Author Topic: A new view on perks  (Read 301 times)

Offline Joc

  • Silver Member
  • ****
  • Posts: 857
A new view on perks
« on: June 12, 2002, 05:57:45 PM »
Instead of saving up hard earned points for lets face it,planes that are not that hot,or get you chased around the map wouldnt it be better to be able to repair battle damage on the refuel/rearm pad? or even to be able to change a plane on the pad at the cost of points? how many times have you had to exit a sortie with kills because you were missing an aileron or flap?
 On stoping at the pad a plan view of your a/c could appear with the damaged areas highlighted in red,then you could click on what you could afford to repair.That to me,would be a better use of my hard earned perkies.
Joc

Offline Kevin14

  • Silver Member
  • ****
  • Posts: 917
A new view on perks
« Reply #1 on: June 12, 2002, 06:02:07 PM »
I've always wanted to be able to repair your aircraft but using perk points to do so doesn't seem right to me. The idea of being able to click on areas of red I like

Offline AKSWulfe

  • Parolee
  • Gold Member
  • *****
  • Posts: 3812
A new view on perks
« Reply #2 on: June 12, 2002, 06:11:18 PM »
It would be even better if sorties were scored as sorties.. once you land and come to a complete stop- that sortie ends.

Then what good is repairing your plane? Can't artifically inflate your kill/death and kill/sortie that way.
-SW

Offline Revvin

  • Silver Member
  • ****
  • Posts: 1724
      • http://www.ch-hangar.com
A new view on perks
« Reply #3 on: June 12, 2002, 06:29:40 PM »
I don't like the re-arm re-fuel pads as they are now it just feels so gamey to re-arm and repair so quickly so to have some kind of arcade racer style 'click on the damage to repair' would just make this system even sillier IMHO.

As Wulfe says make a sortie one sortie, land and you're done.

Offline Hortlund

  • Platinum Member
  • ******
  • Posts: 4690
A new view on perks
« Reply #4 on: June 12, 2002, 06:36:17 PM »
Suppose you want to land and refuel at a field with all FHs and/or fuel down. Paying perks to repair would be good then, no?

As for the sortie, Im all for it. Some ppl are too hung up with scores. (Not us knights though)

Offline AKSWulfe

  • Parolee
  • Gold Member
  • *****
  • Posts: 3812
A new view on perks
« Reply #5 on: June 12, 2002, 06:44:37 PM »
cc Hortlund, which was the intent of the rearm/refuel pad to begin with.

But it can be gamed, and is a lot of times.

With a base completely flat, you can still rearm/refuel... despite no fuel tanks. How do you refuel with no fuel tanks??????
:)
-SW

Offline majic

  • Silver Member
  • ****
  • Posts: 1538
A new view on perks
« Reply #6 on: June 12, 2002, 06:48:13 PM »
Exactly, why should you get fuel and ordinance at a base which had their's done blowed up?

Offline Hortlund

  • Platinum Member
  • ******
  • Posts: 4690
A new view on perks
« Reply #7 on: June 12, 2002, 06:58:47 PM »
Well, if you want to open that can of worms, then why should you be able to up an unlimited number of aircraft from all different nations of ww2 from one small field with 3 FHs?

Offline Joc

  • Silver Member
  • ****
  • Posts: 857
A new view on perks
« Reply #8 on: June 12, 2002, 06:59:41 PM »
If it came down to it,Id prefer the one sortie system too,but as long as the re-arm pads are there folks will use em,but if its a more realistic thing we're after,then surely the whole perk system should be dumped and a rolling plane set introduced? yes I know we got the CT,but hardly anyone flies there,I know the re-arm pads are 'arcade' like,but surely the whole MA is,speaking for myself I wish the 3 country war thing was dumped,the idea is as old as the hills,been done before,if we have to fly for made up countries,fine,but lets have a more realistic environment,a decent strat system,maps that dont look like pizza's,that bear some relation to the real world,bridges,more roads,no icons for enemy aircraft.......what kind of set up would YOU like to see?? Im interested to hear :)
Joc

Offline Rokkit

  • Zinc Member
  • *
  • Posts: 52
A new view on perks
« Reply #9 on: June 12, 2002, 08:10:20 PM »
OK...rookie here...what the hell is the refuel/re-arm pad???

Offline SirLoin

  • Platinum Member
  • ******
  • Posts: 5708
A new view on perks
« Reply #10 on: June 12, 2002, 08:18:20 PM »
Rokkit,it's that white square with a small tower on the end of some runways.If you park on one,it will refuel and rearm your plane....
**JOKER'S JOKERS**

Offline Dead Man Flying

  • Platinum Member
  • ******
  • Posts: 6301
A new view on perks
« Reply #11 on: June 12, 2002, 08:34:34 PM »
Quote
Originally posted by AKSWulfe
cc Hortlund, which was the intent of the rearm/refuel pad to begin with.


The belief that rearm/refuel pads began only to allow planes to continue flying when a field is seriously damaged seems to have taken hold among a group of posters on the forum.  Unfortunately, it's just not true.

But don't take my word for it.  Pyro specifically states here that:

"The main reason why we keep the sortie alive is for scoring and prestige purposes."

This was in response to someone asking, just prior to the release of the new version with hot rearm/refueling added, why sorties would be scored as they currently are scored.

-- Todd/Leviathn

Offline AKSWulfe

  • Parolee
  • Gold Member
  • *****
  • Posts: 3812
A new view on perks
« Reply #12 on: June 12, 2002, 09:01:54 PM »
Hortlund- how many airfields had aircraft solely in the hangar? Not many- close to none. Most were placed around the airfield so they wouldn't get blown up. Unlimited number probably has to do with the number of players we have, and for playability. Afterall, how many German fighters after 1944 took off with full tanks? Their oil/gas reserve began to ran down as they were forced to retreat.

DMF- Guess I was mistaken, I thought it was for what I posted. Oh well, that's a disappointment for me.
-SW

Offline Rokkit

  • Zinc Member
  • *
  • Posts: 52
A new view on perks
« Reply #13 on: June 12, 2002, 09:17:33 PM »
Thanks, Sirloin.  Man, I had no idea...wish there was a comprehensive strategy/game guide for AH!

Offline Taiaha

  • Copper Member
  • **
  • Posts: 222
A new view on perks
« Reply #14 on: June 12, 2002, 09:29:54 PM »
Wow, whole swag of issues here, just want to comment on a couple.

1) Yep, the re-arm pad is gamey, but as Joc points out, so is the whole MA.  But even within the parameters of the MA game, the fact you can still re-arm when a field is to all intents and purposes dead, has always seemed odd to me.

2) Repairs.  I like this idea, since it does give you something else to do with your perks beside fly around with a big "Roger me roughly" sign on you.  I don't think it would have to be a map of your plane of anything like that.  You pull up on to the re-arm pad, a smoking near wreck, and the system simply asks you if you want to repair your damage, and tells you how many perks it will cost you (more for an engine than an aileron, etc.).  You say yes or no, and you're on your way.

3)  Sorties.  That said, I actually don't mind the idea of the sortie being scored as one up and down.  However if this were introduced, it would, I think, need to be coupled with some means of kill streak tracking across sorties.  You wouldn't have to keep re-arming and inflating at the moment if you could land with 3, and no that when you next upped you'd start working on 4.

4)  RPS.  Both Joc and I played this in Warbirds, as have many others here, and although I didn't find that it made any difference to my enjoyment, there are obviously a lot of people who don't like it.  And it's sure driven a lot of people away from Warbirds (in combination with a lot of other things, obviously--feeling a little sad because I finally cancelled my token subscription to IEN yesterday--gave them 6 months of donations and in that whole time saw only a couple of minor changes).  Before we can even consider a RPS we need a lot more planes: all nations, in all phases of the war, need to have multiple options available, which will increase the likelihood that people will get to fly something they like.  And the RPS period needs to be longer--the one month period in Warbirds was too short, because it meant that the rides people were looking forward to were only available for a couple of days.  Maybe 2 months?  But anyway, we're not in a position to be able realistically talk about an RPS yet.