The Battle of Britain Returns!
BoB returns to the CT this weekend and you've got to check out this new BoB terrain! The radar sites are awesome, and the field placement will make for some intense action. Sundog's really done a fantastic job creating this 128x128 terrain with the CT in mind. to you, Sundog. I’ll once again ask Pyro to reset tour stats to coincide with the start of BoB this Friday afternoon. That way, we'll not only see the capture of terrain as an indicator of who’s winning, but also see a straight up tally of who’s winning the battle of attrition.
Terrain: Battle of Britain, by Sundog (yeah!)
Radar (dot/bar/alt): 25mi/35mi/500ft
FuelBurnRate: 1.5
Ack Lethality: 0.7
Fleet Respawn Time: 3 HOURS!!!
Order of Battle –
Great Britain (in England): Spit-I, Hurr-I, Blenheim (TBM), C-47, M-8, M-16, M-3, LVT (both marks, to represent early tanks, and from DE fleets in channel), and PT's from CA fleets and ports.
Germany (on Continent): Bf109E-4, Bf110C-4, Ju88, C-47, M-8, M-16, M-3, LVT (both marks, to represent early tanks, and from DE fleets in channel), and PT's from CA fleets and ports.
NOTES: Fighters will be enabled at captured bases, but not bombers or C-47's. The idea here is to require both sides to support any cross-channel assaults logistically, while making the defender's job easier. Fleet respawn time will be three hours, so careful with them. Radar range will be 25 for dots and 35 for bar. The idea here is to promote the importance of taking out the coastal radar sites, i.e. to make them a priority target (they're to cool looking to let languish in obscurity:)). Neither side has CV fleets (which didn't operate in the Channel in any event). Instead, each side has three cruiser squadrons (2xCA/4xDE) and three destroyer flotillas (8xDE). I'm going to use the same trick that Sicily used, i.e. the destroyer flotillas will have LVT's, while the cruiser squadrons will have PT's. With a 3-hour respawn time, sinking them has a signficant affect on the tactical situation. Neither side's fleets will have enemy guns or spawning enabled, so capturing a fleet denies it to your enemy but doesn't provide your own side with anything more than a big, mobile flak trap. I'm going with ground leathality of 0.7, making it reasonable to survive one or two hits from ack instead of 1-ping-death-at-15-miles. Finally, a couple of the bases in England and France have special spawn points for aircraft. By selecting “H” your aircraft is placed at a satellite field rather than at the “mother field.” This represents the use of small outlying satellite, or dispersal fields to improve response time to incoming raids. You’ll figure them out quick enough:D.
Sabre
CT Staff