Author Topic: The MOTHER of all GROUND VEHICLE Feedback posts...  (Read 440 times)

Offline BotaBing

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True
« Reply #15 on: May 29, 2002, 09:24:23 AM »
I've never seen a 1-hit kill with the .50cal on GV's. Even when a plane lines up at low alt, and I bury 50-100 rounds in their cockpit, many times they will fly right on by...

There have been occasions where I killed an enemy pilot with a short burst from a .50cal, which was clearly a blown engine/fuel, or a kill of the pilot.

That's easy to avoid, don't strafe me

Offline illo

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The MOTHER of all GROUND VEHICLE Feedback posts...
« Reply #16 on: May 31, 2002, 07:56:18 PM »
Quote
Originally posted by Pongo
The colour of the panzer is not desert yellow but Panzer Yellow.
That is the base colour of all German vehicles after 1942. The Greens and Reds were usually field applied over top of that colour.

It's dunkel gelb, more like dark yellow. Usually overpainted with dark green and red-brown at field for some camo patters. I think later ones came with factory applied ambush camoflage.

Offline BotaBing

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Yes
« Reply #17 on: June 02, 2002, 09:40:26 AM »
regardless of the exact name, my point is that it really stinks to have a yellow panzer in maps that are 99% green.

Would be great if you could pick a camo pattern in the hangar

Offline AKWarp

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« Reply #18 on: June 02, 2002, 04:47:44 PM »
The main thing I would like to see worked on is consistent damage/death from AP rounds.  I have talked to HT directly on this and he insists it is because I am not hitting vital areas of the target tank (I average 10+ AP hits in order to kill an enemy panzer).  Well, I beg to differ with him.  

I have, on many occasions, been so close to an enemy panzer or osty that I can pick and choose where I hit it.  In the turret, in the engine, in the nose, in the side, etc.....it makes no difference.  It is very frustrating to have hit a target 8-9 times and he finally pings me with one and I explode or all guns and engine knocked out, with one hit!  This is not the exception, but the rule for me.  I find it very hard to believe that I miss vital spots 100% of the time.  

I still like gv battles and I indulge in them as often as possible, but sometimes it gets overly irritating when I am pounding away on the enemy, over and over and get no kills...then whack...one pop and I am done.

As for range readouts....bah, this is WWII, not modern day laser range finding.  The skill comes with being able to eyeball the target and know the relative range.  It comes with experience and time driving panzers.

Offline DmdNexus

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« Reply #19 on: June 03, 2002, 12:25:43 PM »
AKWarp,

You're not gaming the game right.

Get into an osti, jump to the hull gun. Because of it's rate of fire, you can kill panzers and Osti's faster than using the main gun.

It is truely amazing!  It takes out treads, it smokes turrets, it makes them go BOOM!

You don't even have to aim... just point and spray.

Offline vorticon

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« Reply #20 on: June 03, 2002, 01:02:07 PM »
what about people chuting after they eject getting shot and exploding:eek:  when were humans explodable objects?????

Offline DmdNexus

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« Reply #21 on: June 03, 2002, 04:35:11 PM »
Well in this game... human chutes explode due to all the methane gas they contain.

And everyone knows B.S. gives off methane!

Gawd only knows there's enough of that around these boards to equal the energy output of three nuclear bombs.

Come on Mr. Wizard give me a harder question.

Offline EDO43

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I'd like to have this added to the GV repertoir..
« Reply #22 on: June 05, 2002, 01:06:05 PM »
A key to return your turret to the 12 o'clock position by turret rotation.  Since  the removal of the external view in GV's, it's sometimes hard to tell where your main gun is pointing in relation to the rest of the vehicle.  Too many times, I've had to look for my target through the site only to have it hit me before I've even spotted it...

If not that key, how about a diagram to show you where your main gun is pointed.  I know the real Tiger I had a clock position indicator that told the tank commander where the turret was pointing in relation to the rest of the vehicle.

Either, or both.....would be a great help in GV wars.
Mawey -a-  tsmukan

Offline majic

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« Reply #23 on: June 06, 2002, 12:18:25 PM »
I like taking gv's out too but I have a few concerns:

How well armored was the ostwind?  Could it really take that many AP rounds?

Should the osty's gun be able to penetrate a panzers armor like that?

Is the M-8's gun truly that pathetic?

Climbing hills...reverse works better?

Would it be possible to extend the mapping of trees on our computer to extend to the greatest possible range of our guns so we can't hit a guy hiding behind a tree (due to not being able to see him).

How can someone not be awarded a kill when that person practically destroys a gv (multiple AP hits, gv is obviously disabled) but they simply exit and get a ditch or landed safely.

Anywho.... the ground game has a lot of potential to be fun, but sometimes gaming the game takes quite a bit away from that.

Offline AKWarp

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« Reply #24 on: June 06, 2002, 10:11:09 PM »
You guys can kill another gv with the hull MG???  Heh, I have emptied the hull MG into gv's on maybe 4 or 5 occasions and I have yet to even make one smoke doing this....sigh....again, it takes "my" gv 10 times the ammo and hits to produce the equivalent of one hit from someone else.....

But hey..I'm just not hitting the "vital" spots....lol

Offline niknah

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« Reply #25 on: June 07, 2002, 01:09:27 AM »
warp, sounds like the enemy panzer had supplies and loaded them everytime u hit him.  I've done this and had enemy do this to me.


#1, #3 I think the way it works at the moment is if you're in the area when the gv/plane dies you'll get assist, like if you go back to reload you mighten get a kill unless the gv is near the airfield.
#2, agree, certain armoured gvs should only slow down when hitting trees.
#4 Try putting it in reverse, reverse is a lower gear than 1st.
#6 There's actually an option in the map maker where you can tell it to show spawn points in the map, HT has purposely not ticked this for some reason. If you've ever used the map maker you'll see that it's alot of work making a map, it might not be high on HT's priorities and they don't have time.
#10 how do you spot a gv from 15000ft?  I cant spot a plane on the ground from 15000ft!
#13 agree, both in gv and in bomber.
#14 good idea, 30 secs.
#17 some nice person could still drop some vehicle supplies for you and you'll be back up and running.


My points....
* HE ammo, what's it suppose to be used for?  it takes so much longer for 75mm HE to destroy a town building than a 37mm flak.
* PTs, what are they for?  They seem only slightly stronger than M3s and are a bigger target, and they're too slow to catch up to a cv.


gvs are great, if HT worked on it more it could open up a whole new "second game" attracting more players.

Offline AKWarp

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« Reply #26 on: June 07, 2002, 04:24:00 PM »
Niknah,

  I know about the resupply and have experienced that (it usually only takes 40-50 AP hits to kill them then)....but what I am talking about is 100% of the time for me.  Hell, it even happens when I strafe panzers with a niki.  I can make 3-4 good, solid passes on them and get nothing...yet when I am in a panzer, a niki makes one run on me and it's all over.

Offline BotaBing

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Thanks
« Reply #27 on: July 07, 2002, 10:32:50 PM »
Thanks for all the input everyone. I've cancelled my subscription because 1.10 had nothing for GV's and in fact now my panzer blows up when it touches a football sized rock.

Sorry but just too silly for me to be able to have fun with.

I'll check back with 1.11, take care.

Offline niknah

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« Reply #28 on: July 08, 2002, 12:16:48 AM »
Nothing much seemed to have changed for gvs in 1.10 but the map is really gv friendly now!
being able to see spawn points is great!  Although trying to find out which direction button spawns to which arrow is not clear alot of the time and all the arrows can seem cluttered(maybe a smaller arrowhead will help)
you can now find a decent tank battle most of the time, and not  a pointless one like the middle of the old nisles map, the V bases can be very important and used in taking many other fields.