Originally posted by Sikboy
I just thought I'd bring this over to it's own thread, to un-hijack Mitsu's Ki-84 thread.
(snipped for brevity)
Originally posted by somebody else
Boats:
E-boat of the S100 class: alternative to current PT, trading guns and 2 immediate torp shots for more speed and some armor. [/B]
I like this idea. Could open up the naval hit-and-run aspect of attacks against carriers.
Originally posted by somebody else
Ships:
Submarines and ASW weapons on DEs [/B]
I'm not sure how much this would slant the gameplay towards land-based fighting and away from carrier-based attacks. Sub-hunting tends to be a much slower form of thinking man's attack, and may not fit well in the faster pace of an arena filled with aircraft.
Originally posted by somebody else
Allow players to control DEs individually to conduct ASW and torp attacks. Also let players man more guns on them. [/B]
Torp attacks should be the reason for the existence of the PT Boats. Destroyers should be used as floating flak batteries and maybe shelling bases near the water. Since high-seas conditions aren't really simulated weather-wise, I don't see players getting a destroyer over a PT or E boat for torp duty when the PT or E can get the job done faster. I see destroyers coming from a port and being used to loosen up airbases for captures, rather than being used to attack carrier groups.
Originally posted by somebody else
Convoys of transport ships for strat supply [/B]
I really, really like this idea. It would encourage more people to use their carriers and PT boats for offensive operations against these convoys.
Originally posted by somebody else
Player-controlled LSTs that can spawn player-controlled GVs on the beach. [/B]
I like this idea, too. It would be like staging an invasion, or, with some fast GVs, maybe do a quick strike on an airbase to prep for capture, but with humans controlling the strikes from the ground, and then returning to the LST for fast egress.
Originally posted by somebody else
GVs
SdKfz 7/1: unarmored flak halftrack with 4x20mm.
[/B]
I assume that this would be the equivalent couterpart to the M16. If so, I like it as it gives a good opponent in a historical battle. The four 20mm would certainly attract some players to it.
Originally posted by somebody else
T34/76: a match for the Pz4H in gun and armor (both can kill each other at normal battle ranges), with higher speed compensated by lack of commander hatch view (commander was gunner, open hatch blocked frontal view, and doctrine was to fight buttoned anyway). [/B]
I like this. Gives a good counter to the Panzer we have now.
Originally posted by somebody else
SU-85: a gun dangerous to the perked tanks but with limited traverse and armor of unperked thickness. Built on T34 hull so might be easy to do along with the T34/76.
[/B]
Eh, maybe, if time permits. I'd rather see the Sherman.
Originally posted by somebody else
Sherman M4A3(75): weaker gun than Pz4H or T34/76, but carries more ammo and climbs hills better. [/B]
I like this! I like this alot. I think it would open up the ground game because players could choose speed over firepower if they were supporting a base capture. It would be really popular for being offloaded from player-controlled LSTs for a base capture.
Originally posted by somebody else
JPz IV/70: Pz4 hull with Panther gun in limited traverse mount and nasty armor up front.
[/B]
What would it contribute to the game strategically? Base defense?
Originally posted by somebody else
T34/85: slightly perked tank. Good gun, slightly better armor than T34/76, and no view restrictions.
[/B]
I liked the idea of perked GVs. Not sure how many people would burn a perk point for this, though. Not sure if it would be worth the effort to develop two different models of the T34.
Originally posted by somebody else
Panther G: medium perked tank. Better gun than other tanks and frontal armor proof against other tank guns at normal ranges, but sides and rear are vulnerable to even the M8. Thus, it's not invincible, as a King Tiger might prove to be.
[/B]
Eh, maybe if time permits.
Originally posted by somebody else
JS-2: medium perked tank. monster gun and massive armor, but very slow and with an extremely low rate of fire.
[/B]
I don't see this having much of a role in a ground war as the arenas are set up now, but would be useful for defending a base against an invasion from the sea, particularly against player-controlled LSTs unloading player-controlled ground vehicles if such were introduced to the game.
Originally posted by somebody else
King Tiger: highly perked tank. Great gun and good armor all around, but slow.
[/B]
I'd favor this over introducing the JS-2, simply because everybody has heard about the Tiger from watching "Saving Private Ryan". This might be a tank worth burning a perk point for.
Four planes I'd like to see introduced are the SBD Dauntless as a carrier-based 3-bomb divebomber (perfect for supporting an attack against pesky E boats and land-based armour during an invasion); a quality Japanese carrier-based bomber or torpedo plane as a counterpart to the TBM and Dauntless, the P-40 as a low-alt dogfighter and ground attack plane, and the Emily Japanese flying boat as a long-range water-based bomber, good for scouting out enemy carrier groups.