Author Topic: Hyper Reality Arena  (Read 548 times)

Offline popeye

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Hyper Reality Arena
« on: August 31, 2000, 10:22:00 AM »
Inflight map GPS function disabled.
No inflight dot radar.
No dot radar (in tower) outside of field radar range.
No sector bars for enemies outside friendly territory.
No enemy icons.
Friendly icons to 3k (pilot ID only).
Historic planeset.
1/2 scale map.
No external view from vehicles.
Friendly collsions ON.
Killshooter OFF.
Auto Pilot disabled.
Surface wind enabled.
No .move command (or function) -- ferry to front from Main fields.
Score resets to zero after death or capture.

Anybody want to play?    

popeye

KONG

Where is Major Kong?!?

Offline Snoopi

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« Reply #1 on: August 31, 2000, 10:50:00 AM »
I love it. I'M IN.
Except maybe the autopilot/trim....
(unless I can grow another hand)
AND NO scoring.. who cares about the score ?



[This message has been edited by Snoopi (edited 08-31-2000).]

Offline Mox

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« Reply #2 on: August 31, 2000, 11:00:00 AM »
Sounds good to me!.  I think I'd still want the autopilot/trim for those long flights when you need to go afk to get a beer.  Can't fly with out a cold beer (personal rules of engagment).

Mox

Offline minus

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« Reply #3 on: August 31, 2000, 11:20:00 AM »
wow

Offline Naso

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« Reply #4 on: August 31, 2000, 11:29:00 AM »
When?

Where?

I am ready, now !!  

But with autopilot, for the same reason mox said.

Offline Westy

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« Reply #5 on: August 31, 2000, 11:40:00 AM »
 I'm definately IN!!!!

 -Westy

Offline Tac

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« Reply #6 on: August 31, 2000, 12:03:00 PM »
That about sums it for what this game should really be like.

The killshooter and friendly collisions should be on though, there is no way to control the morons that join your team only to shoot you up and get a cheap kill. Friendly collisions are off so people can take off the airfields...remember the SEA's where both sides were wiped out on the runway or inside the hangar because of it? Hilarious.

But the other things, a definite go! Hope HTC smiles upon ye on this  

Offline Brazos

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« Reply #7 on: August 31, 2000, 01:03:00 PM »
Tac is 100% correct,

I'd love this idea to try.

Cya up...Braz

Offline Vermillion

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« Reply #8 on: August 31, 2000, 01:16:00 PM »
Most definitely NOT  

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Vermillion
**MOL**, Men of Leisure

Offline AKDejaVu

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« Reply #9 on: August 31, 2000, 01:21:00 PM »
Erm.. joke or not?

How about modeling only finding a con every 10th sortie or so?... oh wait.. you've just done that.

AKDejaVu

Offline Rebel

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« Reply #10 on: August 31, 2000, 01:24:00 PM »
Oh yes.  Most butterin definitely  

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-Rebel
"You Rebel Scum"
"You rebel scum"

Offline Maniac

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« Reply #11 on: August 31, 2000, 01:32:00 PM »
Build it and they will come...



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AH : Maniac
WB : -nr-1-
Warbirds handle : nr-1 //// -nr-1- //// Maniac

AKSeaWulfe

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Hyper Reality Arena
« Reply #12 on: August 31, 2000, 01:52:00 PM »
Bad idea for a full time arena. Bad idea, very bad. I'm serious too. Apparently you guys haven't flown in one of those things otherwise you'd already know what it will be like. It will be a concentrated furball between an enemy and a friendly field. Okay, maybe two fields but that will be about it. Flying a 2 hour flight to not find an enemy and shoot at something is fairly boring. No wait, it's _EXTREMELY_ boring. THe whole point behind the in flight radar is to assist you in finding a fight to heighten your enjoyment of the game. YOu can say now "Oh, but I don't enjoy something that's not realistic." Well sometimes there are things put in place so as to actually assist your enjoyment. Rather you realize it now, or later if they actually built this arena.. it will come to your attention. You will be back here once the shine wears off of that new arena. "This is so boring and so lame. I get off the ground and a friendly collides with me. Then I fly for 2 hours and don't find a damn thing. Then.. This.. That.. The other thing.." Well you get the idea. The WB HA was _VERY_ fun when they had the european terrain and launched spitIXs from england against Ju88s and 109Fs on the european mainland. BUt ya know what? Only 1 field on each side was used. Furball was centrally located, and it was easy to fly over kill something and return to base. It was a fun escape from the main arena. It's still not what you guys are after though, trust me. There are features that are in place to make it actually seem more realistic. During the Battle of Britain the radar operators could vector interceptors to a very close proximity of the incoming raid, and the field observers(or whatever those guys with binoculars are called) gave more detailed information. Then later on, germany had radar to detect incoming raids and vectored their interceptors to the bombers by the time they hit the mainland's coast. Why get rid of radar in flight or otherwise if it existed back then? Sure, they didn't have exact locations, but they could easily be vectored to within visual range. That's why HTC built the in flight radar. That's why you can destroy it too, so you can launch raids and not worry about being intercepted. Sorry, but radar needs to stay if you are going to label it "super duper ultra hyper-realistic" otherwise you should label it "You won't find a damn thing in here buddy".

-SW

Offline Fariz

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« Reply #13 on: August 31, 2000, 01:58:00 PM »
For scenario with proper and ballanced missions set -- yes, it shall be it, as little from GAME as it only possible. At least, it will be fine to have 1 or 2 such scenarios, TOD's, etc.  

But for arena it is extremely bad decision.

Fariz

Offline Karnak

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« Reply #14 on: August 31, 2000, 02:41:00 PM »
What AKSeaWulfe said.

Bad idea for an arena.

Sisu
-Karnak
Petals floating by,
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