Author Topic: WW2online Please give it a Try and a Chance  (Read 1627 times)

Offline DRILL

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« Reply #30 on: May 13, 2002, 11:03:47 AM »
Quote
Originally posted by Kieran
The questions I have are:

1. Can you still clip through walls?    iv not done it myself
   but yes not near as bad as it was before tho they say hehe and i repeat they say that it will be fixed in the 1.06 patch


2. Can tank guns still be disabled with MG fire easier than tank gun fire?
                 i did take out a stuggs gun once with mg fire from a matty but it took 5 belts of ammo to do it :)

3. Can you still shoot through walls?
          well iv never been killed thu a wall by MGs but a bomb on the bunker will do it

4. Can two 7.9mm MGs still kill a tank through its armor?
          this one iv tried and have never been able to do it tho iv killed drivers and tank comanders thru the vis ports.


    Keep in mind this is just my experance of the game .

As you might guess, these are show-stoppers for me. The silly Fairmile to England invasion crap is, well, crap, but at least that isn't something really broken. Same with capping behind supply lines.
Drill /384th FA/CH 364th

Offline Replicant

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« Reply #31 on: May 13, 2002, 11:08:45 AM »
I just cancelled my WWIIOL account mostly because I just don't have the time for it any more.

Things I liked about WWIIOL:-

Allied Vs Axis!

The Map!

The icons/lack of icons.

The terrain is fantastic, very realistic and when flying you actually feel that you're at the altitude your altimeter is telling you.  GVs are also incredibly difficult to spot even at lowish altitudes.

Ground war is really fun, again this is pretty much down to the terrain.

The ability to sneak around so easily and also relying so much on sound.... you can hear footsteps or engines and locate where they're coming from.

Certain plane aspects such as the detailed cockpit with working canopy; ok, only eye candy but nice.

Things I didn't like:-

The aircraft FM.  Most aircraft were capable of doing continual vertical loops with hardly any loss of E.

The LAGGGGGGGGGGGGGGGG.... especially in aircraft which makes it virtually unplayable even with 640Mb RAM and 1 Gig chip/64mb Graphics.

No expanding map, although this did mean that you had to navigate more carefully!

Inconsistant tank armour/gun fire.


On the whole I did enjoy WWIIOL very much but what finally made my mind up was the disappointing FM.  I tried both Allied and Axis and I would have to agree that the game does favour the Axis because it has some fantastic bits of equipment - AA, 88 Flak, half track, Opel, 38t, Pnzr III etc...  I guess that was historically correct for that period so I didn't let it bother me that much.

That Char Bis was one annoyingly tough tank though....  ;)  It was dead slow though!!!
NEXX

Offline Kieran

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« Reply #32 on: May 13, 2002, 11:10:05 AM »
Thanks, Drill. Now, here's another unusual problem I've had (and didn't get tech support for)- I can play Axis all day long and never have a problem. If I spawn as a Hurricane or A13 I lose my joystick after approximately 5 minutes. I am then forced to exit game and restart, with the same results if I spawn Hurris or A13s.  It's an odd problem, I know, and I haven't heard of anyone experiencing joystick loss in exactly the same method I've described (though of course losing joysticks in WWIIOL isn't uncommon). Any thoughts on that one?

Offline Otto

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« Reply #33 on: May 13, 2002, 11:21:20 AM »
Quote
Originally posted by Wingnut_0
man, you guys are some hostile little squeakes around here lately :D


I have it to...  It's something in the air....

Offline DRILL

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« Reply #34 on: May 13, 2002, 11:23:29 AM »
hmmm well ya got me on that 1 iv never had that problum
                         i use all CH stuff fighter stick ..pro throttle and pedals all USB and of the guys i play the game with never had that problum only thing i can think of is ck see if you got the latest  drivers for your stick .. sorry im not much help on this one
as i use the CH Control manger to combine all my stuff to work togeather iv never had a problum with it
Drill /384th FA/CH 364th

Offline Kieran

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« Reply #35 on: May 13, 2002, 11:24:23 AM »
Nexx, that is the way I saw it, too. I don't have a problem with the Germans getting better equipment per se, what bugs me in the items you listed was the total absence of Allied AAA. Sure, it wasn't as good as the Axis counterparts, but it surely existed. That it has been so long since the inclusion of Axis AAA, especially the highly mobile variety found on the PzII, is a pretty inexcusable situation.

Right now there is a lot of discussion about vultching, how the Axis can do so with impunity- and they can. This allows an Axis pilot to build rank faster, and we know missions are tied to rank, so a big play advantage has been given to one side. There is no equivalent on the Allied side, so the career path is much more difficult. IMHO, no such advantage should be given to anyside without some form of offsetting feature.

It's been stated over and over by CRS players make the difference, but doesn't it seem odd there is such a discrepancy between the sides (assuming Killer is right)? I mean, 25:1 win/loss in favor of the Axis, yet CRS claims the game does not favor the Axis? This is what really pisses me off about the way CRS handles stuff- instead of admitting "yeah, maybe we haven't looked at this as hard as we should" they say things like "we could take the Opel and the 88's out of the game and the Axis would still kick your butts" (paraphrasing actual BBS quotes from past week). It's one thing to point out one side is not playing as well as they might; it's quite another to totally disregard empirical evidence there is an imbalance in play parameters. What CRS is in effect doing is laying the total blame for failure in the laps of all Allied players, and the tools they have (or don't have) doesn't seem to enter the CRS equation.

Offline DRILL

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« Reply #36 on: May 13, 2002, 11:36:13 AM »
Kieran


 you do have a good point on difference in equipment differences
  yes allied has no aa gun yep i am hopeing we get one next patch... the a 13 ya spit on it it burns pertty  .. the matty well
 i like that 1 tts lots toughfer yesterday we were being hit big time by the axis so i took 1 to set up a anbush bought 1 mile from our base and manged to take out 14 tanks 4 opels and 8 inf and damaged or wounded several others  it broke there attack and we managed to rally back it was fun and yes i did run back to base heheh when outa ammo :)

  but i guess what i like bought the game 1 or 2 peaple can make a difference if ya do it right :)  or i should say lucky heheh
« Last Edit: May 13, 2002, 11:41:38 AM by DRILL »
Drill /384th FA/CH 364th

Offline Replicant

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« Reply #37 on: May 13, 2002, 03:29:02 PM »
Quote
Originally posted by Kieran
Right now there is a lot of discussion about vultching, how the Axis can do so with impunity- and they can. This allows an Axis pilot to build rank faster, and we know missions are tied to rank, so a big play advantage has been given to one side. There is no equivalent on the Allied side, so the career path is much more difficult. IMHO, no such advantage should be given to anyside without some form of offsetting feature.
 


Yep, the 109E & 110 with their cannons mean that they can easily vulch even through lag, whereas all allied aircraft only have .303s which is hard work and even harder when they're trying to deal with lag too.

I tended to fly the Hurricane Mk1 or Blenheim 1F if I flew Allied.  The Hurricane was a little slow and also the engine would overheat if on full power for too long but I found it to be a better gun platform than the Spitfire Mk1.  The Blenheim was perhaps the most fun flying at low level tree hopping!  I mean that's what I found most satisfying, it felt so realistic dodging hedges, trees and even power lines!  If AH had the same terrain as WWIIOL it would be fantastic!  The Blenheim also felt really nice under normal flying especially on approach.  I've only flown a couple of real planes but the Blenheim sure handled and felt perfectly on descent and seemed very realistic; nice!  I occasionally flew the 109 and Ju87 which were also nice planes to fly.

How has the Stug faired?  The last time I tried it just after its release I didn't have much luck in it.  I emptied my entire HEAT, AT & HE rounds into a Char Bis (he couldn't see me) and it didn't do a thing.  By the time he did find me I was dead after two hits.  I also found that the 38t was a bit tougher than the Pnzr III which I though was rather unusual considering the Pnzr III was twice the size.  I did have trouble with the Pnzr III unable to sustain light MG fire.

Other features that I did like that I forgot to mention include the buildings, churches, roof tops that you can climb.  Now a sniper option would be great all with telescopic sight!

For now I'll have to just keep reading about its improvements.  I got a Beta email through but no more for me..... for now!

Regards
NEXX

Offline Jack55

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Re: WW2online Please give it a Try and a Chance
« Reply #38 on: May 13, 2002, 04:53:26 PM »
Free WW2OL Vaseline?

Offline Fishu

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« Reply #39 on: May 14, 2002, 05:49:53 AM »
Kieran,

But allies are getting AA's right?
and wall clipping will be fixed right?
caps behind supply lines? those doesn't exist anymore..

What comes to players and game design, I can say it isn't game design alone either.
Besides that, even CRS has stated that axis has had much better teamwork overall.


1. I dont think you can for long
2. nope
3. if you got big HE round or bomb in hand, sure
4. nope, unless you're having vision slit open of course

I don't think they even care of england invasions, that piece of land shouldn't be even included in the game yet ;)
Quite silly arqument to have it as a show stopper.


Funny thing is that allies laughed at axis getting Pz-II, then they laughed at them for getting Bf110...  but now they're squeaking about both ;)
Amusing indeed.
After spawn limits were strightened, people has actually began praising R35, when before it was so that if you said something good about R35, people would had looked at you in a very odd way and thrown you out of the room.

What comes to rank building; axis can do it well in the air, but not on the ground.
On the ground again, allies can make one hell of a scores.
So I don't know whats the problem.. axis has that advantage in the air which allies has on the ground.


Replicant,

Lag... as far as I know, that is used to refer connection latency
No graphics stuttering or loading for me - 512mb RAM :)
Anyway, you should go read 1.6 preview, which says this will be dealt with.

In StuG I do actually have best combat rating of ground units ;)
Though, mostly killing infantry with it and sometimes tanks - just runs out of useful AT ammo before anything blows up (I don't think HEAT works properly, it shouldn't kill that much differently from 100 meters and 1000 meters)
HE is bit stupid too.. its matter of luck to get enemy troop to die in blast ..
Im yet to get over 17 kills of any kind in StuG mission.

196 kills, 6 deaths ;)

Offline Kieran

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« Reply #40 on: May 14, 2002, 07:29:08 AM »
Fishu-

If you re-read, you will see I did NOT list the England invasion stuff as a show-stopper. My four listed items were among my show-stoppers. Read it, it's clear. I said I think the England invasion stuff is crap, but it isn't something broken.

FWIW, I am not Axis or Allied, I am low side.

That CRS has stated the Axis has better teamwork means little to me- I played both sides. Which side has better comms? Who designed and coded the comms? Nope, easier to blame the players for not communicating than to point at a system that makes it unnecessarily difficult to do so.

Yes, the Allies rely on tanks too much. Yes, they don't defend bunkers- but this is the silly part- with Opels you can get to cities behind the lines relatively quickly. That means players have to log on, sit in an empty room and wait for someone who *might* show up. For hours. Hmmm, sounds like what used to happen to me when I was a kid and in trouble, not something I would pay money to do for fun. Apparently that is what most other people have intuitively figured out, too. Granted, the Allies have done this too, but that merely outlines a major flaw in the game itself. It even more so underscores the utter nonsense of having a 31st Wrecking Crew squad jump into a Fairmile and slip into an unguarded town in England and instantly begin spawining panzers. Who in their right mind would log into a game to sit in a room alone for hours because someone might cross the channel in a lobster trawler?
« Last Edit: May 14, 2002, 07:33:44 AM by Kieran »

Offline Staga

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« Reply #41 on: May 14, 2002, 07:56:59 AM »
Kieran why would anyone wan't to drive to the cities behind the lines when there's no radio-tables to bump?

AFAIK radios appear only when enemy has a link to the town.

Offline Kieran

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« Reply #42 on: May 14, 2002, 08:27:24 AM »
Easy- domino capping. Position 10 troops in rear cities, then once a city near the front is captured, radios appear one-by-one as successive cities are capped, all in about a 10 second span. If done correctly, you have likely created a supply line deep in the enemy's territory, and possibly even surrounded a few frontline cities. I know you play, Staga, I'm sure you know what I'm talking about.

Both sides have done it, but it shouldn't happen at all. It does show, for all the talk about how the strat system in WWIIOL is far above anything else out there, it is still essentially "capture-the-flag", and a system that is horribly flawed in that respect as well.

1.60 may fix all the items I have on my personal "must-fix-before-I-play" list. If it does, I'll give it a try. I do know I've heard the promises before.

Offline Fishu

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« Reply #43 on: May 14, 2002, 09:02:10 AM »
Quote
Originally posted by Kieran
Fishu-
That CRS has stated the Axis has better teamwork means little to me- I played both sides. Which side has better comms? Who designed and coded the comms? Nope, easier to blame the players for not communicating than to point at a system that makes it unnecessarily difficult to do so.



Umm.. what exactly has radio coding have to do with this issue?
I believe it is very same for both sides and it seems pretty much like it is up to players how they use the radio... uh right?

By the way, you should have seen how often bedford runners made domino caps.. axis was all over about that.
Then some axis did that and now it's like axis invented the whole thing.. so let's not point that finger at opel like that.

I've never seen 10 cities get domino capped.. the best I've heard of, is like 6-7 cities tops and that was by allies, who has no opel.
As far as I know, theres some new capture rule coming in 1.6


"FWIW, I am not Axis or Allied, I am low side."
You are pretty much faulting axis side here..
begins to seem to me you're "allied"

Offline Kieran

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« Reply #44 on: May 14, 2002, 09:31:44 AM »
You are pretty much ignoring what I wrote. I have said both sides have done it and it shouldn't happen at all. The Opel is much better at it because it is much faster. There are typically more Axis players than Allied, especially in non-peak hours. You know as well as I do this is true. As to your comment about 10 cities being capped at once- wrong. I was there on a couple of occasions and saw it happen. Lost our last airbase to a domino cap along with 9 other cities. Just plain silly. And really, isn't this a semantic argument anyway? 6-7 bases, 10 bases, it still happens...

Comms are much more difficult on the Allied side by default. You have the Brit/French issue, and it requires more work to get comms working. If you've played Allied you know this is true as well.

FWIW, I have spent more time flying Axis because I lose my joystick everytime I try to fly a Hurricane. I like the Hawk and will fly it, but it can't catch squat. How much time have you spent as an Allied? You seem remarkably incognizant of issues on that side...

...but I'll tell you what- forget the side issue. Go back to my four original points and answer "yes" or "no" without qualifying your responses.