Author Topic: Beefy's review of WW2OL Ver. 1.6  (Read 1075 times)

Offline Tac

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Beefy's review of WW2OL Ver. 1.6
« Reply #15 on: June 09, 2002, 11:02:23 AM »
Perhaps with massive fire barrages nash, at that range each bullet would fall feet apart. But not like WW2OL where the entire short burst falls in the same place. To give you an example, if said tank in the test wanted to fire its MG into the window of the building, it would put all its bullets through the window, no bullet ever hitting the wall. Or better yet, if you want your entire short burst to fall into the doorway of the infantry spawn, which was where we aimed the thing. *G*.

Offline blkmgc

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Beefy's review of WW2OL Ver. 1.6
« Reply #16 on: June 09, 2002, 05:23:41 PM »
Cant find a fight!!??   This shot only shows one truck load. There were actually about 40 or so guys on 3 trucks making an attack on a town.Add to that the 20-30 allied armorpieces rolling around Plus all the Gerry's and thier toys....my god! must have been about 200 alltogether in a 2 mile radius. ;)



 But the real fun is in the tanks


 Snuck up on this one in a char. He was looking the wrong way;)
 You waskaly wabbit


  No dont run ,it wont do you any good...a a a a a a a  a a.:)
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Offline LtHans

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Beefy's review of WW2OL Ver. 1.6
« Reply #17 on: June 09, 2002, 06:48:45 PM »
BAH!   Even though Infantry still needs work, I am just fine playing as my heavy cruiser sinking Allied convoys and engag.....

.....wait a minute?

Offline Kratzer

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Beefy's review of WW2OL Ver. 1.6
« Reply #18 on: June 09, 2002, 07:28:25 PM »
Looks like plenty of good guy infantry and no enemies in that first shot, blkmgc, which seems to represent what I found most of the time as well.

Couldn't shake the feeling that the infantry were department store mannequins fighting each other.  I understand their need for restrictive graphics, but seems that they could hire a decent animator to make these guys look like they are living soldiers in combat.

Offline Nifty

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Beefy's review of WW2OL Ver. 1.6
« Reply #19 on: June 09, 2002, 09:28:13 PM »
Do enemy planes still disappear over heavy fighting?
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline KG45

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Beefy's review of WW2OL Ver. 1.6
« Reply #20 on: June 09, 2002, 09:34:47 PM »
lots of fun in tanks - but with 'spawn limits', good luck finding one to drive. 'spawn limits', now there's a customer freindly policy.

and that exciting naval action on the high seas? - oops, we really meant fishing boats with guns going up and down the rivers.

and be sure to stop by the forums for your far share of abuse. bunch of great guys there, if you like being flamed.

what a scam - thousands of players paying 9.95 a month to beta test. makes me wish i was a programmer...
all you fascists, you're bound to lose...

Offline -tronski-

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Beefy's review of WW2OL Ver. 1.6
« Reply #21 on: June 09, 2002, 09:45:08 PM »
Thought I'd give it another go, so reinstalled.
The Keymapper is now far better, and on a whole the interface seems better...at least on the surface.
I did still manage to drive around in circles looking for a fight for about 15 mins, before exiting to a hurricane whereas I dropped 3 109E's, and a Stuka in 2 5 minute sorties. A result more to do with AH's excellent learning curve coupled with the obvious inexperience of the 109 drivers (all tried tnb with my hurricane), although the Ju-87 knew his a/c well and gave a good fight.
 However the FPS dropping to 5-7 over any built up areas leaves much to be desired especially in ACM.
The infantry models has been upgraded substantially, however the whole running/sprinting/running thing for 10 mins to get to the fight (if you miss your ride or more likely just can't get one) still gets old way too soon. Dakota drivers are a vital element of AH, and the rewards of a succesful drop and capture by a C-47 compared to the taxi driver requirements of the Opel/Bedford driver are still long and far between.

Tronsky
« Last Edit: June 10, 2002, 12:12:34 AM by -tronski- »
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Offline -dead-

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Beefy's review of WW2OL Ver. 1.6
« Reply #22 on: June 10, 2002, 01:43:13 PM »
I notice that vehicle doors are still undermodelled - You can't get out of or into any vehicle if you want to drive it or get out to go shoot stuff.
I have no data to categorically prove it, but I feel positive that both Allied and Axis forces could in fact get in and out of vehicles in the early war period.
“The FBI has no hard evidence connecting Usama Bin Laden to 9/11.” --  Rex Tomb, Chief of Investigative Publicity for the FBI, June 5, 2006.

Offline Samm

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Beefy's review of WW2OL Ver. 1.6
« Reply #23 on: June 10, 2002, 01:56:02 PM »
Actually the Gerris attained their knowledge of door and knob operation during their involvement in the Spanish civil war . This information eventually fell into the ears of allied cryptographers .

Offline Samm

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Beefy's review of WW2OL Ver. 1.6
« Reply #24 on: June 10, 2002, 01:59:33 PM »
Wouldn't it be excellent if OFP was a MMOG .

Offline StSanta

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Beefy's review of WW2OL Ver. 1.6
« Reply #25 on: June 10, 2002, 02:06:43 PM »
You know, I just don't get it.

We basically got a 1ps here. Either in a tank or running around as infantry. The flight model isn't a flight model, but is actually *quite* similar to what I myself have managed to produce for my game Aces low (due out in a year or five)

So we have this 1ps....and performance is horrible.

Maybe I do get it. Methinks the Rats aren't developers/programmers of the necessary calibre.

Performnace and stability usually goes out the window when this happens - and always after features have been cut away :D

Been there, done that.

Offline hardcase

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Beefy's review of WW2OL Ver. 1.6
« Reply #26 on: June 11, 2002, 01:29:54 AM »
low fps are low end machines trying to push a lot of polygons...My FPS never drop below 25 on a 1.3 amd, 512 megs, geforcec 3...with my settings at High Performance and 1024 res. If you fps are 1...you prolly have your settings to high, running out of free ram hitting your HD.

WW2OL has one problem, it is zoneless with a complete ground map. Infantry can see 2 kilometers with all the trees, bushes, roads , players.Tanks even further and ac can see forever;-)
This is not just ground clutter but a huge amount of polygons. You think it is a lack of programming skills?..guess no one else has such a playing field cause it is just too easy.


Getting out of vehicles requires..the the vehicle change from say a truck, with a body in it, (which is modeled and you fit in) to a infantry entity. It is a morphing and proving dificult to program. Rats want it and with server sharing is proving difficult. Then you have the problem of abadon vehicles using bandwidth and polygons. Lots of problems..like how long do the truck stay on the battlefield, when does it fade, what if someone is using it as cover. Lots of little online bandwidth intensive worms.

hardcase
« Last Edit: June 11, 2002, 01:34:33 AM by hardcase »

Offline blkmgc

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Beefy's review of WW2OL Ver. 1.6
« Reply #27 on: June 11, 2002, 06:30:12 AM »
QOUTE---"""Looks like plenty of good guy infantry and no enemies in that first shot, blkmgc, which seems to represent what I found most of the time as well."""


  Funny thing was, We ran like hell for cover in a thicket outside the nme army base and I expected that some panzer would come running out and squash all of us. But that didnt happen. The Germs  had put 2 sizable infantry detachments (20-30 or so in each) in the town waiting for us. Turned to some pretty fierce CQB within minutes. I was running around a small storage building with one chasing me and I dropped to the ground after making a corner and waited for my adversary to make the corner ....then I plugged him with my pistol. Then I saw 2 more run past and dive into a  sandbag emplacement. heheh  tossed em over a couple of grenades.  Got my but shot off about 2 minutes later.

   Best thing I can tell you is to get hooked up with a group thats doing a mission. There are generally Co's in any given battle.
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Offline SKurj

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Beefy's review of WW2OL Ver. 1.6
« Reply #28 on: June 11, 2002, 07:09:26 AM »
they ever solve the zbuffer issue with some nVidia cards?


SKurj

Offline K West

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Beefy's review of WW2OL Ver. 1.6
« Reply #29 on: June 11, 2002, 07:45:02 AM »
"low fps are low end machines "

Glad it got mentioned! ;)    Just what is considered a "low end" machine for WWIIO?

 - Westy