Author Topic: Rotating Squads  (Read 338 times)

Offline MrLars

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Rotating Squads
« on: May 29, 2002, 06:36:31 PM »
Was just online and heard HT say that they are thinking about blocking the ability for squads to rotate, he said it causes an imbalance. To some point I agree but not completly. The past few rotations we, MOL, have waited for a few days after the new tour to see what the numbers are doing before switching . Forcing a squad to stay in one country month after month shouldn't be the solution IMO.
 One of the pleasures of rotating is seeing, fighting and fighting with all the people in the MA, not just 1/3 or 2/3's of them. If HTC would give the rotating squads some direction and some options that are coordinated to help keep the MA in balance then the only problem would be the "path of least resistance" players who, IMO are the real problem.

Offline FDutchmn

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Rotating Squads
« Reply #1 on: May 29, 2002, 07:42:55 PM »
oh my... good thing about it is that HTC does recognize that there is a problem.  But disabling the option to change countries as a squad is not a solution.

Offline MrRiplEy[H]

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Rotating Squads
« Reply #2 on: May 29, 2002, 08:06:13 PM »
A solution is to make a big organising day where squads are moved to appropriate slots in order to balance the arena and then freeze the situation untill the next organising day 1-2 months later.

A bit like doing scenarios, the scenario ops will choose who gets which slot in the game..

How does that sound?
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Offline funkedup

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Rotating Squads
« Reply #3 on: May 29, 2002, 08:08:21 PM »
Quote
they are thinking about blocking the ability for squads to rotate


You're kidding right Mrlars?  That kind of thing might cause some squads to rotate right out of AH...

Offline MrRiplEy[H]

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Rotating Squads
« Reply #4 on: May 29, 2002, 08:10:02 PM »
funkedup if you mean the squads that rotate in order to keep the 2:1 setup, I don't mind if they DO rotate out of the game.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline AKDejaVu

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Rotating Squads
« Reply #5 on: May 29, 2002, 08:14:28 PM »
The funny thing is that someone believes rotating squads cause this problem.

Seems to me.. the problem is more a result of squads not rotating.

AKDejaVu

Offline Dawggus

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Rotating Squads
« Reply #6 on: May 29, 2002, 08:24:26 PM »
Ewe, this would not be a good solution.  Actually, there is no solution that can be "mandated".  Happened in AW, happens here, and I'm sure it happened in WB.  Eventually the worm turns, and somebody else is 'low man on the totem pole'.  In the meantime, suck it up and enjoy the 'target rich' environment ;).

Cya Up!

Offline MrRiplEy[H]

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Rotating Squads
« Reply #7 on: May 30, 2002, 02:16:47 AM »
Dawwgus otherwise that's a good idea but this trend has continued now already for months save a day or two.

Again last night bishops had more players than knight and rooks combined. To make things worse, some retarded rook players wouldn't stop attacking knights even though they agreed to hit bish only with rooks. That played straight into bish hands, they could continue the old gangbang routine freely with our alliance broken in 2 minutes due to the ignorance of 5-6 rook players.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline BlauK

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Rotating Squads
« Reply #8 on: May 30, 2002, 05:25:14 AM »
I dont think that prohibiting or punishing is a good way to cure the imbalance. It would be better if flying in the underdog country could be made more tempting with...  perk earning modifier?... cheaper perk planes? ... score points modifier? ...what else?

What would make it more tempting?


  BlauKreuz - Lentolaivue 34      


Offline MrRiplEy[H]

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Rotating Squads
« Reply #9 on: May 30, 2002, 05:41:14 AM »
I have thought of that too BlauK. Score multiplier would bring the most scorehungry (and often skilled) players to the smallest side.

It could cause unfairness at times if two small countries hit the largest one - BUT - unless the largest country has ridiculously larger playerbase than the others, the score multiplier wouldn't change that much to the other two's advantage.

It wouldn't stop two countries bullying the third but at least it would probably stop 100+50 vs 40 situations which are common in MA now. 70+50 vs 50 sounds a lot better than 150 vs 40 doesn't it? Well, it still sucks. That only shows the extent of the problem.

That would basically mean that nobody would care about scoremultiplier as long as one side doesn't have 20-150% more players than other. If they had, scoremongers would migrate to the side that gives fast points and arena would be automatically balanced again.

It wouldn't make any sense flying at 2:1 advantage anymore, quite the opposite.

That would reward the true skill, managing to get kills when odds are against you. Right now MA just goes by the numbers.
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Offline straffo

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Rotating Squads
« Reply #10 on: May 30, 2002, 06:09:40 AM »
Quote
Originally posted by BlauK
I dont think that prohibiting or punishing is a good way to cure the imbalance. It would be better if flying in the underdog country could be made more tempting with...  perk earning modifier?... cheaper perk planes? ... score points modifier? ...what else?

What would make it more tempting?


cheaper perk plane imo

it can end like the luftwaffe in  1944/45

Offline AKcurly

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Re: Rotating Squads
« Reply #11 on: May 30, 2002, 06:23:18 AM »
Quote
Originally posted by MrLars
Was just online and heard HT say that they are thinking about blocking the ability for squads to rotate, he said it causes an imbalance.

I wasn't online to hear HiTech's statement and I imagine you are summarizing his remarks. I don't know how accurate your summary is ... not implying you are being dishonest ... maybe a honest misunderstanding.

I cannot imagine HTC doing anything which affects the "bread and butter" (read squads) ability to participate in the sim as they choose.

To Toad's signature, I might add "Fly where you want and when you want."

curly

Offline MrRiplEy[H]

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Rotating Squads
« Reply #12 on: May 30, 2002, 06:25:14 AM »
AKCurly he very clearly said he has been considering of blocking squad rotations. I was there.
Definiteness of purpose is the starting point of all achievement. –W. Clement Stone

Offline K West

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Rotating Squads
« Reply #13 on: May 30, 2002, 07:52:50 AM »
I concur with what Lars said 100%.  

 Westy

Offline MrLars

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Re: Re: Rotating Squads
« Reply #14 on: May 30, 2002, 12:08:49 PM »
Quote
Originally posted by AKcurly


I wasn't online to hear HiTech's statement and I imagine you are summarizing his remarks. I don't know how accurate your summary is ... not implying you are being dishonest ... maybe a honest misunderstanding.


 


HT was bombarded with questions yesterday but he did reply to me that the rotating squads do create an imballance. He MAY have ment that they are looking at thiungs to help the ballance some including restricting rotating squads but the imperssion I got was that it wasn't the only thing being looked at.

When HT's in blue it is rather hard to get indepth answers since he trys to answer just about all legitimate questions. I have faith in his ability to adjust game options to keep the MA an enjoyable experience but it takes time for problems to develop and even more time to find an acceptible solution. I'm positive he's seen the responses and will taylor his fix accordingly cause he's "gUd aT FliGhT SiMz". :D