Author Topic: A new view on perks  (Read 302 times)

Offline cajun

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A new view on perks
« Reply #15 on: June 12, 2002, 09:31:23 PM »
This is a very good idea, though I don't think it should cost perks, it should be free, but maybe take longer depending on how damaged (ei,Engine 40+ secs,Fuel, oil or radaitor 30+ secs flaps,ailerons,rudders and elevators 15-20+ secs).
Players need to be encouraged to land, instead of just crashing, but currently landing just takes allotta time and you cant get anything repaired.

Also I liked the idea some1 had about a ".move ammo" command idea, where you could move ammo from 1 gun pos to another in bombers (if same cal) with a delay of like 20 secs for 25 rounds.

Offline UnDeth

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A new view on perks
« Reply #16 on: June 12, 2002, 10:13:44 PM »
I enjoy the refuel/rearm pads but I do agree, a base without fuel should be limited.  For example, if a base is at max 25 fuel, it should only be able to refuel you to 25%.  The same would be true for ordinance.

I also like the idea of being able to repair aircraft.  One solution to this could be a hanger %.  In the same way a base has a number of fuel/ammo structures, a base's total fighter or bomber hangers could be measured.  Something like this would allow only a 100% hanger base to do major repairs (engines or major structures like wing tips).  In addition, you'd need to taxi to a hanger and wait for the repairs, which would obviously take more than 30 seconds.  I'd really enjoy a feature like this.  I think some people would and others wouldn't.  I don't know if perks should be required for this, I think the time investment in flying to a fully capable base for repairs, landing, taxing to a hanger and waiting is investment enough.

Why not just land and up another plane?  Because it adds a centain element of realism to me.  If you don't like the feature, don't use it :)

One other feature I'd like to see is the ability to change loads/configuration at the fuel pads.  If you'd only like 50% fuel why can't you change it?  Also, maybe you'd like to take 1000lbs bombs instead of the 250lbs.  If this is too unbalancing, then just increase the refuel time to 45 seconds or even 60 seconds if/when you choose to change your current configuration.

Damn this game is great isn't it!

UnDeth

Offline DES

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A new view on perks
« Reply #17 on: June 13, 2002, 06:26:00 AM »
RPS and short icons are fine for CT, if they were to hit the main I'd drop my account the same day. As far as the rearm pads I think they're fine the way they are.

DES

Offline oboe

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« Reply #18 on: June 13, 2002, 06:51:07 AM »
Quote
Originally posted by UnDeth
I enjoy the refuel/rearm pads but I do agree, a base without fuel should be limited.  For example, if a base is at max 25 fuel, it should only be able to refuel you to 25%.  The same would be true for ordinance.

I also like the idea of being able to repair aircraft.  One solution to this could be a hanger %.  In the same way a base has a number of fuel/ammo structures, a base's total fighter or bomber hangers could be measured.  Something like this would allow only a 100% hanger base to do major repairs (engines or major structures like wing tips).  In addition, you'd need to taxi to a hanger and wait for the repairs, which would obviously take more than 30 seconds.  I'd really enjoy a feature like this.  I think some people would and others wouldn't.  I don't know if perks should be required for this, I think the time investment in flying to a fully capable base for repairs, landing, taxing to a hanger and waiting is investment enough.

Why not just land and up another plane?  Because it adds a centain element of realism to me.  If you don't like the feature, don't use it :)

One other feature I'd like to see is the ability to change loads/configuration at the fuel pads.  If you'd only like 50% fuel why can't you change it?  Also, maybe you'd like to take 1000lbs bombs instead of the 250lbs.  If this is too unbalancing, then just increase the refuel time to 45 seconds or even 60 seconds if/when you choose to change your current configuration.

Damn this game is great isn't it!

UnDeth


I love these ideas.   Oddly, the refuel/rearm pad strikes many of you as "gamey", but for me, ending the sortie and jumping right back into a brand new plane to roll again immediately is what strikes me as gamey.   I like to sit on the pad, waiting for the crew to gas up my plane, watching planes rollout past me or scanning the sky if an attack on the field is pending.

Taxiing to the hangar for repairs would be very cool, IMO.  Lets say it takes 30 sec per item repaired, and you get a popup message after each item is fixed.

I imagine a lot of people wouldn't have the patience to use this feature, but I definitely would.

Offline lazs2

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A new view on perks
« Reply #19 on: June 13, 2002, 07:58:21 AM »
if the bases weren't so easy to kill or so far apart we wouldn't need the rearm pads.
lazs

Offline oboe

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« Reply #20 on: June 13, 2002, 12:54:08 PM »
I don't follow your line of thought laz.   What does extending the
sortie for streak purposes have to do with bases being easy to kill or too far apart?    Sorry if I'm being dense here, but I don't get it.

It would be kinda cool too, if while we were in the hangar waiting for repairs, a .wav file plays shop sounds - air wrenches, banging tools, background noise and voices, etc.   Similar to the hangar sounds from what game was it, EA?

Offline Turbot

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« Reply #21 on: June 13, 2002, 01:01:41 PM »
Quote
Originally posted by Rokkit
Thanks, Sirloin.  Man, I had no idea...wish there was a comprehensive strategy/game guide for AH!


Rokkit you are in luck!  

http://downloads.hitechcreations.com/AHHELP.EXE

This is the full manual in windows help file format.  Searchable, printable, a must have for anyone wanting to become successful in the game.

Offline Rokkit

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A new view on perks
« Reply #22 on: June 13, 2002, 02:56:29 PM »
Thanks, Turbot...but I'm still at a loss.  I've had the AH Help, and I searched that before I posted asking about the refuel/rearm pads.  I have looked at the help file again and can still find no reference to these pads.  Anther thing I've never found any info on was the fuel tank guage.  I know how to get it to show what's in my drop tanks, but if I'm not carrying tanks, is there some way to see how much total fuel I've still got?  I know it shows fuel in a selected tank, but there are usually several on an aircraft.

See what I mean, a bigger strategy guide is needed for us weak-Os!

Offline zipity

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A new view on perks
« Reply #23 on: June 13, 2002, 04:39:36 PM »
I'd also like to see the one take off/one landing per sortie.  It might even be nice to see a few "fuel only" emergency landing strips distributed around the arena, so when the main fields are down you can still continue the fight.   (maybe a couple of inflight tankers...opps wrong war. )

I'd also like to see the perk system done away with and some kind of rolling plane set established.  The reason being that waiting to gather enough perks to fly say the 262 doesn't give you enough combat experience in the 262 to be able to fight it effectively.  For me flying a 262 almost always results in the loss of 200 pts.  OR..keep the perks but give us one or two days per tour when all perk planes are free.  That would give folks a chance to get good using those planes.  (no offline practice doesn't do it because you don't have realistic combat off line.)

Offline oboe

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« Reply #24 on: June 14, 2002, 07:05:01 AM »
I'm guessing the TA has 262s avail for no cost?  

When I finally achieved 200 perks, I practiced take offs, landings, and shooting offline.  When I went online, I took a 262 and promptly ripped its wings off diving in on the first con I saw.  :(

I do think the perk system is here to stay.  It may get tweaked now and again, but I find it preferable to the RPS and "jet day" in warbirds when almost every other fighter was a 262.   I like the idea of rare planes actually being rare in the arena.

Not sure how to get people to use all the early war planes being introduced in 1.10 though.   Its likely most will just sit in the hangar in the MA.   Maybe some form of RPS with perks will need  to be used?