Author Topic: Guns Overheating  (Read 355 times)

Offline Virage

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Guns Overheating
« on: June 11, 2002, 09:01:20 PM »
... if sprayed too long is a feature I would like to see.  Guns stop if overheated, but will come back after a cool down period.

This would add the element of wwII gunnery to the sim while maintaining gameplay.
JG11

Vater

Offline MANDOBLE

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Guns Overheating
« Reply #1 on: June 12, 2002, 02:32:17 AM »
And more dispersion and definitive gun deformation under prolonged fire.

Offline DarkglamJG52

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Guns Overheating
« Reply #2 on: June 12, 2002, 03:47:23 AM »
...and remove counter of bullets. At WW 2 only german planes had a graphic counter of armament.

Offline straffo

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Guns Overheating
« Reply #3 on: June 12, 2002, 04:04:25 AM »
and remove that trim on the 109 ...

is that you supongo ?

Offline Samm

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Guns Overheating
« Reply #4 on: June 12, 2002, 04:07:03 AM »
Quote
Originally posted by straffo
and remove that trim on the 109 ...
 


What you mean the compressed dive recovery control surfaces ? Never !

Offline ccvi

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Guns Overheating
« Reply #5 on: June 12, 2002, 04:31:07 AM »
No, just rudder trim i think.

Offline tofri at work

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Guns Overheating
« Reply #6 on: June 12, 2002, 06:44:32 AM »
Don't forget about overheated engines, if you are engaging full throttle for too long,
or pilots exhaustion after pulling too much G's.

You really want it realistic???
You are in the wrong game. :rolleyes:

Offline MANDOBLE

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Guns Overheating
« Reply #7 on: June 12, 2002, 07:21:07 AM »
And pilot repulsion when entering into a Spit cockpit :D

Offline K West

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Guns Overheating
« Reply #8 on: June 12, 2002, 07:53:56 AM »
I wouldn't mind ammo counters being removed. Many Allied pilots (USAAF and US Navy anyway)  had a string of tracers added in towards the end of the ammunition belts that would give them a visual clue that they were almost out.

 Add in metric gauges, remove in-flight adjustable trim on planes that did not have them and remove the auto-retracting flaps on all aircraft.

 please :)

 Westy

Offline popeye

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Guns Overheating
« Reply #9 on: June 12, 2002, 08:03:52 AM »
...and remove Auto Pilot from planes that didn't have it.

Thank you.   :)


Oh.... and remove GPS,  AWACS, Combat Trim, and Auto Takeoff from planes that didn't have them.


;)
« Last Edit: June 12, 2002, 08:07:30 AM by popeye »
KONG

Where is Major Kong?!?

Offline ccvi

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Guns Overheating
« Reply #10 on: June 12, 2002, 08:26:38 AM »
And those gamey true airspeed indicators, 6 views and hit sprites for non HE rounds...

PS: and remove the beacon, too! :D

Offline CyranoAH

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Guns Overheating
« Reply #11 on: June 12, 2002, 08:45:39 AM »
Realistic engine management would be nice...

Daniel

Offline HFMudd

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Guns Overheating
« Reply #12 on: June 12, 2002, 09:44:10 AM »
...and auto speed should not work if you are wounded.

...and I would also love to see pilot wound effects that are a little more diverse than the two ("dead" and "dizzy") we have now.

...and it would be immersive if the cockpit instrumentation could take damage.

...oil spray on the glass would also add alot.

Offline Samm

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Guns Overheating
« Reply #13 on: June 12, 2002, 01:25:54 PM »
Quote
Originally posted by MANDOBLE
And pilot repulsion when entering into a Spit cockpit :D


The spit cockpit only repulses the obese .

Offline SirLoin

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Guns Overheating
« Reply #14 on: June 12, 2002, 08:38:32 PM »
Engine overheats before guns....
**JOKER'S JOKERS**