Author Topic: Beefy's review of WW2OL Ver. 1.6  (Read 1078 times)

Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
Beefy's review of WW2OL Ver. 1.6
« Reply #45 on: June 12, 2002, 08:00:07 PM »
Well, so far I see why folks are willing to give a game they paid money for away. Flying allies is ludicrous. May as well be on the ground and shoot 'em with a rifle as they fly by.

The views stink. You're limited in the first place by a monitor. You can't look past the posts, then they take out 6 views. Not good IMO.

I don't like the icons in flight. Maybe I'm just not used to it but I don't like how you can't pick out the enemy quickly enough on a monitor. My eyes ain't that good to start with anymore.

As for the ground game, I haven't gotten into that much yet. Ground pounding isn't much fun for me after a while but I'll give it a go and see whats up.

Offline Staga

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5334
      • http://www.nohomersclub.com/
Beefy's review of WW2OL Ver. 1.6
« Reply #46 on: June 12, 2002, 08:07:03 PM »
"...there are far fewer heavy tanks in the game for the Allies now, and the advantage has been tipped heavily to the Axis."

You're joking right?

If you're using British tank/AT-cannon one round is usually enought to put any german tank out from business (no wonder if you know 2-pounders capabilities). Only advantage axis tanks have is their mobility, just like it was then.
Disadvantages are colour (jesus... blue tanks in the woods; What were they thinking???), lack of armour and lack of penetration power.

Offline Staga

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5334
      • http://www.nohomersclub.com/
Beefy's review of WW2OL Ver. 1.6
« Reply #47 on: June 12, 2002, 08:19:27 PM »
Apache playing in the teams is what keeps people in that game IMO.
Lone wolfs are just having a slight taste what that game can be if you're playing in a squad big enough to launch attacks with infantry supported by tanks, artillery and if you're lucky few Stukas too with fighters covering them.

I'm sure some squad will take you as a "hang around" member so you could have a taste what that game can offer.

Yeah and views in planes suck in that game... I wish they could use similar system as AH has. Also game itself looks kinda "gray" imo; I wish it would be little more colourfull.

Offline hardcase

  • Parolee
  • Nickel Member
  • ***
  • Posts: 719
Beefy's review of WW2OL Ver. 1.6
« Reply #48 on: June 12, 2002, 09:23:04 PM »
it's the pilot, not the plane. Lots of allies kill lots of axis. Pilots can flame 109s and 110s and 111 easily. The gas/engine/frame modeling seem right on. I will post some pics of flaming german. We usually just target the engines and get some nice warm. Remember the hurri 1 really was never used against the 109, but against the 111s in BOB. This hasnt made it to BOB, and the hurris were at  a big disadvantage during Blitz. Spits are stationed in England since they were withdrawn in RL.

Foolish pilots in 109s rarely died in RL in the blitzkrieg 40. But they do die;-)

I belive the armor reduction was due to Cast Armor being used by the allies on some tanks and the research showed it was weaker on the oblique than the other type.

hard

Offline hardcase

  • Parolee
  • Nickel Member
  • ***
  • Posts: 719
Beefy's review of WW2OL Ver. 1.6
« Reply #49 on: June 12, 2002, 09:25:32 PM »
if you have never had an account...you can wait till CRS offers their 2 week freebie..usually at the same time as the return and check it out for old account holders. Old accouts can play starting 5pm central on the 14th for 2 weeks. They are opening all accounts except those that have been banned.


hard

Offline Wingnut_0

  • Copper Member
  • **
  • Posts: 183
      • http://www.Luftjagerkorps.com
Beefy's review of WW2OL Ver. 1.6
« Reply #50 on: June 12, 2002, 09:41:33 PM »
I had a pretty good time flying a Hurri today kieren.  Course I like to take up the lesser planes in AH to and fly against the P51's, Tempest and whatever else I can get into.

I like the hurri, stable gun platform, can trim it to a T, and excellent visual range.  Course then again I fly it like a B&Z aircraft so I have a little more luck than the no E turners at 5ft off the ground..hehe

Offline Kieran

  • Platinum Member
  • ******
  • Posts: 4119
Beefy's review of WW2OL Ver. 1.6
« Reply #51 on: June 12, 2002, 09:46:00 PM »
Staga-

Stop the immediate knee-jerk reaction to everything I post. This wasn't a whine (as you typically say of whatever I post), it was a statement of something I did not understand. And yes, there are fewer Allied tanks in the game. The Allies only have a fraction of the FBs the Axis have, therefore...? You know how the debate is over there right now, I have no intention of bringing it here.


Hardcase-

My only complaint about the damage model is a seeming lack of engine seizes. Last night I watched 109s flying in and out of fights forever with engines trailing coolant. It's hard enough to knock one down. Now it's an absolute scream to play LW, I give you that, but I wouldn't call it "white-knuckle" like it is with Allied.

Apache-

The views don't bother me at all. The game is dark, but fun.

Offline Apache

  • Silver Member
  • ****
  • Posts: 1419
Beefy's review of WW2OL Ver. 1.6
« Reply #52 on: June 12, 2002, 10:00:01 PM »
Yeah, first impressions never amount to anything I guess. Going to give it some more time. Being a "not so bad" pilot in AH, then gettin whacked in WWIIOL just hurt the pride I guess.

Offline Jekyll

  • Zinc Member
  • *
  • Posts: 89
      • http://www.bigpond.net.au/phoenix
Beefy's review of WW2OL Ver. 1.6
« Reply #53 on: June 13, 2002, 06:50:57 AM »
The BIGGEST problem for an AH pilot in WW2OL seems to be lack of situational awareness.

No flames please, but lets face facts.  In AH you can instantly see when an aircraft comes within I think 6000 yds of your aircraft.  You can tell aircraft type, closure rate and from that form a basic estimate of his airspeed and aspect.  If he's a fair distance away, you can snap through all your other views and instantly reacquire him.  In a fight, unless he goes cold side, you can maintain view on him without difficulty.

It's very different in WW2OL.  Distant aircraft initially appear as translucent icons ... you won't know whether it is a friend or foe until he comes much closer.  Lose sight of him at a distance, and its gonna take you a few seconds to reacquire.  Even when you do, you cannot tell his exact range due to the analog range circle.  Consequently, you can never be as sure of his airspeed or closure rate.

In a fierce dogfight, there are lots more places where he can park himself causing you to lose visibility.  If he's losing, he can disengage far easier due to this lack of 'instant icons'.

You'll also have to shoot from far closer ranges than perhaps you are accustomed to ... generally its a waste of time in a hard turning fight to shoot unless he is within about what seems to be 100 yds.

It's not better, nor worse than AH: its simply 'different' .... and the differences have been known to play havoc with experienced AH or WB pilots from time to time.

Whatever floats your boat :)

Offline blkmgc

  • Silver Member
  • ****
  • Posts: 940
Beefy's review of WW2OL Ver. 1.6
« Reply #54 on: June 13, 2002, 07:14:17 AM »
Heheh noticed the same thing jekyll. :)

  Want to get attention? Take the time to fly a Spit Mk1 from England to France,being mindfull of fuel.  Seems the Gerry's dont get to shoot at them much and you instantly become "the prize" when spotted. I did this yesterday, flew to Antwerp at 16 k. Swooped in and got a 109E and 2 110's, climbed back to alt when I saw another pigeon level at about 3 k under me. I dove down through the clouds only to find that there were about 10 of em down there looking for the "spit". I got one, wounded another in a battle that lasted about 15 minutes, then got hammered by 3 of them on my 6. Was a real blast.  This is always more fun with wingmen.

Debdenboys.comAdministrator

Offline K West

  • Silver Member
  • ****
  • Posts: 1445
Beefy's review of WW2OL Ver. 1.6
« Reply #55 on: June 13, 2002, 10:12:31 AM »
"The BIGGEST problem for an AH pilot in WW2OL seems to be lack of situational awareness."

 Maybe for some.   I found the biggest hurdle to be the low FPS, the constant, unpredictable freezes or stutters near any decent sized congragation of players and the lack of a virtual cockpit (ala AH view system) to be a handicap.  Also the world is too "dark" and the clouds (dry ice myst layer ala an Ozzie concert) sucks out loud to be totally honest.   Otherwise I DO like the icon system. IMO it still could use complete removal of the "variable distance arc" as it's literally the same as a digital readout when you gain experience.  

  But besides the "cons" I mentioned above the lame "seperate guage" view, porked ballistics to artifially keep the fight close,  the FM (drag? what's drag?),  the uber BFG-20mm on the 109 & 110 as well as the lack of CH 8-way hat support pretty much leaves me with no real desire to 'fly' in WWIIO at all.  Tanks or as a grunt I do however.  As long as the sounds have been fixed, invisio kills are history, machine guns don't go thru stone walls and the con view/bias issues have been fixed then it probably could be fun.

 Good to 'see' you Jekyll. I am surprised though that with all the problems WWIIO has had (and still does) you're not as sarcastically vocal there, or anywhere else, about getting Playnet/CRS to fix them as you were about HTC for things in AH. ;)
 
  Westy
« Last Edit: June 13, 2002, 10:17:25 AM by K West »

Offline Kirin

  • Nickel Member
  • ***
  • Posts: 778
Beefy's review of WW2OL Ver. 1.6
« Reply #56 on: June 13, 2002, 02:42:19 PM »
Dammit Santa leave the PRO-gramer chit-chat and the check the squad board for godsake!!!! !! !!!!!!! !

AND come back to ANY sim of your liking - gonna fly Fighter Ace with you if you want!!!

---

[ww2o fanboy suit]Loading times are non-issue in 1.6 - although WW2O engine might be seriously outdated and not optimized it offers a degree of detail (NOT eye-candy) thats amazing - [/ww2o fanboy suit]

---

SAAAAAAAAAAAAAAAAAAAAAAAAAAAN TAAAAAAAAAAAAAAAAAA - flying without you on my lap just is not the same!
Real men fly Radial!

Offline Jekyll

  • Zinc Member
  • *
  • Posts: 89
      • http://www.bigpond.net.au/phoenix
Beefy's review of WW2OL Ver. 1.6
« Reply #57 on: June 13, 2002, 05:59:58 PM »
Quote
Originally posted by K West
[B I am surprised though that with all the problems WWIIO has had (and still does) you're not as sarcastically vocal there, or anywhere else, about getting Playnet/CRS to fix them as you were about HTC for things in AH. ;)
 
  Westy [/B]


Westy.. I have no intention of bringing on another flame war .. I'll leave that to you.  I didn't post in this thread to start an argument, simply to offer MY opinion on why some find the transition difficult.

YMMV

But I find it interesting that you like the AH view system, which is arguably one of the 'gamier' aspects of Aces High.  The ability to lean full forward in your seat, whilst simultaneously looking directly behind you and pulling a 6g break turn is a skill that F15 pilots would no doubt LOVE to have.

And Westy, before your fingers come slamming down on the keyboard in reply, remember the wise words of one who wrote:

"I thought I'd left the "blind brand loyalty" bit behind with AW when I came to AH but I must have brought some of that bad old habit with me regardless."


As for being 'sarcastically vocal', well, I honestly don't see anything to be 'sarcastically vocal' about.

Over and out.
« Last Edit: June 14, 2002, 01:07:35 AM by Jekyll »

Offline hardcase

  • Parolee
  • Nickel Member
  • ***
  • Posts: 719
Beefy's review of WW2OL Ver. 1.6
« Reply #58 on: June 13, 2002, 06:11:03 PM »
kwest..a lot of that can be attributed to running out of free ram and the polys and textures are being loaded to and from the HD. Even with a 7200ATA I can get em but prolly not many now. It is recommended that nothing is running in the background(freeing up max ram), a mem manager like Cacheman, set for 3d Gaming, a contiguous Swap File(turn off Virtual Memory, Defrag, Mem back on) so that the swap file is not spread on the HD, best drivers, low resolution(i run 1024 on a 1.3amd), Settings set for High Performance, all the little graphics turned off(Ammo Smoke etc),  3D sound OFF, Voices to 8, Sound Driver to your SoundCard. Only Reduce Textures is checked on the Texture page in Settings.


Just stuff to try, without buying new stuff.

hardcase

Offline StSanta

  • Gold Member
  • *****
  • Posts: 2496
Beefy's review of WW2OL Ver. 1.6
« Reply #59 on: June 14, 2002, 02:18:48 AM »
Heya Kirin!

Dinnae even know the squad forum worked.  Perhaps I should check it :D

Last exam is June 28th. After that, it should be possible to finally fire up AH for some serious flying.

And, I miss flying sitting in your lap too Kirin. Yours is the only one where both my buttocks have support at the same time.

:D