Author Topic: Check the news  (Read 502 times)

Offline Wilbus

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« Reply #15 on: May 19, 2002, 03:17:44 AM »
GREAT!!!!

This will make bomber pilots use alot more skill and that will make it more fun for most I think, even I *cough* might fly a buff ;)

Also removes the "let's outturn the fighter then drop a 3 egg salvo on the hanger" thing :)

*warms up his 262*
Rasmus "Wilbus" Mattsson

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Offline AKDejaVu

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« Reply #16 on: May 19, 2002, 03:35:27 AM »
And it was posted on a Saturday.

Offline Kweassa

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« Reply #17 on: May 19, 2002, 04:01:22 AM »
Quote
Question: What about killshooter?

I see the shoot-through fuselage issue has been fixed (yay!) , but now comes the question of the buffs in the same box shooting each other.

Im just curious how this will be handled.  

 - by Tac


 
 Tac, my guess is that the 'interruption gear' Pyro mentioned is some sort of a code which prevents bullets from firing when the gun sight is aiming within a certain radius of the visual representation of the physical structure of planes in the "box".  Thus, when the human lead gunner points and shoots, if the drone-buff guns have friendly buff structure in their way, it will cease to fire.

 Also, I think buffs from other boxes will have kill-shooter applied to them with guns and bombs. Thus, buffs from other boxes will shoot at the buffs of other boxes, but will fall under kill shooter.

 If this is the way, it sort of may suggest the need for discipline in buff gunning.

  If there are 3 boxes with 12 planes in a "Vee" style formation, when an interceptor attacks from 1 O'c of the total formation, only the lead box and the right box may shoot, otherwise the lead pilot of the left box may be able to aim and shoot clearly in the position he is in, but guns firing from the drone-buffs may shoot at planes of the lead box and get killed.

Offline PrillerJ

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« Reply #18 on: May 19, 2002, 05:19:05 AM »
It seems only 1 gunner is allowed per combat box. Would it not be better if u maned a bomber formation like a Carrier group? Or allowed 2-3 gunners pr box?

Offline gatt

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« Reply #19 on: May 19, 2002, 06:10:23 AM »
One of the best things is that at the first barrel-roll or 90deg bank turn you'll loose all your formation. It will break apart, AI buffs will be defenceless and easy prey. Maybe we wont see anymore those incredible/gameish maneuvers. And probably one buff alone wont do any serious damage. Good work HTC!
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown

Offline -tronski-

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« Reply #20 on: May 19, 2002, 07:13:03 AM »
So whos manning the guns while all this new bombing is going on?
I mean, considering the time possibly needed to actually hit something in 1.10, wouldn't that make your 4 planes rather vulnerable in the bomb run?
Sure you can now add a gunner but what if u can't get somone?

 Tronsky
God created Arrakis to train the faithful

Offline Flossy

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« Reply #21 on: May 19, 2002, 07:32:46 AM »
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Originally posted by -tronski-
Sure you can now add a gunner but what if u can't get somone?
I think getting someone join just for the bombrun will be a more attractive proposition, as the gunner will be free to leave at any time, unlike now.  I'm sure more players will be happy to join for a short period if they know they are not stuck there until the bomber has landed...  :)
Flossy {The Few}
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Offline Lephturn

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« Reply #22 on: May 19, 2002, 07:49:38 AM »
Wow, this looks good.

One thing no-one has mentioned is how cool this will be for the interceptors!  Think about it.  You see a buff box coming... now in WWII what was your goal?  Normally it would be to separate bombers from the box/stream and kill them.  Hey cool, that's exactly what we'll be trying to do.  I really like the idea of working to pick apart a bomber box.  In addition, the buffs won't be maneuvering much at all, since doing so will break the formation, so I think we get a much more balanced situation.  Interceptors should be able to set up proper attacks without the buffs manuevering hard as they did in the past.  Also think about escorts.... the buff gunners will have to be careful not to hit the escorts and get kill-shootered.

I'm still concerned about the multi-gun convergence, but we'll see how it works out.  As long as a brief time on target doesn't insta-explode a fighter, we should be fine.  I'm confident HTC will make sure this is balanced... I know they've thought about this from Pyro's post. :)

Damn this is going to be fun.  I'm not much of a buff driver, but I'm really looking forward to escorting and/or intercepting these bomber boxes.

Offline RRAM

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« Reply #23 on: May 19, 2002, 08:12:55 AM »
I've always been extremely critic at the gameish implementation of the buffs in aces high...their gunnery, their ability to bring guns to bear thru fuselage, their incredible maneouvers while firing guns, and over all their bombsight accuracy.

Now its time to say that this is IMO the best idea HTC has had so far since I know Aces High. The idea of the formation flying, the way it will be handled is both simple and elegant. Bomb drift finally penalizes carpet bombing, and to be effective in a bomb run will require some degree of skill and planification.

I'm still a tad concerned about the accuracy of the buff guns, but other than that, I'm really interested in seeing the results of this wonderful idea.

and nice job. Fantastic ideas and fantastic way to implement them.

Offline Qnm

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« Reply #24 on: May 19, 2002, 08:59:57 AM »
What Gatt said.

Offline Gypsy Baron

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Re: Check the news
« Reply #25 on: May 19, 2002, 10:40:38 AM »
Quote
Originally posted by Wotan
Sounds like our little fluffers may have to finally grow up and bit and learn their trade :)


 Yah, it's a shame tha same can't be said for the ACM impaired
 fighter jocks...so let's turn the HO's WAY, way down, turn
 killshooter OFF and have ALL collisions result in mutual death...
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Offline whels

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Re: Re: Check the news
« Reply #26 on: May 19, 2002, 10:56:30 AM »
Quote
Originally posted by Gypsy Baron


 Yah, it's a shame tha same can't be said for the ACM impaired
 fighter jocks...so let's turn the HO's WAY, way down, turn
 killshooter OFF and have ALL collisions result in mutual death...


u mean actually make the HO dweebs have to out fly
the enemy plane to get  a kill? never will happen.

whels

Offline Wilbus

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« Reply #27 on: May 19, 2002, 11:30:42 AM »
Told you in a anotehr thread, HO's no more leathal then dead 6 shots, only slightly if any at all due to higher closing speed. If you learnt how to fly instead and you might understand that too.

Look at real buffers such as Revvin and I think they'll be very happy with this new feuture, it brings alot more skill to the game and fun IMO, even I might start flying a little more buffs now. Not to say it brings REALISM!
Rasmus "Wilbus" Mattsson

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Offline Wotan

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« Reply #28 on: May 19, 2002, 11:56:04 AM »
thunder where did i type the word dweeb?

Maybe you should re-read what i wrote and not wrap your  own bias in with what I typed.

The word I used is fluffs. Theres numerous threads that will clarify what that means so do your self a search if you need help understanding what that means.

gb if you are getting hoed all the time its not because of bad acm of the other guy. Hos are the easiest way to set some one up fer a kill ask lephturn if you have trouble.

Or stick to fluffing until 1.10.
« Last Edit: May 19, 2002, 12:00:07 PM by Wotan »

Offline Tumor

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« Reply #29 on: May 19, 2002, 12:00:13 PM »
Hey I like flying buffs and I think this will be a GREAT addition to the game.
"Dogfighting is useless"  :Erich Hartmann