Durr said:
As I crashed, I looked up at the text buffer to see that I was being accused of cheating by two or three of the enemy pilots. They all claimed to have seen me "conveniently warping on demand" as I evaded them in the three minute fight.
Same thing happens to me rather frequently. I go running for my life doing every jink and roll I can do that doesn't kill too much speed and hopefully will spoil their aim just enough that I'll live long enough to out-run them. And no matter whether or not I live or die, if I make them miss even once, I usually get accused of "warp rolling" or "warp on demand".
There is, AFAIK, no such thing in reality. Instead, my studied opinion is that there's some big jump in plane model detail or something similar that kicks in when you close to about 200yds. Which of course corresponds to when most people are trying to shoot. If your video settings ain't perfect, this can cause a big FPS loss and make the target suddenly start jumping all around, nearly impossible to hit, especially if it's jinking and rolling like mad.
It's really insidious because at all other times your FPS can be great, including flying around low over burning airfields and fleets. So you think your settings are fine. Then you're chasing a plane and everything's cool until just as you're starting to squeeze the trigger, and suddenly he's blinking and stuttering and you can't hit him. Because you think you're video's fine, it must be something on the target's end. And because it happened just as you were shooting, it must have been intentional, so you call him a cheating bastard.
Even more insidious, your settings might be able to handle a 1-on-1 chase of a jinking target, but suppose you're in a dweeb mob chasing me or Durr at low alt as described above. Now you've got several friendly planes all within very close, high-detail, FPS-sucking range of you. Plus all the tracer they're putting out and the dust and splashes from missed shots, plus ground clutter maybe, etc. So you and all the friendlies around you have major FPS problems and nobody can hit the target, which is visibly stuttering and blinking and doing strange things due to your low FPS. The target's continued survival looks even more improbable than in the 1-on-1, due to the volume of bullets going by him, so the stuttering looks all the more deliberate, especially because it doesn't happen to you 1-on-1. So now you not only call the target a cheating bastard, you send the film to HTC.