Author Topic: 1.10 and the area will be full of bombers :)  (Read 272 times)

Offline DarkglamJG52

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1.10 and the area will be full of bombers :)
« Reply #15 on: May 22, 2002, 04:50:12 AM »
Viermott? No problem.




Battles with 50 B 17 against 30-40 Fw 190 A8 R8 and Me 110 G can be UBER FAN.

Offline AKcurly

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Re: 1.10 and the area will be full of bombers :)
« Reply #16 on: May 22, 2002, 04:54:27 AM »
Quote
Originally posted by Obear1971
Each person with a box of 4 bombers!!!!!!  lol i can just see the skys now, ill be up in a few myself but that is gonna be a great day for my tiffy!!    So many bomber formations to tend with  :)

I'll bet we have the "big" arenas before we get 1.10.  I'll bet you could lose 500 buff boxes in one. :)

curly

Offline Revvin

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1.10 and the area will be full of bombers :)
« Reply #17 on: May 22, 2002, 09:30:53 AM »
Does anyone here besides HTC really know how this 64 player limit works? Bomber drones may not effect this as much as you think.

In normal terms you have to receive enough info to say give you the data from 64 individual planes because you neeed to simple as that, you need to know when they shoot, which way they are turning, climbing etc etc. These bomber drones just do the same as one player so the only data that possibly needs to be sent out from the server is that of the lead position bomber...the rest will do the same so perhaps some sort of prediction of movement can be programmed. Sure slower systems will slow down because of the ammount of polygons about but will the drones really effect the 64 player limit when in reality they are not separate players, just flying copies of one player?

Just a thought anyway.

Offline mjolnir

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1.10 and the area will be full of bombers :)
« Reply #18 on: May 22, 2002, 09:39:53 AM »
I think the drones only follow the leader to a certain extent though.  The news release said that if you started pulling some crazy evasives, you could break off from your box and they'd be gone.  Plus attackers might want to see the gun fire from the other three planes, since all will be firing at him as he approaches.

Offline Lephturn

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1.10 and the area will be full of bombers :)
« Reply #19 on: May 22, 2002, 01:54:25 PM »
AFAIK this "64 plane limit" is not a real limitation.  Maybe I missed something, but before our first scenario I believe HT said there was no set # limit like back in the WB days.  It's not a hard coded number AFAIK.  AH simply gives closer things higher priority I believe, so depending on your net connection, bandwidth, and the rate the server sends data out, there will be a point where some of the farther away planes/dots will be warping or possibly invisible.  I remember HT saying there was NOT a hard limit.  Has HiTech said otherwise and I missed it?  Or is this "64 plane limit" an invention of the community that doesn't understand how AH works?  Not trying to pick on anyone here... just trying to stop the creation of a "64 plane limit" myth if there is no such limit.

Oh... and if there is a way to predict or extrapolate to reduce network load, I'm betting HT has already thought of it. :)  If you think about it, playing these games against each other with us spread out all over the globe already works AMAZINGLY well.  AH's network code has to be the best I've ever seen.

Lephturn
« Last Edit: May 22, 2002, 01:58:07 PM by Lephturn »