Author Topic: The hammer of the outnumbered countries  (Read 348 times)

Offline Sikboy

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The hammer of the outnumbered countries
« Reply #15 on: June 06, 2002, 11:20:04 AM »
Quote
Originally posted by ccvi


What if in chess one player always has 4 pawns instead of 8 at the beginning of the game?

What if in any popular sports game the home team was allowed to let 2 additional players play?



Or worse, what if both players stopped playing the game and just talked in bad analogies :)

-Sikboy
« Last Edit: June 06, 2002, 11:30:03 AM by Sikboy »
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Me: Meh, whatever.

Offline Fatty

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The hammer of the outnumbered countries
« Reply #16 on: June 06, 2002, 12:05:54 PM »
What if I had a bucket full of buffalo wings, but Gordo had an all you can eat option?

Offline batdog

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The hammer of the outnumbered countries
« Reply #17 on: June 06, 2002, 12:13:29 PM »
Hit Gordo in the head w/the bucket full of wings. That way he might still have his all you can eat option but he'll never friggen look at anthor chicken wing w/out going cross eyed!


xBAT

Simple solutions for my simple mind
Of course, I only see what he posts here and what he does in the MA.  I know virtually nothing about the man.  I think its important for people to realize that we don't really know squat about each other.... definately not enough to use words like "hate".

AKDejaVu

Offline Sikboy

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The hammer of the outnumbered countries
« Reply #18 on: June 06, 2002, 12:35:34 PM »
Quote
Originally posted by Fatty
What if I had a bucket full of buffalo wings, but Gordo had an all you can eat option?


Dude, that's like asking me if I would drive a 4WD over a mountain, when there was a boat on the river!


-Sikboy
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Me: Meh, whatever.

Offline funkedup

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The hammer of the outnumbered countries
« Reply #19 on: June 06, 2002, 12:44:35 PM »
Wouldn't it be funny if guys who flew Luftwaffe planes and made a lot of references to realism didn't want to fly against the RAF's primary fighter and didn't want to fight outnumbered?  That would be ironic.
« Last Edit: June 06, 2002, 12:52:02 PM by funkedup »

Offline MANDOBLE

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The hammer of the outnumbered countries
« Reply #20 on: June 06, 2002, 12:52:14 PM »
LOL funkedup, didnt think about that ...  ... but I agree, we should be comfortable only when surounded by some dozens of Spits
:D

Offline Shane

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The hammer of the outnumbered countries
« Reply #21 on: June 06, 2002, 12:53:56 PM »
Quote
Originally posted by MANDOBLE
LOL funkedup, didnt think about that ...  ... but I agree, we should be comfortable only when surounded by some dozens of Spits
:D


and verrrrryyy uncomfortable when you have *one* spit surrounded.

:D
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Offline funkedup

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The hammer of the outnumbered countries
« Reply #22 on: June 06, 2002, 12:59:50 PM »
:D
I think AI support for outnumbered teams would be pretty fun actually.
I'd actually like to see all of the ground forces become AI.  Like AI armor platoons that humans can join as gunners.  The spawn rate of these platoons could be a function of the amounts of players on each team.  So the side with less planes will get some help from their AI ground-pounders.
I know this would be a lot of programming work though, and probably hard to balance, and probably would be "dweebable".  :)

Offline Shane

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The hammer of the outnumbered countries
« Reply #23 on: June 06, 2002, 01:04:42 PM »
this has been implemented already, funked, but not quite in the way you're hoping for.

they reversed the code and the AI drones spawn on the side with the largest numbers.

;)
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline eskimo2

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The hammer of the outnumbered countries
« Reply #24 on: June 06, 2002, 01:17:23 PM »
I don't know why I care, because I live in the CT now...
But, how about after a reset, as players log in, they are automatically assigned to the country with the lowest numbers.  The one exception being that the first player of any given squad to log in determines the country for his entire squad so they are not split up...

eskimo

Offline AKWarp

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The hammer of the outnumbered countries
« Reply #25 on: June 06, 2002, 05:52:35 PM »
Country gang banging happens.  Every side whines it happens to them the most, when in reality it happens to every team at various times.  Even the different maps tend to produce different "gang bang" scenarios.  Bottom line is that overall every team gets gang banged at some point or other.


Inserting artificial methods (i.e. AI) in an attempt to overcome this is, IMHO, the wrong thing to do.  Sure, we all get upset when the other two teams are beating ours mercilessly because most everyone here is very passionate about this game.  Obviously you are because, even through all the griping and moaning, you fediddleers are logged on here every day beating the crap outta each other :D

If we want to eliminate, or at least decrease country banging, then think of ways to do it via player methods.  Personally, I think a fourth team in the game would go a long way to that end simply by default of the map locations.  If 2 countries immediately start off banging one team, the 4th team, due to location, has no choice but to hit one of the 2 teams participating in the banging.  Like it or not, quantity USUALLY overcomes quality in this game.  He who has the most players on usually wins.   Of course, we see big sawys in that depending on time of day as numbers fluctuate, but the end result is usually heavily dependent on numbers per team.

One other thing that I think might be interesting would be to borrow a game play strategy as was used in Warbirds.  The rolling plane set.  Start a tour with only certain models of aircraft or vehicles available based on a time frame.  Sure it's been used before, but has it been used in AH?  I think what a lot of us are really wanting/needing here and what we really haven't keyed on, is a change in overall game play variety.  Maybe HT could implement various types of game play spread out over time periods.    Rolling plane sets set on a 2 week time frame, followed by a "non-perk night" (i..e. ALL planes are free).  Or at least something along those lines.  Something to break the monotony as it is and force us to reinvent tactics and or play by different methods.