Author Topic: The Real Problem with 4-Buff-Box  (Read 369 times)

Offline Killjoy2

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The Real Problem with 4-Buff-Box
« on: May 19, 2002, 06:26:27 PM »
Frame Rate

Am I the only one who gets a frame rate hit when I'm around a bunch of buffs?  I am concerned that 4 people with 16 buffs is gonna sink me.  

Anyone else?

Offline ra

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The Real Problem with 4-Buff-Box
« Reply #1 on: May 19, 2002, 07:07:24 PM »
This may not be a problem if the 3 drone bombers are controlled by your FE and not by the other guy's FE sending packets through the host.  We'll find out soon.

Offline SKurj

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The Real Problem with 4-Buff-Box
« Reply #2 on: May 19, 2002, 09:38:16 PM »
Its not the packets per se...

As an attacker flying in on 4 buffs which have to be drawn on my system...  multiply by 2-3 u see the issue..
If the drones are as detailed as the player buff this could create a significant frame hit...


SKurj

Offline AcId

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The Real Problem with 4-Buff-Box
« Reply #3 on: May 20, 2002, 08:12:09 AM »
Skurj, I question your system specs. If for you a 4 bomber formation is giong to give ya a significant FR hit how the hell do you manage to stay playable in a low furball?

And not to sound elitist or my rig is better than yours but maybe it's time for an upgrade dude. :D

Offline lazs2

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The Real Problem with 4-Buff-Box
« Reply #4 on: May 20, 2002, 08:13:44 AM »
the real problem is that it will just make for more fluffs in the arena.   Anything that adds fluffs can't be good.
lazs

Offline K West

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The Real Problem with 4-Buff-Box
« Reply #5 on: May 20, 2002, 08:40:44 AM »
Not fluffs of old, that's for sure.  My present opinion is that the planned model will now take some measure of skill. In comparison to thier current state which requires next to NONE.

 Westy

Offline SKurj

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The Real Problem with 4-Buff-Box
« Reply #6 on: May 20, 2002, 10:18:09 AM »
AcId my system is fine +)  but I have an above average system.

But!!!  as I said in my post above... multiply by 2-3  thats 8-12 buffs in close proximity...  Even my system will take a hit....


AMD XP1900+
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SKurj

Offline Sabre

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The Real Problem with 4-Buff-Box
« Reply #7 on: May 20, 2002, 01:55:35 PM »
Quote
Originally posted by lazs2
the real problem is that it will just make for more fluffs in the arena.   Anything that adds fluffs can't be good.
lazs


Hmm...They won't be "fluffs" anymore.  They'll be strategic bombers, doing what strategic bombers did best; urban renewal:D.  But if it makes you unhappy, Lazs we'd best just outlaw them entirely .
Sabre
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Offline mason22

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The Real Problem with 4-Buff-Box
« Reply #8 on: May 20, 2002, 02:14:10 PM »
Quote
Originally posted by SKurj
AcId my system is fine +)  but I have an above average system.

But!!!  as I said in my post above... multiply by 2-3  thats 8-12 buffs in close proximity...  Even my system will take a hit....


AMD XP1900+
GF4 MX 440
512mb RAM


SKurj


If anyone has flown some of the scenarios (such as Big Week) you will understand what Skurj is talking about. Even the most powerful systems take a hit.

But with the new larger terrains i'm guessing that the number of pilots will be spread out and not as "crowded" as the 256x maps.

Lets say a squad of 4 wants to up a raid. That's 16 bombers, plus any escorts. I would assume if FR was an issue the buff boxes could up first, then allow escorts, goons, etc to follow. In other words, spreading out the amount of AC in a given time will help alleviate some of the FR hit.

just some $.02

Offline Shane

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The Real Problem with 4-Buff-Box
« Reply #9 on: May 20, 2002, 02:15:17 PM »
Quote
Originally posted by SKurj
AcId my system is fine +)  but I have an above average system.

But!!!  as I said in my post above... multiply by 2-3  thats 8-12 buffs in close proximity...  Even my system will take a hit....


AMD XP1900+
GF4 MX 440
512mb RAM


SKurj


 and FYI, even *one* buff causes a fairly big fps hit, unlike 5-6 in a furball flying fast, zooming in and out of your view.

gonna be interesting to see how fps will be affected.

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Offline Shane

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The Real Problem with 4-Buff-Box
« Reply #10 on: May 20, 2002, 02:16:29 PM »
uhh mason, lol, you're talking about an MA ethos that encourages and "rewards" massive pigpiles of baddies.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline lazs2

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The Real Problem with 4-Buff-Box
« Reply #11 on: May 20, 2002, 02:22:14 PM »
sabre... I would say that if you have to have 3 AI for every one plane that is being flown in order to entice people to actually use the things then they are indeed.... fluffs.
lazs

Offline Don

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The Real Problem with 4-Buff-Box
« Reply #12 on: May 20, 2002, 02:28:46 PM »
>>Not fluffs of old, that's for sure. My present opinion is that the planned model will now take some measure of skill. In comparison to thier current state which requires next to NONE<<


Westy:
 I agree, and I also think it will require that fighter interceptions will require planning and cooperation which, isn't exactly the call of the day in the MA.
And for those who clamor and complain about the so called lack of realism in the game, it will come close (I expect) to real conditions to hit a target from nosebleed alts with any accuracy.

Offline K West

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The Real Problem with 4-Buff-Box
« Reply #13 on: May 20, 2002, 02:48:00 PM »
Definately Strider. I think that the MA will adapt as folks call out the larger strikes on the country channel and coordinate interception.  Heck, with AH 'awacs' radar they''ll be hard to miss anyway imo.  But if a box (or more) of bombers is flown in the typical MA style (a 5k bee line attack on an enemy base) the opposing fighter pilots will just chew em up as bad as they do now.

 Presently I'd wager that 80% of the players in AH fly fighters.  And of those that would fly a bomber many now choose use a jabo with all intentions of augering after dropping anyway. Partly because quite a number of fighters have a healthy payload and that extra "run-by-em" speed to avoid getting shot down or for running away to come back for the second drop. But mostly because they are dog meat in an AH bomber.  While the jabo-cide method is not greatly effective this practice does give the MA a cheesier, arcade environment at times.  The new system I think will put people back in the bomber cockpit.  Many will get adept at using the new feature. and at the same time fighter pilots in the MA will get better at escorting or intercpting. People will get better at communicating, coordinating as well as blowing them out of the air. All while less is actually being "porked" !!  :)

  Westy
« Last Edit: May 20, 2002, 02:50:42 PM by K West »

Offline Wotan

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The Real Problem with 4-Buff-Box
« Reply #14 on: May 20, 2002, 03:01:28 PM »
fps warp and lags are a real concern of mine. I had hoped for a perk price to be assigned just for that fact.

But we will see