Author Topic: Bish #s in MA  (Read 1133 times)

Offline SuperD

  • Zinc Member
  • *
  • Posts: 18
      • http://www.bombergroup.com
Bish #s in MA
« Reply #45 on: May 30, 2002, 05:44:31 AM »
On a server reset last week by the bishops i heard people saying they switched sides so they would get the perk points associated with winning.

Offline Innominate

  • Gold Member
  • *****
  • Posts: 2702
Bish #s in MA
« Reply #46 on: May 30, 2002, 05:48:12 AM »
Well I havn't tried it, but according to the online help you need to have been with your country for a minimum of 12 hours to get perks.  Is that wrong?

Offline SuperD

  • Zinc Member
  • *
  • Posts: 18
      • http://www.bombergroup.com
Bish #s in MA
« Reply #47 on: May 30, 2002, 05:54:30 AM »
maybe they switched because they have given up defending while out numbered or with just a few bases left.  they figure if they can help the server reset they can get back to fighting from a stronger position.

Offline MrRiplEy[H]

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11633
Bish #s in MA
« Reply #48 on: May 30, 2002, 05:54:47 AM »
Yes SuperD that does happen. But that doesn't explain the 100% difference in numbers.

Right now, 1pm GMT+2 offpeak hours, no reset in sight, typical MA situation:
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Duedel

  • Silver Member
  • ****
  • Posts: 1787
Bish #s in MA
« Reply #49 on: May 30, 2002, 06:35:26 AM »
Sometimes its annoying sometimes its plain fun to be outnumbered.
Never had so much fun defending 4 fields and even capturing bases (thx to Ripsnort's missions) so that at least we had 13 bases.
OTOH  the last days I'm ... lets say ... getting bored defending waves of bishes and high alt rooks :p. But it's OK for me cause i think (i hope, i believe) that one sunny day Knights will even outnumber Bishes.

Two dumb ideas:

Assign all new players to the country which average numbers are the lowest since lets say 1 week.

Maybe prevent squads changing to the country with the biggest numbers (averaged over 1 week).

Offline rabbit

  • Zinc Member
  • *
  • Posts: 96
Bish #s in MA
« Reply #50 on: May 30, 2002, 06:46:57 AM »
well i started reading this tread and i think i can add a few points.

1, The bish have  the numbers 9 times out of  10 when ever im up.
     some times  3 to 1 over both Knight and Rook

2, The Bish are better organized with their attack plans. and make progress most times when they try to take land.

3, everyone gets the  furball mentality and while they are distracted they lose bases. why you ask? .................
   because you have endless virtual lives. and  you can  get  shot into  lil  pieces and then jump into a new ride of your choice and go back to   the furball. ( not a very tactical way to  fight this furball thing) ...............

maybe limit ya  to  a set amount  of  rides per hour would help curb this tendancy?
   if  lose yer  fighter ride then ya have to goon, buff,pt, or gv? howszat? say...... 3 fighters per hour and post that as a stat in your score so all can see your dweebieness?



dweeb ratio for Rabbit is ...... 2.75 per hour
 this would  look nice on the score pages would stick out like sore thumb and be somthing to be proud of( if low)  muhahaahha!!!

base defence would be more realistic too because you would have 40 guys in gvs putting up ack like there is no tomorrow

who would wanna deal with that? (cringes!!)

4, the Rooks and Knights  arent aggresive enough at  times. or they are too busy fighting eachother.

Soultion:
      the best way to  pull a bunch off of their attack  is to counter  attack. but due to the numbers thing once again this does make it hard. ( but not impossable) some of  your countrys pork masters could be counter striking  in different areas deep in nme  land and in different places at all times. (milk running  all of their rear bases and taking down dar for them.)

5, everyone tries to over run the weakest country.  leaving the stronger country to over run  yours.  ( think this is  called the milk run mentality?) then all ya have to  do is grab a few of the  second weakest countrys bases then ya have  all of the makings of a reset. ( well done)
Solution:
      Maybe make the two weakest countries allies based on a numbers thing.  (since  any form of truce will not work on a hand shake.)
   then when the numbers get closer to even then have them automatially turn back to enemys say give them  an end of  truce message in 4 mins.... something like that.

say when the numbers get to  and average of 1.5 to 1 overall? then the fight will be on again.( treaty had been broken diplomatic ties severed) give them radio coms and the whole works till that point.

this would  give a new twist to game play and keep the numbers  closer to even.  as well and bing the community closer. because ya never know  when the guy ya called a wuss on Tac 1 will become your allie might curb some of the negitive banter.

well just a thought.

thank you! thankyouverymuch! .... i am available  to help  organize other things  like, sock drawers, panty raids, keg parties, garage sales, and other important functions :D
     

btw....   dont be too harsh with me  i have  alot of  cannon rounds in my skull from a Bish spit ;)

Offline Steven

  • Parolee
  • Nickel Member
  • ***
  • Posts: 681
      • http://members.cox.net/barking.pig/puke.htm
Bish #s in MA
« Reply #51 on: May 30, 2002, 10:23:37 AM »
I know if Knights had the numbers that I'm seeing the Bish have lately (many times, exceeding Rook and Knight numbers combined), I'd be disgusted with myself and my squadron for not moving to another country.  It probably went unnoticed, but the Mongrels did make a 2-month stint with the Rooks when we felt it was needed.  It's incredibly easy to find a few players to organize into a mission when you have excess numbers, so I give no "organization points" to the Bish.  However, being outnumbered to this extent has provided for some very interesting situations and I'm undergoing a crash-course in SA and survival!   :-)

As of 8:20 a.m. Pacific Time:


Offline SlapShot

  • Plutonium Member
  • *******
  • Posts: 9121
Bish #s in MA
« Reply #52 on: May 30, 2002, 10:34:53 AM »
"2, The Bish are better organized with their attack plans. and make progress most times when they try to take land. "

Bunk !!! Its tough to be offensive and defensive when a country's numbers are low, no matter if you are K, B, or R. Our squads can match any other squad, from any country, when it comes to organization, attack plans, and base-taking.

Also, our MAW squads, in Knightland, are not the only ones that can do this. Ripsnort (MAG-33), GrimCO (U.S.M.C.), hblair (Assassins - I think they are still flying with the Knights), FreeBirds, etc. are all very capable. The difference that I see, is that the Bish have the uncanny luck or organization of getting multiple squads on at the same time, hence the numbers.

Yes, we did lose some significant numbers/squads to the rooks when the whine was deafening, but we have proven that the Knights, when all the offensive minded squads are on at the same time, can win the war. Also, its just not the offensive squads that can take all the credit. The "furballing" Knights are excellent at creating a stalled front (defense), which allows the offense to swing into action.

The combination of offense and defense, which is only obtainable by numbers, is the key for any country to win the war.

I think that we need to see what the strat and maps will bring with the new 1.10 version before we start trying to implement any of these ideas in this thread.
SlapShot - Blue Knights

Guppy: "The only risk we take is the fight, and since no one really dies, the reward is the fight."

Offline Hajo

  • Platinum Member
  • ******
  • Posts: 6035
Bish #s in MA
« Reply #53 on: May 30, 2002, 12:15:23 PM »
This is an age old whine that I've heard from Air Warrior to here.  The numbers do change in the MA.  It depends at what time you log on.  This will always be the case...it will not change...it hasn't changed since I've been participating in on-line flight sims.

I admire the squads who do change to even the numbers.  I also admire the squads that stay with the same country.  Ours stays Bish.....and will stay Bish.  Unfortunately when some squads change to help the numbers there is an unintentional imbalance created by the number of squads changing!  Fact of War.......those who have the most usually win.  And since all sides have access to the same equipment, numbers should prevail.  Be patient....I've learned in time that numbers will swing.....they always do......and remember.......it's a game!  :D
- The Flying Circus -

Offline MrRiplEy[H]

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11633
Bish #s in MA
« Reply #54 on: May 30, 2002, 01:46:52 PM »
It's very funny how every bish that posts here says numbers vary, there is no problem, it's just a game..

And non-bish players seem to have a totally different idea.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline boxboy28

  • Gold Member
  • *****
  • Posts: 2265
      • http://none
ANY WAY..............
« Reply #55 on: May 30, 2002, 03:07:44 PM »
Well im not about to squeak about the numbers.
they change by the minute of every day.
but i do have to say that the Bish do 95% of the time have the player # advantage.

 What i think HTC should do is..... when people sign up or try switching sides HTC should have a counter that limits the team with the most players assigned(not just logged)  to it and makes them choose an other team! kinda a funnel system to the team /teams with the lesser numbers

just an idea i know as i read all the 2 billion above there are alot of good ones out there and I also like the limiting side switches per day to one ..... to eliminate people who see the Bish advantage about to reset and do a switch. tehn want to switch back.

:) :rolleyes: ;) :cool:
boxboy

HAIL ALL MY NAZGUL BROTHEREN
^"^Nazgul^"^    fly with the undead!
Jaxxo got nice tata's  and Lyric is Andre the giant with blond hair!

Offline airspro

  • Silver Member
  • ****
  • Posts: 1034
      • My Blastoff start page :P
MrRiplEy[H]
« Reply #56 on: May 30, 2002, 04:18:05 PM »
Please read Madbird's post again ,

WE SWITCHED from BISH to ROOKS to help even the sides . As a air_squadron member we did the same DAMN thing when we switched to BISH .

Get a grip :)
My current Ace's High handle is spro

Online Shane

  • Platinum Member
  • ******
  • Posts: 7945
Re: ANY WAY..............
« Reply #57 on: May 30, 2002, 04:59:06 PM »
Quote
Originally posted by boxboy28
of good ones out there and I also like the limiting side switches per day to one ..... to eliminate people who see the Bish advantage about to reset and do a switch. tehn want to switch back.


for like the 1000th time, side-switchers do not get perk points for resets unless they've been on that side for 12 hrs.

so these last-minute switchers right before reset get nothing.\

at least that's how i understand it.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline MrRiplEy[H]

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11633
Bish #s in MA
« Reply #58 on: May 30, 2002, 05:55:05 PM »
WTG you then airspro.. I wish about 50 others would have followed you.. lol.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline Rude

  • Platinum Member
  • ******
  • Posts: 4609
Bish #s in MA
« Reply #59 on: May 30, 2002, 05:58:50 PM »
Bish is the default country for new scipts....it's not hard to understand.

It's also not hard to understand that more folks stay Bish because we are smarter, better looking, more clever and generally just nicer people than you rook and knit boys...trust me, it's not personal, it's just reality.:)