Author Topic: Next CT set up...time for a treat!  (Read 1145 times)

Offline Sabre

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Next CT set up...time for a treat!
« on: May 07, 2002, 02:42:26 PM »
The Battle of Britain Returns!

BoB returns to the CT this weekend and you've got to check out this new BoB terrain!  The radar sites are awesome, and the field placement will make for some intense action.  Sundog's really done a fantastic job creating this 128x128 terrain with the CT in mind.   to you, Sundog.  I’ll once again ask Pyro to reset tour stats to coincide with the start of BoB this Friday afternoon.  That way, we'll not only see the capture of terrain as an indicator of who’s winning, but also see a straight up tally of who’s winning the battle of attrition.

Terrain: Battle of Britain, by Sundog (yeah!)
Radar (dot/bar/alt): 25mi/35mi/500ft
FuelBurnRate: 1.5
Ack Lethality: 0.7
Fleet Respawn Time: 3 HOURS!!!

Order of Battle –

Great Britain (in England): Spit-I, Hurr-I, Blenheim (TBM), C-47, M-8, M-16, M-3, LVT (both marks, to represent early tanks, and from DE fleets in channel), and PT's from CA fleets and ports.

Germany (on Continent): Bf109E-4, Bf110C-4, Ju88, C-47, M-8, M-16, M-3, LVT (both marks, to represent early tanks, and from DE fleets in channel), and PT's from CA fleets and ports.

NOTES: Fighters will be enabled at captured bases, but not bombers or C-47's.  The idea here is to require both sides to support any cross-channel assaults logistically, while making the defender's job easier.  Fleet respawn time will be three hours, so careful with them.  Radar range will be 25 for dots and 35 for bar.  The idea here is to promote the importance of taking out the coastal radar sites, i.e. to make them a priority target (they're to cool looking to let languish in obscurity:)).  Neither side has CV fleets (which didn't operate in the Channel in any event).  Instead, each side has three cruiser squadrons (2xCA/4xDE) and three destroyer flotillas (8xDE). I'm going to use the same trick that Sicily used, i.e. the destroyer flotillas will have LVT's, while the cruiser squadrons will have PT's.  With a 3-hour respawn time, sinking them has a signficant affect on the tactical situation.  Neither side's fleets will have enemy guns or spawning enabled, so capturing a fleet denies it to your enemy but doesn't provide your own side with anything more than a big, mobile flak trap.  I'm going with ground leathality of 0.7, making it reasonable to survive one or two hits from ack instead of 1-ping-death-at-15-miles.  Finally, a couple of the bases in England and France have special spawn points for aircraft.  By selecting “H” your aircraft is placed at a satellite field rather than at the “mother field.”  This represents the use of small outlying satellite, or dispersal fields to improve response time to incoming raids.  You’ll figure them out quick enough:D.

Sabre
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« Last Edit: May 07, 2002, 08:20:10 PM by Sabre »
Sabre
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Offline keyapaha

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« Reply #1 on: May 07, 2002, 03:23:45 PM »
woo hoo cant wait for this one  when will the map be ready for d/l   better go polish up my ju88 for some radar station runs.

Offline HFMudd

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« Reply #2 on: May 07, 2002, 03:34:09 PM »
For me, I think that it is time to put the lederhosen back in closet and set a cup of tea next to mouse pad.  

Here's hoping it takes a few less hits with 303's to bring down a Emil than it does to knock down a Tempest. (pingpingpingpingpingpingpingp ingpingpingpingpingpingpingpi ngpingpingpingpingpingrudderf allsoff)

Offline Sabre

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« Reply #3 on: May 07, 2002, 03:50:02 PM »
The terrain was up in the SEA yesterday, and may still be there today.  If so, just log into the SEA and it will automatically download the terrain for you.

Sabre
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Offline NUTTZ

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« Reply #4 on: May 07, 2002, 04:11:07 PM »
Looks VERY nice, I like where you show what planes are available at what fields.

NUTTZ

Offline Karnak

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« Reply #5 on: May 07, 2002, 05:57:43 PM »
Sehr gut!

(Could the Brits use the TBM instead of the Ju-88?  Its payload is closer to a Blenheim then the Ju-88's?)
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Offline Karnak

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« Reply #6 on: May 07, 2002, 06:18:35 PM »
OK, I just looked at the terrain and it is very pretty, but.....

I hate to come off as a negative jerk, but the terrain relief exageration seems a bit high.  The cliffs of Dover and the French lowlands are 2,000ft up.  That's a mite bit high and hilly, especially for naval invasions.
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Offline Kweassa

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« Reply #7 on: May 07, 2002, 06:50:04 PM »
You are a negative jerk, Karnak

 :D :D :D


 Seriously though, I think it was intended to tone down what happened in previous BOB setup when the RAF parked the CV right in front of Callais and endlessly spawned Hurricanes which sort of 'smothered' the defending German bases with flak and  fighters. At least with 2000ft to climb the CV launched planes would cut some slack for the low-alt-maneuverability-impaired 109s :)

Offline LLv34_Camouflage

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« Reply #8 on: May 07, 2002, 07:58:38 PM »
Quote
Originally posted by Kweassa

Seriously though, I think it was intended to tone down what happened in previous BOB setup when the RAF parked the CV right in front of Callais


There are no CVs in this terrain, afaik?

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Offline Karnak

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« Reply #9 on: May 07, 2002, 08:10:33 PM »
Personnally, I don't think CVs have any place in a BoB setup.
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Offline Sabre

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« Reply #10 on: May 07, 2002, 08:25:56 PM »
Karnak, the elevations probably ARE exagerated, as the map scale was cut to 1/2.  Doing this doesn't automatically cut the elevations, just the horizontal dimensions.  So it seems out of proportion...at least I think that's why.  As for the TBM, you'll see I've already replaced the Ju88 with it in the Brit OOB.  I used the TBM last time for this, and don't even know why I stuck Ju88 in there this time.  Brain flatulence, I guess.

Also, there are no CV's in this set up, and if there were I'd lock them down and put them in a corner ;).  However, those pesky cruiser squadrons and DE flotillas will still keep things lively mid-channel, me thinks.

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Offline LLv34_Camouflage

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« Reply #11 on: May 07, 2002, 08:40:01 PM »
Just did a web-search: the Dover cliffs are about 200m at the highest point, which converts to about 650ft.  Three-fold exaggeration is not too bad, considering that if you use the real world elevations, the terrain will most likely look absolutely flat.  

However, the terrain maker should take into account the GVs and not make it impossible for them to reach the targets due to steep hills. Especially in a terrain like this, where the only means to capture fields across the channel are LVTs.

Can the LVTs reach the bases from the sea, or are the cliffs too steep everywhere?

Btw, looks like a great terrain! :)

Camo
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Offline Sabre

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« Reply #12 on: May 08, 2002, 07:34:51 AM »
Camo, C-47's will also be available, so for the areas where the terrain is too steep for LVT's there is still a method for assaulting bases.

Sabre
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Offline Lephturn

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« Reply #13 on: May 08, 2002, 08:08:29 AM »
Quote
Originally posted by keyapaha
woo hoo cant wait for this one  when will the map be ready for d/l   better go polish up my ju88 for some radar station runs.


Well, it sounds like the radar situation has been fixed, so hopefully this won't be a big issue.  I'm hoping you can't kill dar bar in this new BOB map.  As much as I enjoy this setup, lack of dar was a big problem in the last BOB map.  Hopefully it won't be an issue with the new one, and we'll have lots of dar bar range but a decent delay.  I think that works well.

Kudos on the new map BTW, looks great!  It's been sorely needed for the BOB setup.  

Offline Sabre

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« Reply #14 on: May 08, 2002, 09:44:52 AM »
The radar situation is much improved with this map.  Historically, the British had two different types of coverage, a low altitude zone that covered the channel out to a distance just past the straights of Dover, and a High altitude zone that extended a little ways into France.  This will be simulated with dot-dar (low-alt zone) and bar-dar (high-alt zone).  There is overlapping coverage by the coastal radar in England, so it will take a sustained effort to create a big whole in the radar coverage.  It will however be possible.  On the other hand, those radar station V-fields are well protected with AI and man-able guns as well as a VH.  All the buildings need to be knocked down to capture one too.  There is still the possibility of an HQ raid to kill country-wide radar, but with the lower bomb loads available, this will be tough to do.

Sabre
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