(I brought over from the WWWII FM topic. It was a reply to Fishu regarding prefering DoD play versus WWIIOnline and belongs here more then there)
"I think DoD is tad different kind of game too, isn't it fully infantry game and in a sandbox..?

(Fishu)"
Perhaps Fishu. In reality I do not find it any more fulfilling as a "grunt" in WWIIOnline to know that there maybe a few thousand other people online at the same time and on the same continent. Especially when I cannot see nor interact with anyone withint my locale once they've become the 65th or higher contact in proximity to me. And from my experience given the buggy way WWIIOnline handles the con info being sent once when it gets past a few dozen cons then I (and many others have reported it too) end up suffering an online version of "flash" dance. Cons winking in/out or just plain not seen at all becuase the host can't send the right info to the players, let alone fast enough.
Also, while the terrains in games like RTCW, DOD or OP:FP1985 are much, much smaller a foot soldier is only able to partake in any action within a small proximity of where they spawn anyway. Otherwise in WW2O my experience was ful of the tedious wait for someone to be nice and give a ride to the action, or jump on and hitchike on any vehicle to cod knows where and if none of that worked well it was a guaranteed boring walk for 20-30 minutes...only to be killed fast by the "quankers" at a fight or shot dead by someone I never heard nor could not see at all until then death cam played. And then I wonder why I can see them in the death cam but not when I was looking right at them a moment before.
IMO WW2O is a decent tank game (not decent enough for me to plop any $$$ for a subscription). But imo the soldier, naval and air part seem to be the complimentary aspects much the way ground vehicles are to aircombat in AH or WB III.
Westy