Author Topic: Varying Spawn Points for Vehicles/Boats  (Read 104 times)

Offline Drunky

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Varying Spawn Points for Vehicles/Boats
« on: June 04, 2002, 12:31:46 PM »
All

How does the idea for spawn points that vary hit anyone?  There might be two or three discrete spawn points for each warp direction.  You would be randomnly sent to one of the two/three.

I hear schrewd questions popping to mind...like Why???

Okay.
A) A vehicle wouldn't be able sit behind the only spawn point and kill ya each time you spawned.
B) This could encourage gv/pt wars...which can trully be fun :D
and finally
C) This is the only idea that I can come up with that might make AH better :eek:

Just an idea...I look forward to hearing responses.

Drunky
Drunky | SubGenius
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B.A.A.H. - Black Association of Aces High

Offline DmdNexus

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Varying Spawn Points for Vehicles/Boats
« Reply #1 on: June 04, 2002, 12:43:45 PM »
Spawn points for runways and VHs are not random.

But they are for GVs that are attacking a far off base. GVs will spawn in the general location but not always the same spot.

Try it - sometime.

Offline Mickey1992

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Varying Spawn Points for Vehicles/Boats
« Reply #2 on: June 04, 2002, 12:46:07 PM »
GV spawn points were somewhat randomized a short time ago.  This was done to keep GVs from spawning on top of each other and to reduce the effectiveness of spawn point campers.

Personally, if I wanted to spawn with a couple of countrymen for a GV attack, I would not want each of us spawning at three different spots miles from each other.