Wow....It was just a dream guys. It wasn't posed as a "could it be done?" question. But, in the not to distant future it will be possible. Look how far Graphics have come in the past 4 yrs. alone, nevermind before that.
SW said:
Guess what? Even a PIIII 1.4GHz chokes on that when you couple software driven bump mapping and a lot of polygons on the screen.
Why do you think the graphics market moved to GPU's? And why do you think they are moving more and more of the operations off the CPU side and on to the GPU? I'm not going to try to sound like I know what I'm talking about here but you said:
I'll gaurantee you that the bump mapping currently sought after to give you a good representation is done in software mode.
Do you know what 'per-pixel shading' is? And did you know that the GeForce2 does it in Hardware? Not very good yet but it does, and How bout the GeForce3, it does
Dot3 Bump mapping
Environmental Bump Mapping
Per-pixel reflections
True, reflective bump mapping
Z-correct bump mapping
Phong-style lightning effects on bump maps with reflectionsThe card may not be available to
you yet but its out there and on its way.
Do you know who else does Dot3 bump mapping? How about ATI's Radeon? mmmmm could beeee.
Funny.....you made no mention of Hardware in your post. You comenced on putting the smack down on
TheWobble for no apparent reason and failed to back up your response intellectually. I don't care who you are, who you work for/with, what degrees/certs you do or don't have. If you talk the talk you better walk the walk.
*Hands the mic back over to Jerry*
[This message has been edited by AcId (edited 03-16-2001).]