Author Topic: Day 4 of the Mindanao Map ~ Surrender!  (Read 506 times)

Offline SOB

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #30 on: May 21, 2002, 05:00:38 PM »
Mindanao is great, but naturally I'm just a cheerleader for having anything positive to say about it.  My apologies in advance.

-The mountainous terrain makes for some really interesting fights down low in the valleys, and I love flying NOE to contested bases just to bring fights down there.

-Squiddy; actually I like the whole terrain in general down near the south HQ.

-Fights off the coast are great and just seem to have a different feel to 'em than they do in the Isles or especially in the Uterus terrain.

-Limited use of vehicles...I like vehicles, but I don't think this is the map for them.  Uterus is a wonderful map for vehicles, I just wish it could hold up longer in the rotation.

Actually, I'd have to say that Mindanao and Uterus are my two favorites, but I can have fun on any of the maps.


SOB
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Offline Puck

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Re: Day 4 of the Mindanao Map ~ Surrender!
« Reply #31 on: May 21, 2002, 05:22:30 PM »
Quote
Originally posted by BotaBing
In 4 days, I've heard nothing but negative comments about this map. Not one person has said that they actually like the map. (Of course, that means all the trolls and fanboys will immediately reply saying they love it, to stop whining, etc).


I love it.  My favorite airfied, from ANY map in the current rotation, is Mindanao A44.

I really like getting low and doing the turn and burn furball over all those hills.  It's a blast; particularly when you end up running with four or five cons chasing you and you're under 50 feet over those mountains and valleys.

YMMV.  :)
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Dead Man Flying

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #32 on: May 21, 2002, 05:28:25 PM »
Mindanao is a great map, the best in the set IMO.  There are three reasons for this:

#1  Ground Vehicles have almost zero offensive paths.

#2  Bases are close together

#3  Physical layout of the map makes it hard for anyone to win it

Any questions?

-- Todd/Leviathn

Offline SKurj

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #33 on: May 21, 2002, 05:47:47 PM »
Was best map in the set until player numbers rose above 250 ...
Now IMO too crowded.


SKurj

Offline CAV

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #34 on: May 21, 2002, 06:11:10 PM »
I hate it...

But I always liked the large maps over in WB.

CAV
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Offline wantok

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #35 on: May 21, 2002, 08:06:14 PM »
i like mindanao a lot, purely for the mountainous terrain... dogfighting is so much more of a buzz when you've gotta think about the valley wall next to you :)

but i think it's the only one of the current 4 maps which is seriously unbalanced in its strategic layout.

guess my favourite is ndisles - it's a bit unbalanced but not drastically.  there's hardly any GV action there either, of course.

ah well, enjoy it while it lasts... not long now until the 512 mile maps come in.
Madina ... AHWiki

Offline devious

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #36 on: May 22, 2002, 01:56:13 AM »
I like Mindanao. The immediate fight fpr A1, the hotspot in the center, and most of all operating from A2 in Reichsverteidigung... you can come back from a sortie, rearm and be sure the crap already hit the fan somewhere else near A2 :)

Wishing the Knights the best of luck, Hals- und Beinbruch, Jungs !

Offline fdiron

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #37 on: May 22, 2002, 02:44:43 AM »
I utterly detest Mindanao.  Its a horrible map that doesnt allow for GVs to be used.  I really enjoy the GV portion of the game, so it makes me disinterested in Aces High whenever Mindano rolls around.  Not only that, but it takes much much longer to reset crappy Mindano than my two favorite maps- NDisles and Mickey Mouse Lake.

Offline Furious

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #38 on: May 22, 2002, 02:58:20 AM »
Mindinao is the best map in the bunch, with batlic being second.

The action is always hot and heavy.  The fights are not to far away and the starting alts of the fights vary alot more than the other maps.


F.

Offline BlauK

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #39 on: May 22, 2002, 03:42:44 AM »
Mindanao is maybe the most controversial map.

Many "furballers" love it because of the short distances between fields and because of its canyons.

Many "strat guys" hate it because of its imbalance... the West country has never been and never will be conquered and reset takes ages to happen without huge gangbang.

So, because it is the best and the worst, in total it is just average :p

Baltic map rules ;)


  BlauKreuz - Lentolaivue 34      


Offline AKcurly

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #40 on: May 22, 2002, 05:00:11 AM »
Lovely arena.   My only objections are

1. When the Bish are in the SE corner, it takes forever to reset it.

2. Whoever has the NW side has a tiny front and it's very difficult to attack them.

Fun map tho although I'm a bit tired of it right now. :)

curly

Offline Hooligan

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #41 on: May 22, 2002, 09:48:02 AM »
I love Mindinao.

Hooligan

Offline Don

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #42 on: May 22, 2002, 11:55:59 AM »
>>Well I know that on the last two days at least the Bishops have been down to 2 or 3 bases and have fought back through good team-work! <<

Hehe Flossy, it helped to have a healthy dose of stupidity on the part of Rooks this past Sunday;)  And of course the country fighting Bish over the last several days have been the Rooks. Kinda hard to get a good fight goin and have the Nits nipping away at your fields when your attention is elsewhere. The point being, the country in the west has nothing to do, and a greater oppty to wait and seize an opportunity; sloppy seconds if you will ...ahem, please excuse the analogy.  The other two have to turn and react eventually (depending on which is getting hit from behind) which, dilutes the strength and weakens the attack. :)
Resulting in a never ending see saw battle. Bish have battled back admirably since Sunday. I'm wondering if this camp will see the longest run of the Mindanao map:D

Offline SirLoin

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #43 on: May 22, 2002, 12:39:51 PM »
Mindano would be better if there was a isle(or isles) somewhere in the SW with a port(s) and several airbases to draw some action and strat to the western based country..As it is now......It needs something...
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Offline Flossy

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Day 4 of the Mindanao Map ~ Surrender!
« Reply #44 on: May 22, 2002, 01:18:52 PM »
Quote
Originally posted by Don
Hehe Flossy, it helped to have a healthy dose of stupidity on the part of Rooks this past Sunday;)  And of course the country fighting Bish over the last several days have been the Rooks. Kinda hard to get a good fight goin and have the Nits nipping away at your fields when your attention is elsewhere.
LOL, yeah, I can understand that.... it's hard to concentrate on attacking one country when your own country channel is full of people harping on about the third one!  :)
Quote
Bish have battled back admirably since Sunday. I'm wondering if this camp will see the longest run of the Mindanao map:D
Yeah, when I logged on on Sunday evening, I was convinced the war was almost lost to us, but was told we had just started gaining fields again (we were back to 3 by then).  Think we were up to 18 when I finally logged.  I hope it lasts a while longer yet!  :D
Flossy {The Few}
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