Author Topic: Sof2 +)  (Read 538 times)

Offline SKurj

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Sof2 +)
« on: May 27, 2002, 02:26:19 PM »
Sweet!!!

graphics are amazing as well as the gameplay

be warned though it can be pretty hard in places, unlike the original which was tooo easy.

talking single player.  Not tried multi since the MP test which was BOOORING


SKurj

Offline Dux

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« Reply #1 on: May 27, 2002, 03:30:28 PM »
hehe, I had to do a Google search to figure out what you were talking about.

Skurj, how would you compare it with the Delta Force series? I really like DF, and the multiplayer was pretty good too.

I was disappointed with the Ghost Recon demo I played. Rogue Spear is good, but you really have to spend a LOT of time at it. Same with OFP. DF is a game that's both fun and not impossibly hard.

I'm always looking for a good FPS.
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Offline Russian

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« Reply #2 on: May 27, 2002, 03:59:56 PM »
To me this is just another FPS, nothing more, nothing, less. It does have pretty graphics.  
Same concept, One man army :mad: :rolleyes:

Offline SKurj

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« Reply #3 on: May 27, 2002, 05:02:38 PM »
I spent an extremely small amount of time playing any of the delta force games...

SOF2 is based on the Q3 engine, and doesn't do huge outdoor expanses well.  Thats about the only comparison i can really make..

It is more of a one man army game.

Alot of realistic weapons, not sure how realistically their effects are modelled though.

I wish more FPS games would hurry up and get RID of the damn crosshair!! and give me real sights +)

I prefer it to RtCW, though I rate MOHAA a step above.(single player) based on my perception of realism and entertainment value..


SKurj

Offline SKurj

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« Reply #4 on: May 27, 2002, 05:10:28 PM »
Ohh one thing i've not seen before (or tried yet) SOF2 has a random mission generator... soon as i complete single i will see what happens with this feature..


SKurj

Offline Kratzer

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« Reply #5 on: May 27, 2002, 05:14:42 PM »
I can't believe they want $50 for what boils down to a Q3 mod...

For all you wondering about the game, there is a demo of the single player out... it's big, and you will probably want to turn down the head-sway so you don't puke, but it's fun for a few minutes...

Offline Dux

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« Reply #6 on: May 27, 2002, 05:40:55 PM »
SOF2, RtCW, MoH:AA... lol, now I know how my friends feel whenever I start spewing DoD acronyms.

Thanks for the tip, I'll d/l the demo. :)

BTW... Unreal: now that's FUN.
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We all have a blind date with Destiny... and it looks like she's ordered the lobster.

Offline MrRiplEy[H]

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« Reply #7 on: May 27, 2002, 05:58:32 PM »
SoF is the only game where damage has been tried to model realistically.. You see which part of the body you hit and it effects them accordingly.

A shotgun blows a leg off, arm off etc.. A rifle shot to the head blows the brains off etc.

I've played the multiplayer quite a lot and its a good and free break from AH.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Kratzer

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« Reply #8 on: May 27, 2002, 06:25:37 PM »
Quote
Originally posted by MrRiplEy[H]
SoF is the only game where damage has been tried to model realistically.. You see which part of the body you hit and it effects them accordingly.


That's not true at all- the only thing SOF did was add in a toejamload of gore to go with the locational damage.

Offline capt. apathy

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Sof2 +)
« Reply #9 on: May 27, 2002, 07:21:17 PM »
ofp has a realistic damage model.

head shots give instant kills, leg shots they go prone, some chest shots kill instantly some you need another hit.

one thing that ive never seen though is realistic deteriation of condition, i've never seen a shooter game where they survive the shot initially then die over a period of time without more shots

Offline MrRiplEy[H]

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« Reply #10 on: May 27, 2002, 07:21:37 PM »
I had a memory of punks limping after you hit them to the leg etc. in SoF, maybe I remember wrong.

Anyway, more gore = better. As long as it's not Al.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline SKurj

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« Reply #11 on: May 27, 2002, 08:28:39 PM »
oh yeah they limp, when ya shoot a weapon out of their hands they either get out another, or they back away from their gun and return to it shortly, pick it up and start shootin back.

alotta gore yes (highly adjustable)

I found the headbob in MOH made me feel ill... or at least thats what I thought at first...  turning down detail to increase framerate solved the problem. I had to do the same in SOF2

Not sure how to turn headbob down in sof2...

q3 mods released this year...

MOHAA
Jedi Knight 2
SOF2

q3 mods released last year..

that star trek FPS
RtCW

q3 mods coming...

Team Fortress 2
half life 2

and there are likely more q3 mods for sale i've missed +)

Very few original engined games appearing of late...

look how long they kept the quake 1 engine going... (Half Life)

I don't care who does the engine... one thing i wish they would add is an environment that can be interacted with more..  

SKurj

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« Reply #12 on: May 27, 2002, 09:28:09 PM »
Quote
Originally posted by SKurj
... one thing i wish they would add is an environment that can be interacted with more..  

SKurj


I had been watching the development of HALO for the past few years in great anticipation. Developed by Bungie (Marathon for the Mac), it promised to be the FPS to end all. You could get into vehicles and spacecraft and control them, plus a killer FPS with big open outdoors and complex indoor environments.

It finally came out for the X-Box only... I hope they get around to making it PC-compatible.
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Offline Animal

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« Reply #13 on: May 27, 2002, 09:36:09 PM »
In the demo, I like to take the knife and cut the corpses faces, it looks very gruesome.

Offline Russian

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« Reply #14 on: May 27, 2002, 10:00:42 PM »
Quote
Originally posted by SKurj

I don't care who does the engine... one thing i wish they would add is an environment that can be interacted with more..  

SKurj


Try GTA3, you can do a lot of things with it.