There is a serious gameplay imbalance with ships, ack, torps, kamakazis.
Ships die too easily by suicide dorks, ships ack and manned 5-inchers kill legitimate attacks too easily (perhaps accurately I dunno, but it tends to harm immersion for me) while torps are just like shooting in the dark. At least thats my take on the matter.
The controller of the CV groups should have steering through JS when at the helm. This would cut down on pole stroke time to plot new waypoints to avoid the LANC dorks. CV controller should also be able to anchor, what the hell, why not. Ships do have anchors!
Ships should take damage, slow, stop, list...lose capacity like fields.
The lethality in AH prevents/discourages worthwhile attempts to survive attacks by fighter bombers and torp bombers thus promoting suicide dorks. Unfortunately, the game lethality that makes A2A so gratifying to weekenders and kidz (as well as old hand pukes I might as well add) does unfortunately detract from the naval aspect, strictly in my opinion. This in turn helps to generate the clusterf*ck, phurball, way overcrowded insy-bitsy teensy-weensie terrain feel the MA can at times generate.
Many others have voiced similar points of view.
Bottom line is: Im sure HTC knows all this. I feel they have undoubtadly carved the straightest line for gameplay for this product at this time and have taken everything into consideration. IMO however, there is still a disconnect with navy stuff and gameplay. Perhaps some future version will address all this stuff (and a version soon will likely deal with GVs).
HTC IS on the ball and Im not complaining, its called therapy
