I got 37fps in WW2OL, on highest res and detail.
Gforce 3 64 meg , 512 ram, 1.4ghz.
I found the main problem with the game's fps was that you needed to set windows res and colors to the same as you used in-game. Otherwise your fps would go to hell. If I had my desktop set to 16 bit color, 800X600 and the game set to 32 bit 1024X762.. fps would be like 12. Set desktop to 1024X762 32 bit.. wham, 32 fps. Weird.
In AH a goon will out-turn anything but the nimble japanese turners and spitV. But it will bleed E so badly that it wont be able to keep turning for very long, it will have to unload at some point..and die.
However, in WW2OL, a blen and stuka can turn with a fighter and follow it in vertical manouvers almost eternally. How a stuka, fully loaded and gassed can loop with a hurricane, turn with a hurricane and in many cases, chase it for a little while AND shoot it down with 2 little MG's with a burst is outright moronic. I've made 109E's RUN home after dogfighting with them in my blen.
Hawk: If HTC ever puts in infantry, im quite sure it will beat WW2OL's by a factor of a magnitude.
I don't like the WW2OL terrain.. mainly because in order to keep fps high they use very few shades of colors and low polygons (or whatchamacallit). It translates into extremely poor visibility, into infantry and tanks being very easy to spot, even when behind cover (just increase contrast on your monitor and allied/axis infantry just stand out behind walls and trees). The terrain is also not well planned. One of the things that people have suggested is that CRS put tall grass ALL OVER the terrain except the terrain a mile or 2 away from towns or bases. The lawn in france wasn't mowed 24/7 , and tall grass provides excellent visual cover for infantry , vehicles and AT guns. In short, it'd make the infantry highly survivable. But typical CRS, they didnt dare make the infantry useful, or their tank quake fanboys would cease getting their 50+ inf kills per sortie.