Author Topic: WW2online Please give it a Try and a Chance  (Read 1689 times)

Offline Gh0stFT

  • Silver Member
  • ****
  • Posts: 1736
WW2online Please give it a Try and a Chance
« Reply #45 on: May 14, 2002, 10:07:46 AM »
Quote
Originally posted by Kieran
If done correctly, you have likely created a supply line deep in the enemy's territory, and possibly even surrounded a few frontline cities.


as far as i know, you just described the real Blitzkrieg tactic ;)
The statement below is true.
The statement above is false.

Offline Kieran

  • Platinum Member
  • ******
  • Posts: 4119
WW2online Please give it a Try and a Chance
« Reply #46 on: May 14, 2002, 10:58:43 AM »
Really, GhostFT? I foolishly thought the Blitzkrieg involved thousands of soldiers, not 10 kommandos slipping behind enemy lines and bumping radio tables. Thanks for clearing that up...

The absurdity is any one person being able to capture an entire city, of course. I am talking about the unlikely scenario of large numbers of people sitting silently in the dark in a room far from the real action waiting for the spineless sneak to try to slip in. I am not discussing flanking maneuvers. And for Fishu's edification, I mean Axis and Allied equally.

Offline Fishu

  • Gold Member
  • *****
  • Posts: 3789
WW2online Please give it a Try and a Chance
« Reply #47 on: May 15, 2002, 12:46:46 AM »
Then how do you explain that about 3-4 months ago allies were mostly doing this 'outside peak hour' capturing en masse?
I didn't hear allies complaining then, just laughign at axis complaining of it..

Back then they also claimed bedford to be slower, but that didn't stop them obviously.
(however, before changes were made, bedford vs. opel speed were tested and bedford was slightly slower offroad, but actually slightly faster on the road due to better accerlation and steering)

Allies are still doing it, which balances the issue..

Ever considered that outside peak hours, allies have advantage with armour?
Germans most likely can't crew all their tanks, but allies can crew Matilda II or Char B1 and couple additional A13/S35, while germans have to go with like 1 PZIII and 2 Pz38t?-)
Any smart Matilda II / Char B1 driver can kill those panzers alone.
Outside  peak hours you're less likely to see Flak 36's also, due to it being multicrewed and who would like to sit immobile out nowhere when there might be or might not be coming tanks.

Doesn't that have quite a good point?

Thank you, but I've spent quite alot time in Allies.
In french army only thing I hate, is claustrophobic tanks, but adapting to it and cautious usage will take them far with alot of potential.
I have killed more Flak 36s than been killed by them. (and when I've died to Flak 36s, it has always taken ~3 hits for them)
I just love riding A13, it is very mobile and with best tank gun in the game (against tanks which against even 37mm is enough and for reference, 2pdr can kill Char frontally from within 500 meters with ease .. - tested!), also everything you see, can be killed.
Several times fought away from 3 vs 1 situation and nowadays that tin can can even take hits without brewing up in instant.

In Hurricane, I like 8x.303 for fighter killing and for inf/ATgun killing (with more tracers and better trajectory and more volume of fire to kill pilot, I feel multiple .303s better than 20mm to kill fighters.. especially how the damage model is)
However 20mm is my choice for tank killing.. haven't flown 109 since Bf110 came available.

Offline Tumor

  • Platinum Member
  • ******
  • Posts: 4298
      • Wait For It
WW2online Please give it a Try and a Chance
« Reply #48 on: May 15, 2002, 02:10:51 AM »
....nosir, I don't like it!
"Dogfighting is useless"  :Erich Hartmann

Offline MrRiplEy[H]

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11633
WW2online Please give it a Try and a Chance
« Reply #49 on: May 15, 2002, 03:01:33 AM »
I was really looking forward to trying WW2OL after the marketing hype.. I signed up for the open beta program 6 months before it came out..

When I found out that CRS released an unfinished product, canceled open beta to HIDE THE FACT!!!! and claimed buying the box somehow miraculously gave you a 'free trial' I chose not to try it. Well, heck, I couldn't try it even if I wanted to - without paying CRS in a piggy-in-a-bag sort of way.

The clipping problem was promised to be fixed already in 1.2 I think (back when I was still reading the chaotic UBB with 99.99% people squeaking about the gameplay flaws and 0.01% fanboys telling everyone to shut up. They didn't manage to do it and I seriously doubt it will be fixed this time either.

Does WW2OL already have navy? I'm not talking about fishing boats either, full naval action promised on release.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Kieran

  • Platinum Member
  • ******
  • Posts: 4119
WW2online Please give it a Try and a Chance
« Reply #50 on: May 15, 2002, 07:29:17 AM »
Fishu, you realize you're making my argument better than I ever could?

I said I am not for a side, you keep turining it into an Axis vs. Allied debate. This isn't the CRS site, you don't have to do that.

I have played both sides. I have enjoyed both sides, but it does not negate the nonsense that goes on. I wouldn't care one bit, except that nonsense affects how I can play. Domino capping is an idiotic game flaw, it doesn't matter which side does it. I stand by the comment the Opel is better at it than the Bedford, no way you can logically argue against that point.

You didn't address communication between the French and the British.

You didn't answer plainly the four questions.

I already told you the Allies have super-tanks, not debating that. In fact, my point was you had to get people in those towns. Sure, turn it into Axis vs. Allied, but tell me I'm wrong?

Laughing? I laugh every time I read the Axis strutting around like they invented fire. You're Axis, give me your synopsis of why the the win/loss ratio is so high in favor of Axis. I bet you say superior tactics. I bet you don't consider for a second something is screwed. Nah, it's too obvious.

Offline Fishu

  • Gold Member
  • *****
  • Posts: 3789
WW2online Please give it a Try and a Chance
« Reply #51 on: May 15, 2002, 09:21:04 AM »
Kieran,

Whatever, if it makes you happy...  but you don't seem to be talking "for neither side", most of your replies have seemed to be biased.. its other thing what you say about your biasement.
Heck, im not axis biased, I just say the facts.

Like I said about Opel vs. Bedford, I said "before it was changed"
and it was just example of how allies did exagerate its slowness before changes, when it wasn't.
Just to point out that exageration exists.

Address communication? what do you mean?
What should I have addressed there?
Or what four questions?

Offline Staga

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5334
      • http://www.nohomersclub.com/
WW2online Please give it a Try and a Chance
« Reply #52 on: May 15, 2002, 11:13:39 AM »
I've been playing in both sides and biggest difference IMHO was lack of communication and co-operation between allies.

Squad I was in did really nice job when attacking towns.
Usually squad was divided to two groups: First one acting as decoy to drag defenders to one side of the town when second one was building up a attack in another side of the town. Also maps from different towns with "safe" ways to march in between AI and co-operation with Stukas did help much.
Actually some allied player accused that our squad did cheat when they suddenly died inside the bunker. Reason was that there were two or three Stukas over the base waiting 'till our troops were near bunker and then dropped their load to the bunker.
It really was a "Wham, Bam, Thank you mam" operation :)

Offline Kieran

  • Platinum Member
  • ******
  • Posts: 4119
WW2online Please give it a Try and a Chance
« Reply #53 on: May 15, 2002, 11:17:33 AM »
Quote
The questions I have are:

1. Can you still clip through walls?
2. Can tank guns still be disabled with MG fire easier than tank gun fire?
3. Can you still shoot through walls?
4. Can two 7.9mm MGs still kill a tank through its armor?


I'll add:

5. Does domino capping still occur? (We already know it does, don't turn it into a side issue)
6. Do you really believe the reason for the imbalance between the number of victories between Axis and Allies is soley attributable to the Axis' superior tactics and the incompetence of the Allies to use their weapons and advantages effectively? (Careful with your answer- with thousands of players it is foolish to assume everyone on one side is just inherently better, right?)
7. Does the 64-player visibility limit still bias towards friendly rather than enemy players, or ground over air targets? (Easy escape tactic- run towards the action)
8. Can you still run through a field of crossfire unscathed so long as it is from your side? (important: one lone enemy can cross a suppressed area unscathed while all your guys watch helplessly as he heads to the radio).

Stop playing "the race card" and answer the questions directly. I have to occasionally address certain inequities with regards to equipment to illustrate flaws in game design, not because I favor one side or the other. Sorry, bud, but the inequities I discussed are there and are glaring.

So far your responses have been limited to, "Oh yeah?! The Allies do it too so it is fair!" which completely misses the point; certain situations shouldn't occur in the first place for either side (opel/bedford rushing, domino capping), or should at least be equally implemented (AAA capability).

...and finally, do you really expect people to sign up in the thousands to sit in a dark room for hours, waiting for an enemy that might come, and when he does might kill you by lobbing a grenade at the back of the building or simply clip through the wall and kill you with a pistol you cannot even see if you are staring right at the spot in the wall from where the bullet comes? You don't think this is game-killing design? At the risk of sounding like Lazs, I'd rather watch paint dry.

*hushed whisper to himself* ...he'scomin'Iknowhe'scomin'I'llberightherewhenhegetshere...

Offline Kieran

  • Platinum Member
  • ******
  • Posts: 4119
WW2online Please give it a Try and a Chance
« Reply #54 on: May 15, 2002, 11:21:03 AM »
Quote
Actually some allied player accused that our squad did cheat when they suddenly died inside the bunker. Reason was that there were two or three Stukas over the base waiting 'till our troops were near bunker and then dropped their load to the bunker.


Now, I take nothing away from your planning, it sounds fine and fair, but take this line. Do you mean you waited until your troops were right on top of the enemy bunker then dropped the Stuka bombs, killing the enemy but leaving your friendly troops amidst the bomb blast intact and in position to take the CP before the enemy could regenerate and race to the CP?

Offline Fishu

  • Gold Member
  • *****
  • Posts: 3789
WW2online Please give it a Try and a Chance
« Reply #55 on: May 15, 2002, 04:07:09 PM »
Kieran,

I answered to at least 3 of your four questions, so don't fault me if you don't read my posts.
but ill go again...

1. as you could see with your very own eyes, you can't anymore in 1.6
2. that was fixed like I said before
3. I havent heard of MG shooting through walls, but cannons with explosives does blow "a hole"
4. If you're going to hit 6mm top armour of A13, why not? 7.92mm goes through that like butter.
5. yes.. so why you asking, but i figure it gets fixed in time
6. theres four reasons that I believe in (not in particular order)
a) history repeats itself
b) through the games history, axis has been forced to rely more on teamwork to make their way through chars and matildas
c) allied armour has been working against them too, when it's been  "too easy", though, new spawn limits probably will improve allied teamwork and tactical skills; less tanks, you want to rush less and people appreciates R35 like thousand times more now.
d) the way for Axis to get rid of these bigger tanks, which drives many to to capture towns and capturing towns means victories.
7. don't ask me, but i suggest you code it yourself and send to the rats, if you find it easier task to do... otherwise, if you don't like it, then don't go to place with way over 64 players around.
8. If you hit the guy, he will die. it isn't half life type game where receiving end has to actually get hit to get him killed.
You will learn to kill them more effectively.


theres answers for those 4 new questions too.

I haven't exactly said "oh yeah, allies do it too", im pissed off at people saying it in the way as if axis would be the only one doing and what I am saying, is that it's common issue, not just their problem.
makes me even more angrier when they've just couple months back laughed at axis complaining of same issue and when they find out the issue is worth complaining, they might act like axis invented whole thing and does it only. it's frustrating.
Im not trying to make right for it.. theres huge difference.

No, im not expecting them to sit in the rooms.. anyone who says "well, then guard the bunkers,it's that easy" will get somewhat angry look from me.
I've been trying to tell to people that it isn't possible to do so.

Offline MrRiplEy[H]

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11633
WW2online Please give it a Try and a Chance
« Reply #56 on: May 15, 2002, 04:26:36 PM »
Fishu I think he meant the 'inside the wall' bug which enabled troops to clip themselves inside a building wall and shoot from there with impunity. They couldn't be shot back because the wall stoped the bullets, that didn't stop them from shooting through the wall though.

That's one of the bugs I've heard.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Fishu

  • Gold Member
  • *****
  • Posts: 3789
WW2online Please give it a Try and a Chance
« Reply #57 on: May 15, 2002, 04:35:52 PM »
Mrripley,

I know what he means.. theres two ways of wall clipping; going through walls and staying inside wall.

Offline Staga

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5334
      • http://www.nohomersclub.com/
WW2online Please give it a Try and a Chance
« Reply #58 on: May 15, 2002, 04:55:00 PM »
our troops were near bunker. Not on top, not in a door waiting someone inside from bunker to shoot them but near. Sorry I don't know how many feets away from bunker troops were. Maybe next time someone could count the steps :)

Offline Wingnut_0

  • Copper Member
  • **
  • Posts: 183
      • http://www.Luftjagerkorps.com
WW2online Please give it a Try and a Chance
« Reply #59 on: May 15, 2002, 05:35:56 PM »
well while you guys are still going back and forth, i'm going to go play the 1.6 pre-release and do some testing..  :D