Author Topic: SD&P map thing  (Read 458 times)

Offline Sarge1

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SD&P map thing
« on: May 25, 2002, 05:30:42 PM »
OK any one have a quick run down on this..lol havnt tried it yet but thought  i would get this one out of the way before i have anymore head aches. or is there an easier way to make a map of a actual area other than this way....

Offline NUTTZ

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SD&P map thing
« Reply #1 on: May 25, 2002, 05:58:09 PM »
WTF are you talking about?


NUTTZ

Offline LLv34_Camouflage

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SD&P map thing
« Reply #2 on: May 25, 2002, 06:29:51 PM »
The mapmaker program that makes terrains out of DEM data ( http://www.concentric.net/~Reaper/mapmaker/ ).  Its not too hard to use, but only works for 512 terrains.  Also, if you try to make maps from areas far from the equator, you will get distortion.  

Personally I use AKWabbits BMP2MAP, which works great! I couldn't find the link to the page, but the utility seems to be available here: ( http://www.xomerang.com/ah/ )

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Offline wantok

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SD&P map thing
« Reply #3 on: May 26, 2002, 08:01:28 PM »
yup, i couldn't find a home page for AKwabbit's (excellent) bmp2map utility either, and had some trouble finding the program at all.  

so once i found it i decided to host it... and if you want the direct file download link without having to scroll down to the end of the "gr8lakes" terrain page, here it is:

http://www.xomerang.com/ah/akbmp2map.exe
Madina ... AHWiki

Offline wantok

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SD&P map thing
« Reply #4 on: May 26, 2002, 11:40:20 PM »
one thing i neglected to mention... the bmp2map utility won't load DEM data directly like MapMaker.

you have to take the DEM file and turn it into a greyscale image file.   i used Photoshop to do this, opening the DEM file as "Raw" format, using specific parameters (which i don't have with me at the moment, sorry).  once the image opens as greyscale, you can use Adjust -> Levels to normalise the greyscale over a reasonable 0-to-255 shading range (and of course do any manual manipulation of the elevations).  then save as a Windows greyscale 8-bit BMP of the right dimensions (from memory it has to be 1024x1024 pixels), and use the bmp2map utility to generate the .elv elevation file (and the ground cover, too, if you like) for the Terrain Editor.
Madina ... AHWiki

Offline Esme

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SD&P map thing
« Reply #5 on: May 27, 2002, 04:30:07 PM »
Sarge, when I very first looked at using MapMaker to make AH terrains (must be about a year ago, now, IIRC), I found MapMaker itself to be very easy to use.  Just give it some coords and specify how large (in degrees) the area to be covered is, and up comes a pic of the area... adjust as necessary until its just right.

MapMaker does have a function you can select to reduce projection distortion, which works well. It could also emphasise coastlines -which at least made them more cearly visible on the MM display, dunno whether that carried over into AH. Then, you can scale your output, and then output it to the AH terrain editor - which is where I fell flat on my face, though I now suspect I was trying to create terrains larger than the AH editor could handle.

As it happened, the only thing I ended up actually using MM for was to try recreating a LW-style navigation map, from a scan of a photo of part of an original that I had. By saving out the "terrain roughness" data then adding  latitude and logitude lines and appropriate notation, it wasn't too bad, though I didnt have access to the right fonts, at the time, sadly.

But I digress... I found MM a breeze compared to the terrain editor, back then. I can't imagine anyone who can handle the TE is going to have much problem with MM.  Aside from the ground cover files... rather large, several hundred MB, if you want as much realism as possible in the ground cover in your terrain.

Esme