fi 156C-5, and some allied rescue/recon plane


GVs: (no use to add more before we get more detailed terrains)
SdKfz 234/1
SdKfz 6/4
Ba-10
T-34/76
T-34/85
PzKpfw Va
M4A1 (75)
M4A3e8 (76)
« Last Edit: April 02, 2002, 06:11:12 PM by illo »

Offline oboe

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« Reply #19 on: April 03, 2002, 07:07:24 AM »
Quote
Originally posted by sling322
Just rest assured that there is a greater than zero chance that the next release may be PTO-focused.  I recall hearing the word 'Wildcat" come out of Pyro's mouth the other afternoon, but I dont know......I had been drinking after all.  ;)

I could tell ya more, but then I would have to kill ya.  :D


All hangars are crammed full of late-war German, British, and American planes.   As Japan's finest fighter of WWII remains unmodelled, I would be disappointed to see attention turned toward early War PTO if it precludes or delays the Ki.84's inclusion in AH.   :(

I'm a PTO fan, but l'd like to see the late-war planeset given a bit better balance before effort is put into early war.   Just 4 planes could do it - the Ki.84, the D4Y Susei, the B6N Tenzan, and either the SB2C or a late-model SBD.

And to that list the H8K seaplane heavy patrol bomber and the snappy little FM-2 Wilcat and man, what a release that would be!
 :D

The late-war stuff is usable in both the MA AND in scenarios.  The early war stuff is scenario material only.

Offline Wanker

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« Reply #20 on: April 03, 2002, 09:39:46 AM »
Interesting and quite civil discussion, gents.

In my opinion, the only logical way to develop the planeset now, is to release "planesets" based on either specific battles, or at least specific eras of the war. This will help expand the possibilities of the CT and the SEA, and the MA will benefit from anything produced for the CT and SEA. The reverse is not always true.

For example, if I were Pyro, here's what I'd do for the next few releases:

1.10 "Early war PTO planeset"
A6M2
F4F-3
B5N
D3A
SBD
IJN CV(Shokaku)  

This planeset gets you access to Coral Sea, Midway, even Pearl Harbor(perhaps a "what if" scenario). And combined with what planes we already have now, we could do any PTO naval battle you could think of...Phillipine Sea, Leyte Gulf, Okinawa, etc.

1.11 "1942-43 Solomons/New Guinea Planeset"
P-40E
Ki-43
P-38F
A6M3
P-39D(or P-400)
FM-2

This gives us the land-based combat based around the Solomons and New Guinea, from Guadalcanal to Bismark Sea and beyond. For now, the B-26 could sub for the A-20 and the B-25....and the Ki-67 could sub for the G4M.

1.12 "ETO fills and Eastern Front"
Ju-87B & G
TU-2
T-34
HE-111
Blenheim

This planeset would fill some gaps in the BoB, and would finally allow for a decent Eatern Front air/ground scenario or CT setup.


Just my humble 2 cents about what should be coming down the pipeline.  
« Last Edit: April 03, 2002, 09:45:10 AM by Wanker »

Offline Wanker

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« Reply #21 on: April 03, 2002, 09:44:06 AM »


Ah! I almost forgot. For the MA, the best thing to show up would be the H8K2 Emily. That plane would transform the formerly meek and demure goon driver into a man to be feared and reckoned with! One model of the Emily could carry 64 troops. Other models were designed for torpedo attacks, Bombing.

Offline oboe

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« Reply #22 on: April 03, 2002, 11:50:18 AM »
I really like banana's idea of feature planesets.   To his list I would add mine:

Phillippines 1944:   Ki.84, D4Y, B6N, SB2C
CBI 1942 (Flying Tigers): P-40B, Ki.43, Ki.21 "Sally" bomber
Home Islands Defense 1945: J2M3, Ki.45, Ki.100, B-29

Not sure how any of these but late-war ones would benefit the MA, however.

Offline Lephturn

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« Reply #23 on: April 03, 2002, 01:11:25 PM »
I just want to point out that the game-engine and features type work is done by HT himself, while flight-model stuff is Pyro, and Natedog and Superfly do art.  Basically, it meas that given that they all have x ammount of time to put into each version, I would expect each version to have some new planes and some new features.  We'll always get new planes in every release, and we'll always get "some other stuff".  How many new features and new planes is going to depend a great deal on how much work a feature takes that HT is working on, and how much work a new plane version takes that Pyro and the art guys are working on.  But basically, the "mix" of features vs. planes isn't really something that they can change without cloning some of the folks that work there.

Also, I think HTC has a really nice balance of features and new planes/vehicles each version and I wouldn't want them to change the mix.  What they do right now seems to be as close as you can get to pleasing "all the people all the time". ;)

Offline brady

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« Reply #24 on: April 29, 2002, 01:01:07 PM »
:)

Offline gofaster

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Re: Developing the Planeset
« Reply #25 on: April 29, 2002, 02:38:18 PM »
Quote
Originally posted by Sikboy
I just thought I'd bring this over to it's own thread, to un-hijack Mitsu's Ki-84 thread. :)


(snipped for brevity)

Quote
Originally posted by somebody else
Boats:
E-boat of the S100 class: alternative to current PT, trading guns and 2 immediate torp shots for more speed and some armor.  [/B]
 
I like this idea.  Could open up the naval hit-and-run aspect of attacks against carriers.

Quote
Originally posted by somebody else
Ships:
Submarines and ASW weapons on DEs  [/B]

I'm not sure how much this would slant the gameplay towards land-based fighting and away from carrier-based attacks.  Sub-hunting tends to be a much slower form of thinking man's attack, and may not fit well in the faster pace of an arena filled with aircraft.

Quote
Originally posted by somebody else
Allow players to control DEs individually to conduct ASW and torp attacks. Also let players man more guns on them.  [/B]

Torp attacks should be the reason for the existence of the PT Boats.  Destroyers should be used as floating flak batteries and maybe shelling bases near the water.  Since high-seas conditions aren't really simulated weather-wise, I don't see players getting a destroyer over a PT or E boat for torp duty when the PT or E can get the job done faster.  I see destroyers coming from a port and being used to loosen up airbases for captures, rather than being used to attack carrier groups.

Quote
Originally posted by somebody else
Convoys of transport ships for strat supply  [/B]

I really, really like this idea.  It would encourage more people to use their carriers and PT boats for offensive operations against these convoys.

Quote
Originally posted by somebody else
Player-controlled LSTs that can spawn player-controlled GVs on the beach.  [/B]

I like this idea, too.  It would be like staging an invasion, or, with some fast GVs, maybe do a quick strike on an airbase to prep for capture, but with humans controlling the strikes from the ground, and then returning to the LST for fast egress.

Quote
Originally posted by somebody else
GVs
SdKfz 7/1: unarmored flak halftrack with 4x20mm.
 [/B]

I assume that this would be the equivalent couterpart to the M16.  If so, I like it as it gives a good opponent in a historical battle.  The four 20mm would certainly attract some players to it.

Quote
Originally posted by somebody else
T34/76: a match for the Pz4H in gun and armor (both can kill each other at normal battle ranges), with higher speed compensated by lack of commander hatch view (commander was gunner, open hatch blocked frontal view, and doctrine was to fight buttoned anyway). [/B]

I like this.  Gives a good counter to the Panzer we have now.

Quote
Originally posted by somebody else
SU-85: a gun dangerous to the perked tanks but with limited traverse and armor of unperked thickness. Built on T34 hull so might be easy to do along with the T34/76.
 [/B]
 
Eh, maybe, if time permits.  I'd rather see the Sherman.

Quote
Originally posted by somebody else
Sherman M4A3(75): weaker gun than Pz4H or T34/76, but carries more ammo and climbs hills better. [/B]

I like this!  I like this alot.  I think it would open up the ground game because players could choose speed over firepower if they were supporting a base capture.  It would be really popular for being offloaded from player-controlled LSTs for a base capture.

Quote
Originally posted by somebody else
JPz IV/70: Pz4 hull with Panther gun in limited traverse mount and nasty armor up front.
 [/B]

What would it contribute to the game strategically?  Base defense?

Quote
Originally posted by somebody else
T34/85: slightly perked tank. Good gun, slightly better armor than T34/76, and no view restrictions.
 [/B]

I liked the idea of perked GVs.  Not sure how many people would burn a perk point for this, though.  Not sure if it would be worth the effort to develop two different models of the T34.

Quote
Originally posted by somebody else
Panther G: medium perked tank. Better gun than other tanks and frontal armor proof against other tank guns at normal ranges, but sides and rear are vulnerable to even the M8. Thus, it's not invincible, as a King Tiger might prove to be.
 [/B]

Eh, maybe if time permits.

Quote
Originally posted by somebody else
JS-2: medium perked tank. monster gun and massive armor, but very slow and with an extremely low rate of fire.
 [/B]

I don't see this having much of a role in a ground war as the arenas are set up now, but would be useful for defending a base against an invasion from the sea, particularly against player-controlled LSTs unloading player-controlled ground vehicles if such were introduced to the game.

Quote
Originally posted by somebody else
King Tiger: highly perked tank. Great gun and good armor all around, but slow.
 [/B]

I'd favor this over introducing the JS-2, simply because everybody has heard about the Tiger from watching "Saving Private Ryan".  This might be a tank worth burning a perk point for.

Four planes I'd like to see introduced are the SBD Dauntless as a carrier-based 3-bomb divebomber (perfect for supporting an attack against pesky E boats and land-based armour during an invasion); a quality Japanese carrier-based bomber or torpedo plane as a counterpart to the TBM and Dauntless, the P-40 as a low-alt dogfighter and ground attack plane, and the Emily Japanese flying boat as a long-range water-based bomber, good for scouting out enemy carrier groups.

Offline Mitsu

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« Reply #26 on: April 29, 2002, 02:50:18 PM »
Quote
Originally posted by oboe
I really like banana's idea of feature planesets.   To his list I would add mine:

Phillippines 1944:   Ki.84, D4Y, B6N, SB2C
CBI 1942 (Flying Tigers): P-40B, Ki.43, Ki.21 "Sally" bomber
Home Islands Defense 1945: J2M3, Ki.45, Ki.100, B-29

Not sure how any of these but late-war ones would benefit the MA, however.


Home Islands Defense 1945: J2M3, Ki.44, Ki.45, Ki.100, B-29

Offline brady

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« Reply #27 on: April 29, 2002, 07:34:00 PM »
What no Ki 102:)!