Author Topic: Why killshooter  (Read 600 times)

Offline Innominate

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Why killshooter
« Reply #30 on: June 13, 2002, 04:40:43 PM »
Killshooter good.
Amplified damage is bad.

Your plane should take the damage it dishes out, not lose the whole damn tail when you put a .303 into someone.

Offline Otto

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Why killshooter
« Reply #31 on: June 13, 2002, 05:54:10 PM »
In a 'blue on blue' engagment someone on your sides usually dies.  That's what killshooter provides.

In addition, killshooter is fun.  It tells people this is not Quake or whatever and that they need to 'get a clue' about what's going on.

Just leave it the way it is.

Offline Samm

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Why killshooter
« Reply #32 on: June 13, 2002, 06:28:15 PM »
Most of my deaths occur from either shooting a fighter off of a friendly buff or chasing a guy shooting at him when a friendly comes in at him HO .

Offline senna

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Why killshooter
« Reply #33 on: June 13, 2002, 07:00:08 PM »
>>Killshooter good.
>>Amplified damage is bad.

Didnt mean that 1 ping kills shooter. Meant that if shooter shoots 2 20mm into his own side up front then the guy who got shot takes 1 20mm and the guy who did the shooting takes 2 20mms. This is so that the kill stealers who in real life would have been toast also take responsibility for the fiasco. This would help to make ACM more realistic too.

Offline Flossy

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Why killshooter
« Reply #34 on: June 14, 2002, 02:54:54 AM »
Quote
Originally posted by Samm
They turned off friendly kills in AW in 97 or so .
With bullets, yes.... it was still possible to kill friendlies with bombs, though..... as I found out!  :o  Once was bombing an enemy field and I accidentally dropped on a friendly that was sat on the ground, killing the pilot and gunner - instant PNG!  Another time, I accidentally dropped a bomb while typing on the text channels at the end of a Flyby (final flyby of volunteer staff when EA decided we were no longer required  :rolleyes: ), killing unknown number of others who were in close proximity.  Fortunately, that was my last time using that account, so the fact I would have been PNG for some time didn't matter.  :D

So far in AH I have mostly managed not to Killshooter myself, by being careful if there are friendlies in my line of fire - I will stop firing rather than risk hitting them.  The only exception was a few weeks ago... I was spawning an Ostwind at a remote location and noticed an 'enemy' right at the spawn point - fired at it, but each time it got me first.  After it happened about 3 times, it suddenly dawned on me that I was in fact hitting a friendly each time..... I had been messing about with the Icon settings, and had accidentally left them as Icons Off!  Therefore, when I had seen the GVs without icons I had presumed they were enemies and opened fire.  :)
Flossy {The Few}
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Offline Tilt

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Why killshooter
« Reply #35 on: June 14, 2002, 09:54:35 AM »
I always liked the idea of a delayed kill shooter............

Your FE adds up the damage you would have (if it counted)inflicted upon your country men during that flight............. each time giving you a warning...

once you exceed a preset you die with no perks earnt for that flight...........


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