Author Topic: icon idea  (Read 742 times)

Offline Zigrat

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icon idea
« on: April 20, 2001, 12:21:00 PM »
how about if instead of a range finder, we have opacity adjustment

when con first comes visual, the opacity of its icon starts increasing slowly up until full brightness at say, d300. This would (a) make total icon size smaller (b) still give IFF, but wouold make IFF harder at long range ( IE because the icon would be nearly transparent it would take you a second to identify it at 6000 yards, you would have to "focus" on it like IRL) while at close range it would be easy.

I think this'd be much more like human depth perception than having auto rangefinders.

BigJoe

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icon idea
« Reply #1 on: April 20, 2001, 12:36:00 PM »
Maybe icons could appear at maximum range or maximum effective range of the weapons you carry?

Offline mason22

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icon idea
« Reply #2 on: April 20, 2001, 12:38:00 PM »
hmmmm, i likey.  seems like it may cause more stress on the fr or 3d engine because of the multiple transparent effects.

i would like to see what it would do though, sounds cool.

Offline Zigrat

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icon idea
« Reply #3 on: April 20, 2001, 12:47:00 PM »
bogjoe so the f4u gets icons further out than the 109? thats rediculous

my suggestion is better imo  


Offline mx22

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icon idea
« Reply #4 on: April 20, 2001, 01:19:00 PM »
I think having no icons or transperant icons is impossible in MA where your enemies may fly the same plane as your friendlies. In RL you can look at a shape of the plane and pretty much guess what it was, but in MA realizing that plane below you is, lets say P-51,  does not lead you to any conclusions.
My dream is that one day graphics will be good enough to look like real thing and I'll have a big monitor. Then you can turn off the icons and I still will know what I'm fighting. Until then, lets keep the icons, at least in MA.

mx22

Offline Sancho

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icon idea
« Reply #5 on: April 20, 2001, 01:40:00 PM »
Seen this idea before... I like it.  Doubt it will be implemented if it causes a big framerate hit though.

Offline Karnak

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icon idea
« Reply #6 on: April 20, 2001, 01:46:00 PM »
In WWII pilots could also "interogate" a distant aircraft with IFF.  It was primitive, and had a bad failure rate, but it usally told you if it was friendly or not.

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Offline Zigrat

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icon idea
« Reply #7 on: April 20, 2001, 02:11:00 PM »
agreed, if tehres a large framerate hit then its notgood, but i dont think the FR hit would be too large

Offline Zigrat

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« Reply #8 on: April 20, 2001, 02:14:00 PM »
plus it makes for much smother transitions

right now at d6.1 theres no icon

at 6.0 icon

this idea would make it "fade in"

AKSeaWulfe

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icon idea
« Reply #9 on: April 20, 2001, 02:21:00 PM »
Since Animal and Dejavu have completely missed this thread:

This thread belongs in the Gameplay feedback forum and not in the General Discussion forum. The General Discussion forum is for discussing things that already exist in the game and not on how to improve them.

Thank you, come again.
-SW

Offline skernsk

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icon idea
« Reply #10 on: April 20, 2001, 02:29:00 PM »
I like it the way it is now.

Offline mx22

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icon idea
« Reply #11 on: April 20, 2001, 02:48:00 PM »
Now that AKSeaWulfe told us his opinion on all this, we can countinue as before

mx22

 
Quote
Originally posted by AKSeaWulfe:
Since Animal and Dejavu have completely missed this thread:

This thread belongs in the Gameplay feedback forum and not in the General Discussion forum. The General Discussion forum is for discussing things that already exist in the game and not on how to improve them.

Thank you, come again.
-SW


BigJoe

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icon idea
« Reply #12 on: April 20, 2001, 04:22:00 PM »
lol   oh... ok    

Offline Gunslayer

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icon idea
« Reply #13 on: April 20, 2001, 04:31:00 PM »
As always, the anal retentive SW has told us where to post. Now as soon as he starts paying for my Aces High account, I will listen too him.

As far as a frame hit, there would really be none. What zigrat is talking about would be a transparent texture, and a very small one at that. For axample, the smoke that comes out of planes when you shoot then, are made up of hundreds of textures. What zig is talking about would be just one texture per plane, so even if you had 20 planes on the screen it would still be just 20 textures as oppsed to the hundreds that spew from a plane every time you shoot it. I think its a great idea.

Offline Citabria

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icon idea
« Reply #14 on: April 20, 2001, 04:48:00 PM »
I love it!

zigrats fade in icon idea rules!
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