I don't want to get this twisted, but here is my perspective Duck:
Ok we had a ROLL and at 3:15 PM , i told you before hand, that you might have some problems with the mission planner and that you'd better do it manually, because it ain't working right with planes disabled.
Yep, but our 5 min was slightly delayed
due to more folks logging on We then agreed uppon that i'll enable planes after i open the logs and you get 5 mins to get your folks moving .. it took you almost 3 times as long .. and Wilbuz used that time to get planes to A7 and recapture it (which could have been repelled if you'd had some GVs at the field)
So, you didn't allow both teams to start at a fair advantage? Did you know I still had a couple of 'last minute' log ins? I think for future CO's, you should wait until both sides are ready, we started at 20 min after the hour, which is late, but I've seen some of these start much later than that. I would not have needed GV's to hold the base if we launched at the same time, so it was not in the plan since I *thought* we would launch simotaneously.
Also why did the F6Fs of the CV get whacked ? Because if you up from 10 miles away and go in low under a CAP that has alt on you it's very likely that you'll get whacked...
By this time of the battle, we were doing two things, trying to protect our CV's from destruction, and, trying to beat back the enemy in attrition so that we could go offensive once again...incidently, they only had a slight alt advantage on us at 7 and 8, so kudo's to the enemy flyers, they did an outstanding job.
MA-Tactics don't work in Scenarios ... fights tend to be fought higher and more cautious .. Wilbus did and suceeded.
Yep, he did, it apppeared he had 2 or 3 large groups just basically on the defensive (which is what his role was)...my fight was dictated by the scenario set-up, take an island, but we could not do that without first beating back the opposition into attrition first, considering at one time we were outnumbered 2.6 to 1.
As for the inballance Rip, when you had 10 Pleople only i allowed instant respawn for the Japanese so a got part of the 26 Japanese were actually sitting in the Tower and watching while you had constant reinforcements till the numbers ballanced again (10mins before scheduled Re-UP window) and i locked the planes again.
Rgr, you took the proper measures, but at that point, we were kinda spread out, when I called for a launch, as the scenario went on, I ended up with fewer and fewer in my launches, meanwhile, the enemy that hadn't died, simply gained alt and waited for us.
What would I do different if I was the CM? First, not allow 1 a/c to launch until BOTH SIDES were ready, like I said, as I was using my '5 min' you gave me, I watched bombs dropping on A7.
Other than that, you did great!
I learned two things about this scenario, 1)Have just 2 big massive plane formations focus on one target.
2)I would not spread my forces so thin (as you mentioned, MA tactics don't work so well, *especially* when the enemy is sitting at alt in a defensive posture)
Like I said, I'll be part of these in the future, but as long as one side has an advantage of wheels up at
least 5 min early...I will sit on the sidelines as a CO.
<S>
[This message has been edited by Ripsnort (edited 03-15-2001).]