Author Topic: basic aggressive merge for all n00bs  (Read 503 times)

Offline Midnight

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basic aggressive merge for all n00bs
« Reply #30 on: May 24, 2002, 11:59:44 AM »
Quote
Originally posted by K West


;)



Westy!!!! Check your con.. you are warping! ;)

Offline K West

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basic aggressive merge for all n00bs
« Reply #31 on: May 24, 2002, 12:08:34 PM »
lol. ;)  If you saw the host url address of where that pic is from you'd know why ;)

Westy

Offline SFRT - Frenchy

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basic aggressive merge for all n00bs
« Reply #32 on: May 24, 2002, 12:24:36 PM »
Quote
Originally posted by Midnight



Westy!!!! Check your con.. you are warping! ;)


rofl!
Dat jugs bro.

Terror flieger since 1941.
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Offline HFMudd

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basic aggressive merge for all n00bs
« Reply #33 on: May 24, 2002, 12:30:51 PM »
Quote
1 clue: If the guys you are merging with moves for vertical and horizontal separation BEFORE the merge, blow straight through and run for the ack because you're in trouble...


LOL.  You know, flying a Yak-9U this tour I have actually noticed people doing this.  Since not even a crazed luftwhiner like myself is going to try to HO something with the 9u, I go for verical sep. below and try to loop up onto the six.  Quite often the target simply bugs out at this.  Others match the move and procede to shoot me down...

Offline akak

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basic aggressive merge for all n00bs
« Reply #34 on: May 24, 2002, 03:32:45 PM »
Quote
Originally posted by K West
" Now to do a triple Immelman, you definitely need a lot of energy to pull off."

Easy in a Yak-9U.

Westy



Should have clarified and said you needed a lot of energy in a P-38 for one, at least in the 350+mph range, ideally around 375-400mph, otherwise you'll most likely end up having to pull a hammerhead when trying to go over the top of the 3rd Immelman.

But double and triple Immelmans are easy to counter if done on the merge, spiral climb merges are one good way of defeating them, since it usually puts you in for a shot as they are coming over the top of the Immelmans.



Ack-Ack
479th FG - Riddle's Raiders

Offline JB73

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basic aggressive merge for all n00bs
« Reply #35 on: May 24, 2002, 04:11:49 PM »
K West... do you have any more of those gif's showing other ACM's?
I don't know what to put here yet.

Offline Biggles

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basic aggressive merge for all n00bs
« Reply #36 on: May 25, 2002, 05:21:53 AM »
Here's a film I just made using the technique I describe below. As you'll see, it works! The other plane is a 190; I'm flying the spit. Unzip this file into your AH\Films folder and take a look.

split-s kill

Quote
Originally posted by Biggles
There's one more move that works well (has worked well for me), and especially well in a HO situation:

As you're approaching the enemy co-alt, and he's still far enough away that he doesn't see what you're doing, roll inverted and keep flying towards him, level. As soon as you're D800 or less, or he's about to start shooting (HO), pull full UP elevator (yes, make sure you're not too close to the ground when you do this) and execute the rest of the "split-s" you started when you went inverted. The other guy will not be able to follow you (you're pulling + and he's thinking you merely dove under), and will wonder where the hell you went. Keep pulling through with back pressure until you are climbing again, say 60 degrees or so, all the while using your view keys to locate the other plane. 9 times out of 10 the enemy will be right above you, close, banking perhaps, trying to figure out where you are. Now you shoot...

Again, works for me most of the time. The trick is to make the roll to inverted quick enough and far away enough that the other guy is unaware that you're inverted (unless he has been watching using zoom).

To be safe, I use rearview while pulling through, looking for tracers. There have been one or two times when they've gotten a shot, but it's hard for them to be accurate when they're in a high neg g situation, pushing down trying to follow you. Adding a little left or right roll if you see tracers will ensure that you survive.

-AlgyFT