Author Topic: Torpedo Idea  (Read 554 times)

Offline cajun

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Torpedo Idea
« on: June 07, 2002, 10:48:57 AM »
I find torpedos incredibly useless in AH, they go extreemly slow and never hit, in fact once I was right behind a carrier in a PT boat fired a torpedo and the carrier out ran it!...  Maybe if HTC increased the speed of torpedos? Cuz right now its just suicide.

Maybe I'm just doing it wrong but I have never hit an enemy ship with a torp yet and very rarely do I see anyone else... especially on the H2H where I play, theres no more than about 4 ppl on each team and usuelly u are attacking in 1's and 2's and die after first (or more often then not) before first pass on a carrier.

Offline Nilsen

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Torpedo Idea
« Reply #1 on: June 07, 2002, 11:37:02 AM »
At least give us some sort of aiming system.

Guess i coild practise, but im to darn lazy :D

Offline MANDOBLE

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Torpedo Idea
« Reply #2 on: June 07, 2002, 11:59:50 AM »
From a post in the feedback issues forum:

Use PTs formations of 3 or 5 ships, just like the new bomber formations and fire a " big" salvo of torpedoes.

Offline HoHun

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Torpedo Idea
« Reply #3 on: June 07, 2002, 01:16:51 PM »
Hi Nilsen2

>At least give us some sort of aiming system.

From what I've read, the torpedos had a mechanical analog computer that was fed with the target ship's relative course as well as with its speed. Just before release, the pilot (or torpedo aimer) would flip a switch to compensate for the target's manoeuvres (if any), indicating whether it turned at him or away from it (switch centre position was for targets running straight :-)

The computer also required advance setting of the torpedo's speed and (I think) also of the release range.

I'm not sure whether special sights were used for aiming torpedos, but my impression is that the aircraft just flew straight at their targets using their usual reflector sights.

(This information is from memory while I'm trying to recall Dunstan Hadley's "Barracuda Pilot" and a Jet + Prop letter to the editor. The Jet + Prop letter featured a photograph of the command unit of a German torpedo computer that seemed to have all the features Hadley mentioned for the British system, too. The neat thing about the German system was that relative course was set by turning a knob in the shape of a little warship :-) The Luftwaffe must have its share of reverse-course shots during excercises, I bet! :-)

By the way, I think Hadley also mentioned that they had a converted instrument flight simulator (certainly the "Link Trainer") that served as visual torpedo bombing simulator.

Regards,

Henning (HoHun)

Offline Kevin14

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Torpedo Idea
« Reply #4 on: June 07, 2002, 08:58:41 PM »
I wish the would put the G.55 Centauro in so it could carry torps, even though it was a fighter it could. With it we could go faster than 4mph while in your run and evade some fire possibly?

Offline Karnak

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Torpedo Idea
« Reply #5 on: June 07, 2002, 09:01:56 PM »
Kevin,

The Ki-67 already goes too fast for the crappy US and German torpedoes in AH.  The plane isn't the problem, the torpedo is.
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Offline Yeager

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Torpedo Idea
« Reply #6 on: June 07, 2002, 09:14:02 PM »
There is a serious gameplay imbalance with ships, ack, torps, kamakazis.

Ships die too easily by suicide dorks, ships ack and manned 5-inchers kill legitimate attacks too easily (perhaps accurately I dunno, but it tends to harm immersion for me) while torps are just like shooting in the dark.  At least thats my take on the matter.

The controller of the CV groups should have steering through JS when at the helm.  This would cut down on pole stroke time to plot new waypoints to avoid the LANC dorks.  CV controller should also be able to anchor,  what the hell, why not.  Ships do have anchors!

Ships should take damage, slow, stop, list...lose capacity like fields.  

The lethality in AH prevents/discourages worthwhile attempts to survive attacks by fighter bombers and torp bombers thus promoting suicide dorks.  Unfortunately, the game lethality that makes A2A so gratifying to weekenders and kidz (as well as old hand pukes I might as well add) does unfortunately detract from the naval aspect, strictly in my opinion.  This in turn helps to generate the clusterf*ck, phurball, way overcrowded insy-bitsy teensy-weensie terrain feel the MA can at times generate.

Many others have voiced similar points of view.

Bottom line is: Im sure HTC knows all this.  I feel they have undoubtadly carved the straightest line for gameplay for this product at this time and have taken everything into consideration.  IMO however, there is still a disconnect with navy stuff and gameplay.  Perhaps some future version will address all this stuff (and a version soon will likely deal with GVs).

HTC IS on the ball and Im not complaining,   its called therapy :)



« Last Edit: June 07, 2002, 09:19:25 PM by Yeager »
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline UnDeth

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Torpedo Idea
« Reply #7 on: June 14, 2002, 01:59:03 PM »
Completely agree with Yeager.

I'm still fairly new but I can see how the Naval side needs some fixing.  Early on I tried attacking CV's.  Few hundred deaths later I decided it was more fun to not attack them.  Seems the only way to get them is kamakazi or high ALT bombing.  I don't think anyone ever attacked ships by level bombing them...

How about some Submarines :)

Offline BGBMAW

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« Reply #8 on: June 14, 2002, 02:21:28 PM »
Yes torps are a bicth..

But We MAW's have one way that has worked well....

We launch an arado attak...Not over 5-6k......Our last one i lost my oil plug in left eng and my nose gear!!!...was funny....
 Landing Arado with out nose gear is funny..I made it tho..saved my 60 points...

We may have lost 1 arado..out of 3..we all generaly went in at same time so the AAA would only pulverize one of us..with the speed  of the arado,,,it makes AAA hitn us a bit tuffer...

Wait im sure one day we will have those JAP Long Lance Torps that go for 10 miles!!!,....

I think we wont have to woory too much more about Laser guided LAnc boms..hitn CV..Now it will be Capret Boms..lolo


Oops ..back to Torps... .well nevr mind..its Lunch time..


BiGB......................... ....................BGBMAW

Offline AlphaTwo

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Torpedo Idea
« Reply #9 on: June 14, 2002, 06:58:30 PM »
Imagine; being in command of a CV, being able to maneuver freely, being able to adjust speed and even anchor, having several viewpoints on the ship's bridge, and maybe even have manned destroyers/battleships who can also maneuver.
I bet it would make up some hard work for HTC, but they'd make my dream come true, and some other one's too.
Ahhh what the heck, I'm off to join the navy. :D

Offline SKurj

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Torpedo Idea
« Reply #10 on: June 15, 2002, 08:09:14 AM »
cajun... attacking a cv from anywhere behind 3-9 oclock line is a waste of time.  I'd imagine in reality this was also a bad idea +)


Best angles for hitting a ship is close to headon in AH.  I like to come in at 1-11 oclock and drop after the AA starts firin



SKurj

Offline bozon

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Torpedo Idea
« Reply #11 on: June 15, 2002, 01:53:47 PM »
I still dont know why people prefere kamikazi attacks on the fleet. The acks are not that leathal. If I come at about 14k I find it reasonably easy to hit the carrier or cruiser and get out safly.
not saying that it's VERY easy, just REASONABLY - you can get out without harm more than half the times.

Bozon
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs

Offline Kevin14

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Torpedo Idea
« Reply #12 on: June 15, 2002, 05:40:26 PM »
bozon-

Can you give us a film showing the tricks of the trade, I really want to know how to sink CVs

Offline cajun

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Torpedo Idea
« Reply #13 on: June 15, 2002, 11:50:18 PM »
Yes, I'd also like to see a film, when I try EVERY time I or anyone flying with me even gets within fire range of a CV for over 10 secs it is total suicide every time.

What am I doing wrong? I usuelly try to come in low with torps but it allways winds up a complete failure and often dying before I get close enough to even drop my torp.

Offline bozon

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Torpedo Idea
« Reply #14 on: June 16, 2002, 04:51:23 AM »
I'll make a film and post it here.

the trick is to zig-zag at the right "timing". the AI acks calculate the lead needed for a hit, so you let them fire, then zig to the other side, then a new batch of tracers come out and you zag back. the acks have some randomality in them so they can still hit you by pure luck.
keep your speed high so you'll get out of range as fast as possible, and enable you to pull sharp zig-zags.

with planes such as the f6f and p-47 (my 2 favorites) you can even take a hit and still be flyable (even fightable sometimes).

this would have been much easier if there wasn't such a strong wind sheer at 8k (you are hit by 30mph wind just as you are fine-aiming).

Bozon
Mosquito VI - twice the spitfire, four times the ENY.

Click!>> "So, you want to fly the wooden wonder" - <<click!
the almost incomplete and not entirely inaccurate guide to the AH Mosquito.
https://www.youtube.com/watch?v=RGOWswdzGQs