Author Topic: Torpedo Idea  (Read 555 times)

Offline vorticon

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Torpedo Idea
« Reply #30 on: June 18, 2002, 01:28:27 PM »
cajun
 
 
what you say is true...this game is to simulate what real pilots did and i never said that it didnt or wasnt supposed to all i said was that it was a air combat not sea combat game and as dropping a torp out of a tbm or a ki-67 is part of air combat. i also stated that air war has the priority not sea. kevin14 pulled what i really meant by that statement i said.

now if only we could get some real dive bombers...HINT HINT

Offline CMC Airboss

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Torpedo Idea
« Reply #31 on: June 18, 2002, 02:03:43 PM »
Far too many people employ the torpedoes incorrectly.  A tail chase is a good example.   Most pilots boresight a ship as though the torpedo is a rocket (I see this everytime I man a 5" gun).  They launch and I'm sure wonder why the torpedo seems to miss after the drop.  The ship sails by leaving the torp in its wake. Airplanes and PT's need to lead their targets - a lot.  When you think your aimpoint is far enough in front of the ship, add some more.  

However:
A key thing to remember is that torpedoes do not have to actually hit a ship to be effective.  

Torpedo runs by bombers and PT's are great ways to force a fleet to turn.  Done correctly, successive attacks can heard a fleet away from an area if the fleet skipper is vigilant in trying to protect his ships.  

Forcing a carrier to turn also  makes it very hazardous to the airplanes trying to take off.  Many pilots run off the sides or hit the superstructure during the take off roll.  Smart pilots wait til the ship starts to straighten out.  Keeps air ops minimized.

MiG

Offline CMC Airboss

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Torpedo Idea
« Reply #32 on: June 18, 2002, 02:05:54 PM »
Quote
Originally posted by vorticon
might i remind you that this game is called ACES HIGH not aces on the water...


Good point.  It might be time for a name change to end the confusion.  How about:

Aces High, Wet, and Dry.


MiG