AFAIK this "64 plane limit" is not a real limitation. Maybe I missed something, but before our first scenario I believe HT said there was no set # limit like back in the WB days. It's not a hard coded number AFAIK. AH simply gives closer things higher priority I believe, so depending on your net connection, bandwidth, and the rate the server sends data out, there will be a point where some of the farther away planes/dots will be warping or possibly invisible. I remember HT saying there was NOT a hard limit. Has HiTech said otherwise and I missed it? Or is this "64 plane limit" an invention of the community that doesn't understand how AH works? Not trying to pick on anyone here... just trying to stop the creation of a "64 plane limit" myth if there is no such limit.
Oh... and if there is a way to predict or extrapolate to reduce network load, I'm betting HT has already thought of it.

If you think about it, playing these games against each other with us spread out all over the globe already works AMAZINGLY well. AH's network code has to be the best I've ever seen.
Lephturn