Author Topic: Perk fighter stats and thoughts.  (Read 397 times)

Offline Innominate

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Perk fighter stats and thoughts.
« Reply #15 on: May 30, 2002, 06:38:43 AM »
Quote
Originally posted by MadBirdCZ


hehe strange... On constatn suicide missions I fly the C.202 but so far those suicide missions always somehow changed into homicide missions  coz this tour I didn't lose a single 202...   eee oh well...


I've only tried the 202 a couple of times in the MA.  I noticed though, that the 202 tag almost always makes people look the other way and ignore you...  Fun plane for that reason :D

The biggest problem IMO with the stats, and that shows something is wrong is that the kill ratio on the f4u4 and the f4u1c is virtually identical.  Wether to fix this by reducing the perks on the f4u4, or removing the gangbang tags, I don't know.  Am I the only one who sees whats wrong?

Offline Wilbus

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Perk fighter stats and thoughts.
« Reply #16 on: May 30, 2002, 06:39:05 AM »
Agree with Karnak and Nifty.

Ta152 might even be free, most people would stay in the Dora or A5 anyway.
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline Sachs

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Perk fighter stats and thoughts.
« Reply #17 on: May 30, 2002, 07:39:45 AM »
IF the 152 becomse free I would fly it a little more regularly but not much.  I still love the Dora.  And it might not hit as hard as 152 it still gets me home with blistering deck speed.  If you drop the perks of the 152 you migth see mroe usage out of it but not much more.  I think 10 is a fair asking price and free would be  even better.  Who the hell fights at 30k anyway?

Offline MadBirdCZ

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Perk fighter stats and thoughts.
« Reply #18 on: May 30, 2002, 08:26:57 AM »
If they make 152 free (which I honestly doubt) I would fly it a lot lot more... Right now I fly it on par with Tempest but for 'Higher' alt jobs the Ta-152 is the choice...

Although once I met some "dmd" guy in his 152 at 30k... I was very pissed because I was hunting a HQ raider and the dot was not a buff but a 152 :mad:  I was in G10 with 30mm and gondies.... So I killed him :D

But now someone tell me why did I write the paragraph above? Oh well since I already did it I will leave it there... ;)

Offline Wilbus

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Perk fighter stats and thoughts.
« Reply #19 on: May 30, 2002, 08:54:01 AM »
Yeah Mad, I wonder why you wrote it too :D

YOU JUST WANTED TO BRAG!!! :D
Rasmus "Wilbus" Mattsson

Liberating Livestock since 1998, recently returned from a 5 year Sheep-care training camp.

Offline rabbit

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Perk fighter stats and thoughts.
« Reply #20 on: May 30, 2002, 09:03:18 AM »
muhahaah wasnt I!!

im the lowly dweeb in  the 51-B shooting  bb's at other lowly dweebs in  those big gun birds

Offline MadBirdCZ

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« Reply #21 on: May 30, 2002, 09:15:13 AM »
Quote
Originally posted by Wilbus
YOU JUST WANTED TO BRAG!!! :D


Hell yeah! :D

Offline ra

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Perk fighter stats and thoughts.
« Reply #22 on: May 30, 2002, 09:18:38 AM »
Have a one-week tour where all planes are free.  Then for the next tour assign each plane a perk cost proportional to it's % of total kills achieved.  All planes that kill less than 5% would be free.  Every tour assign perk costs according to last tour's stats.  That way no one can argue about what should or shouldn't be perked.

ra

Offline Innominate

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Perk fighter stats and thoughts.
« Reply #23 on: May 30, 2002, 09:25:21 AM »
Quote
Originally posted by ra
Have a one-week tour where all planes are free.  Then for the next tour assign each plane a perk cost proportional to it's % of total kills achieved.  All planes that kill less than 5% would be free.  Every tour assign perk costs according to last tour's stats.  That way no one can argue about what should or shouldn't be perked.

ra


Right on.  
There is no better way to regulate prices on anything in a game, than by adjusting it based on what the players do.  That way there can be no squeaking about something being wrong, the prices are set to regulate usage to exactly what they want it to be.  It might take a month or two for things to level out but once it happened, the values would definitly make sense.

I find it odd that, as relativly simple as these systems are to implement, few games actually use anything like it.

Offline rabbit

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« Reply #24 on: May 30, 2002, 09:27:31 AM »
Dang Ra!!!

good idea!!! and base it  from month to month.