Author Topic: AP shell range - Supergun Panzers  (Read 744 times)

Offline illo

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AP shell range - Supergun Panzers
« Reply #15 on: June 18, 2002, 07:10:53 PM »
Dispersion should make hits near impossible over 3000m with 75L48.

Offline Sparks

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AP shell range - Supergun Panzers
« Reply #16 on: June 18, 2002, 07:30:42 PM »
Posted by Skurj
Quote

range(and any drop in energy) is not factored in, just what type and size of round you hit it with is used to calculate the damage to the object


:eek:  is that true ???? with the Flight models we have here I'm surprised. We have bullet drop and convergence modelled but not energy ???

Hi Nexx - my point is not how to do this long range gunning but that we shouldn't be able to hit at that range at all and even if we could the energy of the round should be so low that it should bounce off.

I'm at work right now but I'll try to dig out some info in some of my books about real damage caused by Panzer 3 and 4 rounds and at what ranges.

LePaul - I can take down a town with a panzer - needs a full load of HE and takes longer than an Osty but I have done it - advantage is you can do it from further away.

Nexx I remeber those tank rides on SfTerr map - I think it was 56 to 24 - coast down the hill in neutral straight onto the airfield if you didn't roll it into a ball at the bottom :)

Sparks
« Last Edit: June 18, 2002, 07:36:31 PM by Sparks »

Offline whels

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AP shell range - Supergun Panzers
« Reply #17 on: June 18, 2002, 08:25:08 PM »
Quote
Originally posted by Replicant
Sparks, I used to kill quite a few GVs at around 7000 yards, or whatever the range is on the very bottom of the reticle before it goes black if that makes sense?!  ;)  -  Whilst in gun aim zoom right in, press F8 and then use your HAT so that you're looking further down the range scale or even below it.  Remember that your mouse has a pointer.... hint hint.... I won't give any other secrets away ;)

hehe Whels, remember when you first started AH and you were rolling down the high speed hill from... was it 58 > 27 on the SFTERR and you accused me of cheating 'cos I could hit your tank whilst it was moving.  Quite a simple task really but you were furious at the time ;)


I miss them 200mph tank slides down the mountain.

whels

Offline hitech

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AP shell range - Supergun Panzers
« Reply #18 on: June 19, 2002, 11:24:09 AM »
Skurj, is both correct and incorect. Engergy and angle of impact are taken into account when shooting other vehicles. When shooting ground targets they are not.

Offline Hooligan

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AP shell range - Supergun Panzers
« Reply #19 on: June 19, 2002, 11:43:07 AM »
Illo  wrote:

Quote

Dispersion should make hits near impossible over 3000m with 75L48.


I find that statement a little surprising.  Aircraft guns have fairly large dispersion because they vibrate rapidly from firing and get even more dispersion from the aircraft vibration.  A stationary 30 ton tank should be quite a stable platform.  Do you know how many mils of accuracy that gun mounting should be capable of?  I am not trying to contest your statement.  I'm just curious and would like to get some more specific information.

Hooligan

Offline Innominate

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AP shell range - Supergun Panzers
« Reply #20 on: June 19, 2002, 12:27:05 PM »
Anyone know the approx length of a 37mm shell?
(I'll assume 6 inches here, low I think, but enough)

To hold 1000 rounds, you need a 10foot by 10 foot by 10 foot box.....

Offline J_A_B

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AP shell range - Supergun Panzers
« Reply #21 on: June 19, 2002, 12:38:14 PM »
Check your math.  1 X 37mm shell does not = 1 cubic foot of volume.

J_A_B

Offline Innominate

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AP shell range - Supergun Panzers
« Reply #22 on: June 19, 2002, 12:51:36 PM »
How long is a 37mm shell?

Offline popeye

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AP shell range - Supergun Panzers
« Reply #23 on: June 19, 2002, 12:57:59 PM »
Size doesn't matter.
KONG

Where is Major Kong?!?

Offline J_A_B

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AP shell range - Supergun Panzers
« Reply #24 on: June 19, 2002, 01:24:10 PM »
Remember that a shell is only long in one direction.  It isn't a cube.  

J_A_B

Offline SKurj

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AP shell range - Supergun Panzers
« Reply #25 on: June 19, 2002, 01:32:51 PM »
hitech and sparks, thats why i said objects +)  I did not mean player objects +)

sorry for any confusion


SKurj

Offline popeye

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AP shell range - Supergun Panzers
« Reply #26 on: June 19, 2002, 03:28:53 PM »
« Last Edit: June 19, 2002, 03:35:33 PM by popeye »
KONG

Where is Major Kong?!?

Offline Pooh21

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AP shell range - Supergun Panzers
« Reply #27 on: June 20, 2002, 01:10:28 PM »
7000 yards with a tanks gun! Thats unpossible!!!
Crap, I thought I was hot when I nail a tank at 5k with a Vikhr in Comanche Hokum:(

Strange in Panzer Elite and iPanzer and most other sims with tank vs. tank combat I can range in with 1 or 2 shots but in here it takes me 10 to hit a hanger.
Bis endlich der Fiend am Boden liegt.
Bis Bishland bis Bishland bis Bishland wird besiegt!

Offline SKurj

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AP shell range - Supergun Panzers
« Reply #28 on: June 20, 2002, 01:38:38 PM »
Pooh... those games have more realistic sights, altho panzer elite has no time of flight modelled for the rounds i believe... kinda strange..


SKurj

Offline Sparks

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AP shell range - Supergun Panzers
« Reply #29 on: June 20, 2002, 04:27:10 PM »
Posted by HiTech
Quote

Skurj, is both correct and incorect. Engergy and angle of impact are taken into account when shooting other vehicles.


If that is the case I must disagree with the modelling of the ballistics of a WW2 Panzer shell - I just can't believe that, even allowing for a more vertical trajectory hitting the upper armour, a shell that has travelled 6-7000 yds would do any more than superficial damage.  Forgot to dig for the info and back at work again now but I will look into this again tomorrow.

If this is a concession to gameplay then what is the reasoning ?? I think many players find this feature irritating and a negative side of the GV battles.

Once again this is not a flame at Whels - he is using a ligitmate feature of the game extremely skillfully and I won't argue with that.

Sparks