#
# HazardScript for Aces High
# aces_high.hsp
#
# Jim Connery
# 6-6-02
#
# DEFINE COMMANDS
# Global Keys
define Clipboard as ESC
define ZoomMapIn as Insert
define ZoomMapOut as DeleteForward
define Radio1 as Forwardslash
define Radio2 as shft Forwardslash
define Radio3 as ctrl Forwardslash
define Radio4 as alt Forwardslash
define ToggleIcons as alt i
define ScreenInfo as ctrl i
define GroundClutter as ctrl c
define SaveScreen as alt s
define Mic as t
define HighlightSquad as ctrl s
define RecordFilm as alt r
# Engine Controls
define Engine as e
define Engine1 as shft "1"
define Engine2 as shft "2"
define Engine3 as shft "3"
define Engine4 as shft "4"
define EngineAll as ctrl e
define ThrottleDown as Hyphen
define ThrottleUp as KP_Equal_Sign
define ThrottleZero as shft Hyphen
define ThrottleFull as shft Eq
define DecreaseRPM as KP_Hyphen
define IncreaseRPM as KP_Plus
define WEP as p
# Flight Controls
define LowerFlaps as q
define RaiseFlaps as w
define TrimElevUp as k
define TrimElevDown as i
define TrimRudderLeft as j
define TrimRudderRight as l
define TrimAilLeft as m
define TrimAilRight as Comma
define RudderLeft as a
define RudderCenter as s
define RudderRight as d
define AutoPilotLevel as x
define AutoPilotAngle as shft x
define AutoPilotSpeed as alt x
define CombatTrim as ctrl x
define DiveBrake as shft c
define Gear as g
define TailHook as shft g
define CheckSix as SingleQuote
# Brake Controls
define LeftWheelBrake as c
define RightWheelBrake as v
define WheelBrake as Spacebar
# Bail-Out Controls
define BailOut as Return
define OpenChute as o
# Weapon Controls
define FirePrimary as f
define FireSecondary as b
define FireBoth as n
define SelectPrimary as Backslash
define SelectSecondary as Backspace
define OpenBombDoors as o
# Damage Controls
define DisplayDamage as ctrl d
define FuelTank as shft f
# Jump Keys
define Position1 as "1"
define Position2 as "2"
define Position3 as "3"
define Position4 as "4"
define Position5 as "5"
define Position6 as "6"
define Position7 as "7"
define Position8 as "8"
define Position9 as "9"
# Gunner Keys
define FireAll as f
define FirePosition as b
# Gunnery Modes
define LandMode as w
define SeaMode as e
define DirectMode as q
# Vehicle Keys
define ShiftUp as q
define ShiftDown as w
# View Keys
define ViewDefault as F1
define ViewInternal as F2
define ViewExternal as F3
define ViewChase as F4
define ViewFixed as F5
define ViewBombSight as F6
define ViewSnap as F7
define ViewPan as F8
define ViewInstant as F9
define SaveHeadPosition as F10
define Padlock as F11
define PadCenterTgt as shft Tab
define PadNextTgt as Tab
define PadFriendly as ctrl Tab
define FullVis as shft F1
define MediumVis as shft F2
define ShoftVis as shft F3
define ZoomIn as OpenBracket
define ZoomOut as CloseBracket
define Zoom as z
define ZoomDefault as shft z
define LookFL as KP_7
define LookF as KP_8
define LookFR as KP_9
define LookL as KP_4
define LookU as KP_5
define LookR as KP_6
define LookBL as KP_1
define LookB as KP_2
define LookBR as KP_3
define LookD as KP_0
define LookUF as KP_8 KP_5
define LookDF as KP_8 KP_0
define LookUFL as KP_7 KP_5
define LookUFR as KP_9 KP_5
define LookUL as KP_4 KP_5
define LookUR as KP_6 KP_5
define LookUBL as KP_1 KP_5
define LookUB as KP_2 KP_5
define LookUBR as KP_3 KP_5
define MoveUp as PageUp
define MoveDown as PageDown
define MoveFwd as UpArrow
define MoveBack as DownArrow
define MoveLeft as LeftArrow
define MoveRight as RightArrow
# ASSIGN CONTROLS
set Launch to Radio1
set Trigger to FireBoth
set Fire_A to SelectSecondary
set Fire_A to OpenBombDoors in M3 mode
set Fire_B to FireSecondary
set Fire_C to BailOut
set StickHat1_up to ZoomMapIn
set StickHat1_down to ZoomMapOut
set StickHat1_left to Clipboard
set Fire_D to WEP
set Fire_D to DisplayDamage in SHIFT_M1 mode
set Mouse_Fire to Gear
set Mouse_Fire to Engine in SHIFT_M1 mode
set MouseHat_up to TrimElevUp
set MouseHat_right to TrimAilRight
set MouseHat_down to TrimElevDown
set MouseHat_left to TrimAilLeft
set ThHat1_up to RaiseFlaps
set ThHat1_down to LowerFlaps
set ThHat1_left to DiveBrake
set Trigger to LookDF in M1 mode
set Fire_B to LookDF in M1 mode
set Fire_C to OpenChute in SHIFT_M1 mode
set Fire_C to OpenChute in SHIFT_M2 mode
set Fire_C to OpenChute in SHIFT_M3 mode
set ThHat1_right to LookU
set Fire_A to AutoPilotLevel in SHIFT_M2 mode
set Fire_B to AutoPilotSpeed in SHIFT_M2 mode
set Fire_D to DisplayDamage in SHIFT_M2 mode
Mabe you can copy it from here, I don't think so tho.
If you cant then send me your E-mail and I'll send it to you.
Jim
jimcisme@houston.rr.com