You can set up the stick scaling in the Cougar Control Panel, or you can do it programmatically, using the CURVE statement.
For example, I tie the sensitivity of my joystick and rudders to the position of the dogfight switch, using a statement like this:
CURVE /u (JOYSTICK,-2) (RDDR,-2)
/m (JOYSTICK,-4) (RDDR,-4)
/d (JOYSTICK,-6) (RDDR,-6)
Note that CURVE (axis,x) with x=0 yields a "flat" response (i.e., equivalent to the AH axis filter with all sliders at the top) and that x<0 yields progressively less sensitive responses (i.e., equivalent to the AH axis filter with the sliders progressively set more towards the bottoms of their ranges). Positive values of x actually yield responses that are more responsive than what can be achieved with AH's filter. I don't use those, because I find them too twitchy with Cougar's high "break" tension.
Once I set up my responses in my Cougar AH profile, I set all of the axis filter sliders (in the AH joystick setup screen) to the top of their ranges so that I do not get a "double filtering" effect.
With my set-up I have never noticed any nose bounce. I think the reason that you see bounce without "toning down" Cougar's response is that it takes quite a bit of force to move the stick from its central position and after applying enough force to "break" the stick out of its equilibrium position, it is difficult to stop is just inside its active range. Toning down the response compensates for that physical imprecision by making all deflections near the beginning of the active range look more similar to one another. Another thing that helped me was to set the joystick deadband to ZERO in the Cougar Control Panel. I know that seems counter-intuitive, but with the Cougar's high tension, I find that it helps.
- JNOV