Author Topic: has anyone ever modeled the v1 buzz bomb?  (Read 376 times)

Offline hawk220

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has anyone ever modeled the v1 buzz bomb?
« on: May 29, 2002, 09:35:59 AM »
two questions:

1: has any wwII sim/game modeled the v1 buzz bomb?

2: would it throw off game balance in Aces?


Hawk220

Offline AKSWulfe

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has anyone ever modeled the v1 buzz bomb?
« Reply #1 on: May 29, 2002, 10:12:54 AM »
1) not flyable.

2) No, but it makes no sense and has no use here. It would be useless here- maybe take down a hangar that's it. Plus it has to be flown by line of sight.
-SW

Offline straffo

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has anyone ever modeled the v1 buzz bomb?
« Reply #2 on: May 29, 2002, 10:21:51 AM »
what about an Ohka for perk point ?

Offline hawk220

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has anyone ever modeled the v1 buzz bomb?
« Reply #3 on: May 29, 2002, 10:33:06 AM »
hadn't thought of the Ohka...here's some info on it:


KUGISHO MXY7-K1 OHKA II
 
The MXY7-K1 is currently off public display

The Ohka (Cherry Blossom) was a Japanese suicide weapon used in aerial combat during the closing months of WW II. It was nicknamed "Baka" (Fool) by U.S. troops. Designed primarily for use as an anti-invasion or coastal defense weapon, it was powered by three solid-propellant rocket motors with 8 to 10 seconds firing endurance, and carrried a high-explosive warhead in its nose. It was particularily effective against U.S. Naval forces during the invasion of Okinawa in April 1945.

The Ohka was carried to the vicinity of its target beneath a "mother" aircraft such as the twin-engine Mitsubishi G4M2e "Betty" bomber. Upon being released from the carrier plane, the Ohka glided in the direction of the target. When the pilot reached a favorable position for his attack, he fired the rockets and dove at a high speed into his victim, perishing in the resulting explosion. Contrary to what many people believed during WW II, the Ohka pilot was not locked into the cockpit, since he considered it a great honor to die for his Emperor in this manner.

The aircraft on display, brought to the U.S. at the end of WW II for technical evaluation, was originally an MXY-K1, an unpowered version used for training. It has been reconfigured as an operational Ohka for display purposes.

SPECIFICATIONS
Span: 16 ft. 9 in.
Length: 19 ft. 10 in.
Height: 3 ft. 9 in.
Weight: 4,718 lbs. Maximum
Warhead: 2,646 lbs. of high explosive
Engines: Three Type 4 MK. 3 solid-propellant rocket motors totalling 1,764 lbs. of thrust

PERFORMANCE
Maximum speed: 576 mph - terminal dive velocity
Glide speed: 229 mph
Range: 55 miles from release at 27,000 ft. altitude
Service Ceiling: Dependent upon carrier aircraft

Offline Revvin

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Re: has anyone ever modeled the v1 buzz bomb?
« Reply #4 on: May 29, 2002, 10:50:58 AM »
Quote
Originally posted by hawk220
two questions:

1: has any wwII sim/game modeled the v1 buzz bomb?

2: would it throw off game balance in Aces?


Hawk220


1: No

2: Depends on how it's implementated

Offline Kratzer

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has anyone ever modeled the v1 buzz bomb?
« Reply #5 on: May 29, 2002, 12:03:02 PM »
You could shoot down V1s in the first Combat Flight Simulator.

I can't recall if it was in the regular campaign, or if it was an add on from their site...

Offline AKSWulfe

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has anyone ever modeled the v1 buzz bomb?
« Reply #6 on: May 29, 2002, 12:03:47 PM »
EAW too Kratzer.
-SW

Offline Kratzer

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has anyone ever modeled the v1 buzz bomb?
« Reply #7 on: May 29, 2002, 12:08:04 PM »
I never played EAW, sadly... I spent my gaming buck on Jane's WWII Fighters when that crop was out.

Offline hawk220

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has anyone ever modeled the v1 buzz bomb?
« Reply #8 on: May 29, 2002, 12:10:40 PM »
I remember reading stories of RAF pilots intercepting buzz bombs over the channel and such..and using their wingtips to mess up the gyros and send them into the water.. my thought was that it might be an inbound target sure to stir urgency when approaching a base.. granted, they woulnd't have pinpoint accuracy, but landing somewhere near or on a city/base.

Offline Turbot

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Offline funkedup

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has anyone ever modeled the v1 buzz bomb?
« Reply #10 on: May 29, 2002, 01:10:56 PM »
SWOTL had the V-1.

Offline Furious

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has anyone ever modeled the v1 buzz bomb?
« Reply #11 on: May 29, 2002, 01:35:18 PM »
I'd spend 50-100 bomber perks to shoot a v1 and 250-300 to launch v2 at nearby fields or towns.

We could aim them using the clipboard similarly to the Land Mode in the ships guns.


F.

Offline Falcon

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has anyone ever modeled the v1 buzz bomb?
« Reply #12 on: May 29, 2002, 01:44:28 PM »
The sim Ace of Aces had V-1's too.

Offline Kratzer

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has anyone ever modeled the v1 buzz bomb?
« Reply #13 on: May 29, 2002, 03:22:14 PM »
Holy perk points, Furious!  That's a ton of perks for a limited accuracy weapon...

I'd say 3 - 4 for a V1, and 5 - 10 for a V2.  Fire 'em all over the place!

Offline AKIron

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has anyone ever modeled the v1 buzz bomb?
« Reply #14 on: May 29, 2002, 03:49:18 PM »
Don't know how useful V1's would be but I think some mobile artillery would be fun. Would have to have spotters in visible range of the target to provide fire coordinates.
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