Author Topic: basic aggressive merge for all n00bs  (Read 510 times)

Offline fats

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basic aggressive merge for all n00bs
« Reply #15 on: May 23, 2002, 01:23:23 PM »
I am waiting for wardog to come here and tell you that this merge move is same as 'running away'. Probably one of the funniest moments online for me. This is almost the best merge there is in 1on1. Even better if you can spend a while in a zoom then pull completely vertical and roll ~15 degrees and level into a heading not alligned with the enemy.

Not being aligned with the enemy might make him do a turn when ( or before ) the next HO merge you do and then it's time to start a rope-a-dope ( with a straight immel, spiral climb chandelle or what not ). Key is just to present a silly target, but which requires the enemy to commit a flat-ish turn and you have won the energy game. If you do anything that puts you totally vertical switch heading by ~15 degrees again.


forgot to say that the idea is to do 2 consecutive merges where you go up. That's usually enough to seperate one who spends E from someone who doesn't. Those rolls to go out of plane is to encourage the enemy to spend some E to get a snapshot or two.



Read Shaw's, I don't recall any 1on1 merge move where the energy fighter dives below the enemy in a merge. There is one which is pretty much the same I described above, zoom before merge timing that you are 1/2 'loop radii' above the enemy when you pass. ( recall it has figures of 51 ( angles fighter ) and 262 ( energy fighter ) ). I don't own Shaw's so I can't check.



// fats
« Last Edit: May 23, 2002, 01:29:51 PM by fats »

Offline Biggles

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basic aggressive merge for all n00bs
« Reply #16 on: May 23, 2002, 01:32:45 PM »
There's one more move that works well (has worked well for me), and especially well in a HO situation:

As you're approaching the enemy co-alt, and he's still far enough away that he doesn't see what you're doing, roll inverted and keep flying towards him, level. As soon as you're D800 or less, or he's about to start shooting (HO), pull full UP elevator (yes, make sure you're not too close to the ground when you do this) and execute the rest of the "split-s" you started when you went inverted. The other guy will not be able to follow you (you're pulling + and he's thinking you merely dove under), and will wonder where the hell you went. Keep pulling through with back pressure until you are climbing again, say 60 degrees or so, all the while using your view keys to locate the other plane. 9 times out of 10 the enemy will be right above you, close, banking perhaps, trying to figure out where you are. Now you shoot...

Again, works for me most of the time. The trick is to make the roll to inverted quick enough and far away enough that the other guy is unaware that you're inverted (unless he has been watching using zoom).

To be safe, I use rearview while pulling through, looking for tracers. There have been one or two times when they've gotten a shot, but it's hard for them to be accurate when they're in a high neg g situation, pushing down trying to follow you. Adding a little left or right roll if you see tracers will ensure that you survive.

-AlgyFT
« Last Edit: May 23, 2002, 01:38:38 PM by Biggles »

Offline Zippatuh

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basic aggressive merge for all n00bs
« Reply #17 on: May 23, 2002, 01:50:32 PM »
Had a co-alt/E merge several weeks ago with P51 v P51.  I knew I was in a bit of trouble when we both pulled nose high at the same time.

Oooops!  He’s doing it too I thought so I cut throttle and extended flaps.

Damned if he didn’t do it too.  Instant pucker factor increase I tell ya.  It went almost instantly to a low speed stall fight with me catching the win with his auger.

Sally, damn good fight.

You can usually find out quickly who you’re dealing with depending on the merge tactics they use.  If they go straight for the HO, well then they just became excellent candidates for a hammerhead later on :).

Offline SunKing

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basic aggressive merge for all n00bs
« Reply #18 on: May 23, 2002, 02:00:53 PM »
If I was able to make it the the con this year.. could some of you pros "show" me these moves.. it's hard to comprehend this moves without looking over your shoulder and seeing it done.

Offline Mino

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basic aggressive merge for all n00bs
« Reply #19 on: May 23, 2002, 02:01:59 PM »
If the guy wants a fight almost a sure sign is you will see an immelman following the merge.

Offline Mino

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« Reply #20 on: May 23, 2002, 02:02:38 PM »
If the guy starts his immelman before the merge, then watch out.

Offline SKurj

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basic aggressive merge for all n00bs
« Reply #21 on: May 23, 2002, 02:07:26 PM »
co-e co-alt??? hmm where can i find them? +)

i think alotta the time i find a con co alt he's goin slow, i unload pass under his nose and do a real lazy immelman trying to get as much alt as possible...

If he has enough e to get close... on the downslope i again unload and repeat... if he's too close i extend abit...

bah about the only moves i have...


SKurj

Offline AKSWulfe

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basic aggressive merge for all n00bs
« Reply #22 on: May 23, 2002, 02:09:03 PM »
I would tell you my secret to get the ultimate advantage during a merge..... but then it wouldn't be a secret.
-SW

Offline Eagler

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« Reply #23 on: May 23, 2002, 02:22:34 PM »
HO merge?

I just close my eyes and squeeze the trigger :)
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Offline poopster

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basic aggressive merge for all n00bs
« Reply #24 on: May 23, 2002, 07:16:50 PM »
Co-alt E fighters and I got smash, I'm goin low for seperation, starting the reverse way early. By the time we merge I'm 45 degrees up into the reverse as we pass. When they bite you see the tracers out the rear view when your about vertical. And then it's time to play.

Off angle merge works on occasion. Over zealous pilot turns into you to get a shot. Start a lazy off angle reverse towards him as he turns tighter to_get_that_shot. Bleeds himself trying for the shot, your up above with the angles. And then it's time to play.

E vs turner. Ala A-5 vs. Spit IX. Believe me I didn't believe it until I tried it. You_have_to_have smash. Headon merge and at 1.5 or there abouts squeeze some off to let him know it's a headon. Pull HARD into a vertical zoom. If timed properly, he'll see you shoot and then see you yank to the vertical and out of his forward view.

You zoom vertical for the last ounce of altitude. Engine off at the last keeps the torque from messing with the flop.

Meanwhile the Spit saw meat on the table when you zoomed :)

But.....

You had smash and went straight up. He had smash, pulls vertical late, has to do a partial immel to get to your spot and then go up again. A vertical S turn.

He doesn't have the poop to get to you...but he trys....and when you flop out there's a flopped out spit below you..

Bummer :D

Gotta be a good shot.

I would never have believed it..

Offline Blue Mako

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basic aggressive merge for all n00bs
« Reply #25 on: May 23, 2002, 07:18:37 PM »
I wish you guys would stop trying to educate the n00bies. ;)

1 clue:  If the guys you are merging with moves for vertical and horizontal separation BEFORE the merge, blow straight through and run for the ack because you're in trouble...  :)

Offline Pongo

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« Reply #26 on: May 23, 2002, 07:44:17 PM »
I would not advise doing a pull up of any kind in guns range infront of fester.

Offline akak

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basic aggressive merge for all n00bs
« Reply #27 on: May 24, 2002, 12:04:24 AM »
Quote
Originally posted by Widewing


Half loop, roll out level at the top. Double Immelman is doing it twice. Not many aircraft are capable of a double without tons of E.

My regards,

Widewing


You can do one with as little as 250mph in a P-38L.  Might get a little sloppy going over the top the 2nd time but it can be done.  Now to do a triple Immelman, you definitely need a lot of energy to pull off.



Ack-Ack
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Offline SirLoin

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basic aggressive merge for all n00bs
« Reply #28 on: May 24, 2002, 03:01:47 AM »
Best merge move I ever did was against Fester...

As we closed for the merge,at 1k seperation I opened the canopy and tossed out a stuffed sheep.As the whites of his eyes followed the white of the fake ewe,I was able to swing around on him as he made a bee-line towards "Fluffy".I watched in amazement as he dodged my bullets and at the same time manouvered to make a heroic open canopy catch.The look on his face when he realized his one weakness had been exploited was priceless....Moments later the sky was filled with bits of P-38 and styrofoam...:D
« Last Edit: May 24, 2002, 03:03:48 AM by SirLoin »
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Offline K West

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basic aggressive merge for all n00bs
« Reply #29 on: May 24, 2002, 08:20:28 AM »
" Now to do a triple Immelman, you definitely need a lot of energy to pull off."

Easy in a Yak-9U.

Westy