Strategy: a plan, method, or series of actions designed to achieve a specific goal or effect. Strategy isn't anything a developer can add directly to a sim or a game - except via a sort of canned "AI." That usually comes in box games to make up for not having other humans to play with.
The weak link in strategy is always the players. We're not in the military. Most do not like being told all the time what to do. Regardless, the "statego-ist" have to play with the tools they are given, be it here, WB's, EverQueen or In WWII Online. And many enjoy and excel at it.
I don't think *anyone* (AH or WB's) has anything to fear from WWIIOnline because WWIIO is not really anything new except for adding the "FPS" aspect to an arena environment. All the other aspects can be played anywhere else. How can I be so blasphemous?

Easy. It's true! AW has aircraft, vehicles and a primitive strat for years now. YEARS. I say. AW never had a Navy or the foot solder. WB's is the the same. But they never had vehicles. AH has it al except for the foot soldier. WWII Online won't have the Navy for a while but it will have the foot soldier aspect. As for the fidelity or complexity? Give it 6 mos before it is <cough> improved to meet the demands of the "3l1t3".!
In a nutshell the tools used to promote players use of strategy are in all of them, but in
all of them there are, or will be, varying opinions on what is the way to play.
It'll be no less different in WW2O. Actually, it will be much worse and by a magnitutude of ten at least. In WWII Online I see a huge contingent who all "know" the right way to play. They've been waiting for something like WW2O for years! Well <snicker> Just wait till all these Generals have to play with each other <GGG>. Then you'll see fireworks like you've never seen here, WB's or AW.
But to get back to your post

I wouldn't mind seeing all those things you mentioned implemented. It adds variety and more choice. And that's good. As long as we have choices
-Westy