I'd like areas of the plane that get damaged further broken up into smaller pieces. like say instead of losing the entire tail of a plane u lose 1/4 1/2 3/4 all of it same for wings, horizontal stabilizers and the smaller pieces the ailerons, rudder, flaps, elevators. maybe these smaller parts can have 2 types of damage half gone or totally gone.
dunno how difficult this would be to do and if it's viable in terms of using up frame rates if it would at all and the additional programming that would be needed for hit zones. anyone able to shed some light?