Author Topic: New bomber pics... uh oh...  (Read 416 times)

Offline Steven

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New bomber pics... uh oh...
« Reply #15 on: May 25, 2002, 01:09:45 PM »
<<>>  -Pyro

Offline Swoop

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« Reply #16 on: May 25, 2002, 01:16:03 PM »
Quote
Originally posted by MugZ
Swoop.  
 So which of the replies  would you consider a Whine?


Not saying any of the above is a whine.  Merely stating a a fact.


And I know....um.....3 pilots who only fly bombers......but plenty more who fly bombers and fighters (I'm one of em).  I, for one, am looking forward to the new bombing system.  A realistic norden bombsight is something I've been missing in this game for a long time, even forced me to go back and play B17-II for a little while not so long ago.  

I expect the new buffing system will encourage me and many others to join up with their buff only friends and run large formations all over the map.......at least for a while until the novelty wears off.


Now I ask you a question.  Of all the 18 pilots you know who only fly bombers, what do they enjoy more........bomber flights of large formations with bandits attacking (ie, excitement) or the laser guided field porking ability they have now (ie, unrealistic bollocks - sorry HT ;)).  

Ever played B17-II?  If you enjoy flying bombers then you really should......

Swoop
« Last Edit: May 25, 2002, 01:18:04 PM by Swoop »

Offline MrRiplEy[H]

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« Reply #17 on: May 25, 2002, 01:20:03 PM »
Central I think you confuse AH with WB where bombing a spawnpoint created a kill automatic which destroyed any spawning planes instantly - just because the crater was on the spawnpoint.

I wouldn't want this feature to AH since it's about as unrealistic as forced spawnpoints in general.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Central

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« Reply #18 on: May 25, 2002, 01:33:55 PM »
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Originally posted by MrRiplEy[H]
Central I think you confuse AH with WB where bombing a spawnpoint created a kill automatic which destroyed any spawning planes instantly - just because the crater was on the spawnpoint.


Was thinking more along the lines of... rolling down the field hitting a lone crater and it taking out my gear. Can only imagine what 32 craters at each end of a  runway would do.:D

Offline Revvin

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« Reply #19 on: May 25, 2002, 02:24:28 PM »
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Can only imagine what 32 craters at each end of a runway would do


Probably something quite historical like stop the runway being used

Offline SKurj

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« Reply #20 on: May 25, 2002, 03:55:22 PM »
runway cratering will likely not be added to AH +)



Bet would pee off lasz something fierce... oh and the rest of the arena...


SKurj

Offline MugZ

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« Reply #21 on: May 25, 2002, 03:58:30 PM »
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Originally posted by Flossy
Now that to me is the most challenging aspect I am looking forward to!  This has been one part of bombing which I have always found to be extremely easy, even from high altitude, and when I first came to AH, I thought at first that it was going to be a little more complicated here; but I soon found that once I got used to the slightly different way of looking through the bombsight it was pretty much the same as I was used to.  This new method sounds really interesting and exciting, and I am really looking forward to trying it and getting used to it.  No doubt I will be a dismal failure to start with, but I hope that in time I will gain more experience and become more skilled at hitting the targets.  I will certainly get more satisfaction from a successful drop if I know it is more through skill rather than good luck....  :D
I will certainly get more satisfaction from a successful drop if I know it is more through skill rather than good luck....
Oh   maybe im mistaken.  The way i read the new bomber sys.  It will be more Luck to hit the targets with the "Random Bomb Drift"  Modeled in.   "Random" seems to indicate that the drift will be unpredictable.

Offline Revvin

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« Reply #22 on: May 25, 2002, 04:09:21 PM »
Quote
runway cratering will likely not be added to AH +)



Bet would pee off lasz something fierce... oh and the rest of the arena...


Skurj>They can't have it all ways, fact is bombers were used for denying the enemy use of their airfields so either the hangars need destroying or craters have an effect on planes trying to take off.

Mugz> I think you're maybe being a little pessimistic, lets put a bit of trust in HTC to make these new systems fair to all. Let's see what v1.10 turns out like before decrying the skies are falling in.

Offline Flossy

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« Reply #23 on: May 25, 2002, 04:24:50 PM »
Quote
Originally posted by MugZ
I will certainly get more satisfaction from a successful drop if I know it is more through skill rather than good luck....
Oh   maybe im mistaken.  The way i read the new bomber sys.  It will be more Luck to hit the targets with the "Random Bomb Drift"  Modeled in.   "Random" seems to indicate that the drift will be unpredictable.
I think you mistunderstand me, Mugz.  I realise there will be some randomness with bomb-drift, but I do think a lot will also depend on the skill of the pilot in setting up the bombsight.  Pyro mentioned that the length of time taken in the setting up procedure would increase the accuracy, so I think that will have a great bearing on the results.  By a "successful drop", I don't mean completely wiping out a field - I mean hitting some targets....  :D
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Offline Central

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« Reply #24 on: May 26, 2002, 08:13:37 AM »
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Originally posted by Revvin
Probably something quite historical like stop the runway being used


Exactly my point revvin... Why bother hitting 4 fh, 3 bh, all fuel-ammo-barracks targets when hitting the ends of the runway in one simple run will plainly do the job. ;)

edit: spelling

Offline SKurj

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« Reply #25 on: May 26, 2002, 08:51:15 AM »
its too easy to crater a runway and make it useless revvin is my point.

Any jabo could then shutdown the runways.

In reality some fields were so huge and wide permitting planes to take off in any direction they wished...

The runways in AH would be much easier shutdown...


SKurj

Offline Revvin

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« Reply #26 on: May 26, 2002, 08:53:11 AM »
While this might work on smaller fields it will certainly take more than one run and more than one flight of three bombers to stop activity at a medium or large field so I don't see it being a problem. Craters should have an effect on taxiing planes but that's a concession to gameplay that they don't because of spawning points although in AH you can spawn and taxi from the hangar.

Offline MugZ

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« Reply #27 on: May 26, 2002, 03:22:59 PM »
Something else to consider.  In real war there were entire squadrons who's only mission was  to intercept and bust up and or destroy those massive bomber formations.  Keeping them from destroying those Airstrips and rendering them useless.  AH has very few pilots who are willing to jump a single bomber much less a whole formation of them.  With the exception of Skurj who claims he shot down 3 or 5 bombers in 1 mission and got 3 others smoking. LOL  Skurj must be one of those bullett pruff players.  hehehe

Offline MrRiplEy[H]

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« Reply #28 on: May 26, 2002, 05:09:32 PM »
Part of the problem naturally is that often buffs 'sneak' in the fight after fighters have made protectors busy lower in the air..

Then when people realise buffs are at 24k and porking the field, nobody has time anymore to set up a proper attack and everyone just makes suicide runs on them.

The time required to intercept a 24k b17 in any plane is so long that by the time you get to position he has droped his whole load.

Nevertheless if bomber gunners could be disabled with a couple .50 hits like field gunners for example, buff killing would rise to a realistic level. As it is now you can't kill buff gunners with .50. I witnessed this recently in lanc. First mission I was attacked by a n1k, most of my gunners were instantly disabled. Same happened on second with a spit...

Next sortie I was attacked by a f6f who bounced me. He totally plastered my lancaster with .50 making it smoke and lose rudder etc. I saw direct hits coming to the tailgunner position - yet I was able to continue shooting with _all_ guns right untill the moment the whole tail fell off the plane and that was good 5-6 seconds of continuous fire from the f6f.

The f6f took about 2 seconds of (hit) continuous fire but lanc tailgun seems totally ineffective against f6f. Other planes seem to drop easily at 1k and closer.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone