Author Topic: WW2online Please give it a Try and a Chance  (Read 1676 times)

Offline Kieran

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WW2online Please give it a Try and a Chance
« Reply #60 on: May 15, 2002, 08:06:28 PM »
What I was after was a straight "yes" or "no" answer to my questions, but these will do. We are finally in agreement on one major point- this is not a side issue we are talking about. The problems plague both sides.

Now, go back to the discrepancy in wins and losses. Some of it can be attributed to what you say, that is fair; to say it adds up to the huge disparity in wins and losses? No way, that makes no sense. Consider this... haven't some big name Axis squads gone Allied for a while upon occasion? I know the 31st did. Did this result in an Allied victory? Nope. Did it result in the Allieds performing noticeably better? Nope. If the difference is only in the way people play the game, there would have been some difference detected. Doesn't common sense suggest something other than players is wrong there? Perhaps in addition to, yes, but you cannot lay it all on players.

Offline Kieran

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« Reply #61 on: May 15, 2002, 08:55:20 PM »
BTW, isn't your answer to #7 pretty much a cop-out? So, if Antwerp is under seige by a few hundred people I should just "go somewhere else" or code a new game myself? Are you serious?:confused:

Offline Tac

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« Reply #62 on: May 15, 2002, 09:50:17 PM »
that game is hopeless kieran, dont waste any more neurons. It was a mediocre ATTEMPT at a game, i'll give it that much credit.

Offline funkedup

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WW2online Please give it a Try and a Chance
« Reply #63 on: May 15, 2002, 11:30:40 PM »
Quote
WW2online Please give it a Try and a Chance


NO

Been there done that (beta).
I'm sure they have improved it, but after they ripped off so many people by false advertising and releasing a product that was not near finished, they won't see any of my money.

Offline Fishu

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« Reply #64 on: May 16, 2002, 04:58:39 AM »
Kieran,

It's just like taking off from vulched airfield ;)
Nobody tells you to spawn in that town where is too many people playing at.
You just wan't to have fun, right?
If you want to be useful for the side and have fun, theres plentiful of other towns to help at, where is not 64 limit badly overrided :)


funkedup,

never listen to that what people promises, or the hypes
Most of the time those are just BS, no matter whos making the promises.

Offline K West

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« Reply #65 on: May 16, 2002, 09:17:11 AM »
"never listen to that what people promises, or the hypes Most of the time those are just BS, no matter whos making the promises."

I agree. I'd even say that it's not a good idea to do business with them too!

 Westy

Offline Fishu

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« Reply #66 on: May 17, 2002, 02:45:33 AM »
Kwest,

If your utterly biased mind noticed, it was meant generally.
I haven't trust in promises or hypes for years before WWIIOL.
There isn't many games which actually fulfills promises or hypes.

Offline MrRiplEy[H]

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« Reply #67 on: May 17, 2002, 02:46:51 AM »
Aces High does and actually surpasses them. That's why I'm here and not in WW2OL.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Vulcan

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« Reply #68 on: May 17, 2002, 04:53:50 AM »


Whos bringing the beer?

Offline Staga

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« Reply #69 on: May 17, 2002, 05:18:51 AM »
They both are fine games; AH shines on Air War while WWIIOL rules in ground.

Offline K West

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« Reply #70 on: May 17, 2002, 08:01:18 AM »
(I brought over from the WWWII FM topic. It was a reply to Fishu regarding prefering DoD play versus WWIIOnline and belongs here more then there)


"I think DoD is tad different kind of game too, isn't it fully infantry game and in a sandbox..? :)   (Fishu)"


 Perhaps Fishu.  In reality I do not find it any more fulfilling as a "grunt" in WWIIOnline to know that there maybe a few thousand other people online at the same time and on the same continent. Especially when I cannot see nor interact with anyone withint my locale once they've become the 65th or higher contact in proximity to me. And from my experience given the buggy way WWIIOnline handles the con info being sent once when it gets past a few dozen cons then I (and many others have reported it too)  end up suffering an online version of "flash" dance.  Cons winking in/out or just plain not seen at all becuase the host can't send the right info to the players, let alone fast enough.  
 Also, while the terrains in games like RTCW, DOD or OP:FP1985 are much, much smaller a foot soldier is only able to partake in any action within a small proximity of where they spawn anyway. Otherwise in WW2O my experience was ful of the tedious wait for someone to be nice and give a ride to the action, or jump on and hitchike on any vehicle to cod knows where and if none of that worked well it was a guaranteed boring walk for 20-30  minutes...only to be killed fast by the "quankers" at a fight or shot dead by someone I never heard nor could not see at all until then death cam played.  And then I wonder why I can see them in the death cam but not when I was looking right at them a moment before.

 IMO WW2O is a decent tank game (not decent enough for me to plop any $$$ for a subscription).   But imo the soldier, naval and air part seem to be the complimentary aspects much the way ground vehicles are to aircombat in AH or WB III.  

 Westy
« Last Edit: May 17, 2002, 08:05:34 AM by K West »

Offline Sox62

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« Reply #71 on: May 17, 2002, 09:55:03 AM »
WWIIOL?

 You mean to tell me  the Department of Highways hasn't drug that rotting,festering,dead carcass off the road yet? :confused:

Offline Fishu

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« Reply #72 on: May 17, 2002, 05:44:27 PM »
Kwest,

and in sandbox games you can't use much real tactics.
You can't really ambush or flank, or even sneak.
They know you are there, they know the hiding places which ruins any ambushes.
In most of those 'sandbox' games theres also very limited options for flanking, maybe OFP being only one where you could be able to flank someone.

Can't really compare these two game types..
but well, just keep playing those sandbox games, I'll stay away from them :>

Offline MrLars

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« Reply #73 on: May 17, 2002, 06:59:42 PM »
Quote
Originally posted by funkedup


NO

Been there done that (beta).
I'm sure they have improved it, but after they ripped off so many people by false advertising and releasing a product that was not near finished, they won't see any of my money.


This is excactly why I'll never go there.

Offline Tac

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« Reply #74 on: May 17, 2002, 08:15:12 PM »
There's sandbox games like DoD...

Where:
"You can't really ambush or flank, or even sneak.
They know you are there, they know the hiding places which ruins any ambushes."

and then there's litterbox games like WW2OL.

Where:
You can ambush.. only as long as you're in a tank.
You can sneak.. if you're infantry.. but then you get blasted by a tank's MG 45 minutes into the marathon run (btw, you DO realize infantry is spottable from tank turrets just by increasing monitor contrast up and spotting the odd-colored pixels moving in the terrain yes? Now you know how those tanks see you and MG-snipe you from BVR)
You know where the enemy will hide in , just like in sandbox games.. only difference is they have to run 10X as long to get there.
And where the extreme disparity in visual range between tanks, infantry and AI, ADDED to the 64 object limit turns this "non-sandbox" game into a milkrun-the-base or quank-the-base game.

WW2OL is living on borrowed time anyway.