Question: What about killshooter?
I see the shoot-through fuselage issue has been fixed (yay!) , but now comes the question of the buffs in the same box shooting each other.
Im just curious how this will be handled.
- by Tac
Tac, my guess is that the 'interruption gear' Pyro mentioned is some sort of a code which prevents bullets from firing when the gun sight is aiming within a certain radius of the visual representation of the physical structure of planes in the "box". Thus, when the human lead gunner points and shoots, if the drone-buff guns have friendly buff structure in their way, it will cease to fire.
Also, I think buffs from other boxes will have kill-shooter applied to them with guns and bombs. Thus, buffs from other boxes will shoot at the buffs of other boxes, but will fall under kill shooter.
If this is the way, it sort of may suggest the need for discipline in buff gunning.
If there are 3 boxes with 12 planes in a "Vee" style formation, when an interceptor attacks from 1 O'c of the total formation, only the lead box and the right box may shoot, otherwise the lead pilot of the left box may be able to aim and shoot clearly in the position he is in, but guns firing from the drone-buffs may shoot at planes of the lead box and get killed.