Author Topic: AP shell range - Supergun Panzers  (Read 739 times)

Offline Sparks

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AP shell range - Supergun Panzers
« on: June 17, 2002, 08:03:53 PM »
First let me be clear - I AM NOT ACCUSING ANYONE OF CHEATING.

Right - the other night I was in a Panzer attacking a V field anlong with several others.  People were getting killed by another Panzer a long distance off.  I spotted the panzer in my main gun view fully zoomed in at it was a LONG way off.  I threw a range shot at it (using HE as it's all I usually carry) and it was way short at 3200yds.  I then got killed by it - it was Whels !!!

I re-spawned and drove back - this time I heard the first hit before I had spotted him as he had moved - I again got killed so I private messaged Whels to see how he did it.  Now Whels I know is a fair player and a gun Meister but even I was surprised when he told me the range - he said I was at the bottom of the site using AP (flatter trajectory) and he guessed my range at 6-7000 yds -  6 to seven THOUSAND yards !!! :eek:

Now IMHO this is unrealistic beyond belief.  I know there are concessions to gameplay and that is fair enough but a tank killing another at nearly 4 miles is a bit daft.

I am currently researching this type of stuff for an unrelated project but the tank battles that I have seen the battle reports of give engagements usually at 400-600 yds and occasionally at 800yds.  Tests were done on British armour and 88mm AP rounds would often not penetrate at 800yds.

Killing a tank at 7000 yds ???  :rolleyes:

Sparks

Offline whels

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Re: AP shell range - Supergun Panzers
« Reply #1 on: June 17, 2002, 09:49:34 PM »
hehe 1st of all i been Panzering in Ah for about 2 years, i miss the tank battles of the 1.0 maps.

i was at V64 on minda. i was just off the Vbase(about 500 yards). the base is on top of a hill, u were spawning in the valley. so i had  the high ground which makes long shots easier. i never moved during the time i was there, i was forward just enough so that main gun could fire over  the lip of the ridge i was on. my scope i have set to be fully zoomed in, with the bottom of the 32 mark touching the bottom of the scope circle. on those long range shots, i max zoom out bring the range marks in till they stop moving then zoom in till 32 touches bottom again. so im guessing
but it was probably 5 to 6k shots. even on level ground to enemy ive shot n killed 4 to 5k out on stationary targets, givin time i can hit moving targets 3 to 4k away if they dont change speed or directions much. my personal best id guess was 8k 1 hit kill :)

whenn Pzing every night on the old maps, i got to where i could stop aim fire for range and hit u with in 4 shots. u learn how to judge distance  if u set ur scope up to come up same every time
u fight.


HE wont fly long at all, i always carry all AP, unless i know im killin buildings then ill still carry 24 AP incase.

whels

Quote
Originally posted by Sparks
First let me be clear - I AM NOT ACCUSING ANYONE OF CHEATING.

Right - the other night I was in a Panzer attacking a V field anlong with several others.  People were getting killed by another Panzer a long distance off.  I spotted the panzer in my main gun view fully zoomed in at it was a LONG way off.  I threw a range shot at it (using HE as it's all I usually carry) and it was way short at 3200yds.  I then got killed by it - it was Whels !!!

I re-spawned and drove back - this time I heard the first hit before I had spotted him as he had moved - I again got killed so I private messaged Whels to see how he did it.  Now Whels I know is a fair player and a gun Meister but even I was surprised when he told me the range - he said I was at the bottom of the site using AP (flatter trajectory) and he guessed my range at 6-7000 yds -  6 to seven THOUSAND yards !!! :eek:

Now IMHO this is unrealistic beyond belief.  I know there are concessions to gameplay and that is fair enough but a tank killing another at nearly 4 miles is a bit daft.

I am currently researching this type of stuff for an unrelated project but the tank battles that I have seen the battle reports of give engagements usually at 400-600 yds and occasionally at 800yds.  Tests were done on British armour and 88mm AP rounds would often not penetrate at 800yds.

Killing a tank at 7000 yds ???  :rolleyes:

Sparks

Offline Oosik

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AP shell range - Supergun Panzers
« Reply #2 on: June 17, 2002, 10:25:10 PM »
Hate to sat this but you can fire further - Use the Page Up/Page down when in full zoom to get more elevation - Note the  only thing I've hit with this was a field gun at about 8k

Offline NHattila

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AP shell range - Supergun Panzers
« Reply #3 on: June 17, 2002, 10:42:22 PM »
simply put, whels is the best pnzr driver i have run into. i have unluckily been found in his sights more often than not recently. best thing to do, grab a p38 and put 1k on his arse :)
Atti11a

Offline Sparks

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AP shell range - Supergun Panzers
« Reply #4 on: June 18, 2002, 04:56:33 AM »
Oh I absolutely agree about Whels (bastige  :mad:  hehe) - Whels -  he can knock a gnat off a bulls back end at 20K with a naval gun !!!

My point is that it is way past realistic even to be allowable for game play .... surely ...... or am I just missing something.  I mean at 6k I would think even an AP round would bounce off a tin dustbin and fall on the floor rather than go through 4" of armour plate.

PS - don't even think of tangling with Whels ship to ship - with the added naval gun features he only needs to see you on the roster - psychic powers do the rest I swear...........

Sparks

Offline minus

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AP shell range - Supergun Panzers
« Reply #5 on: June 18, 2002, 11:11:37 AM »
bah WHELS  come in , why you dont give away the secrets ?:)  

i think any 1 haz to know when you on hil you  can shot longer away  and the distance on your range finder is relonged  

about long shots  sometime if buger not move i can hit them up to 7 k distance ! how ? easy use  the   head adjusting feature and  pan mode    many old folks know the trick but the dont give them away

Offline DmdNexus

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AP shell range - Supergun Panzers
« Reply #6 on: June 18, 2002, 11:23:01 AM »
I don't know how you guys do it.

I've fired nearly point blank (100/200 yards) at the rear or another tank, and it takes 5 to 10 rounds to make it explode.

I've never gotten a one hit kill.

And yes, I've shot at various locations on the tank.

It must be a connection thing.

As to the original post - I thought range did have an affect on pentration.

Offline Broes

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AP shell range - Supergun Panzers
« Reply #7 on: June 18, 2002, 11:41:28 AM »
Whels is sure to most terrifying GV opponent i have met so far. and about time you come tank/osty/naval for Rooks :)

Also the trick with gv shooting is not to kill the opponent but to disable him and make him quit out of boredom :D

Grtz,

Broesy

Offline Pongo

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AP shell range - Supergun Panzers
« Reply #8 on: June 18, 2002, 12:59:03 PM »
A very long range shot will not be hitting the front or side armour..but the top which is 20mm or so thick. So it it can hit it is more deadly then 1000 yard hit.

Offline LePaul

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AP shell range - Supergun Panzers
« Reply #9 on: June 18, 2002, 01:05:41 PM »
Good thread

With this great accuracy, can I ask this....

How can a Ostwind wipe out a town, but a Panzer can't ?

Offline SKurj

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AP shell range - Supergun Panzers
« Reply #10 on: June 18, 2002, 01:41:16 PM »
37mm x 1000 = 37000mm +)

75mm x 80  = ermm u get the idea lol


SKurj

Offline BenDover

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AP shell range - Supergun Panzers
« Reply #11 on: June 18, 2002, 02:18:01 PM »
wouldn't a 75mm have more kinetic energy than a 37mm?:)

Offline AKWarp

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AP shell range - Supergun Panzers
« Reply #12 on: June 18, 2002, 04:12:37 PM »
It's not just a matter of energy of the round, but also rate of fire.  The panzer rounds may be twice the size, but the ostie's rate of fire is about 10 times that of the panzer.  Smaller rounds, yes, but a lot more of them a lot faster.....damage builds up quicker.

Offline Replicant

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AP shell range - Supergun Panzers
« Reply #13 on: June 18, 2002, 04:54:35 PM »
Sparks, I used to kill quite a few GVs at around 7000 yards, or whatever the range is on the very bottom of the reticle before it goes black if that makes sense?!  ;)  -  Whilst in gun aim zoom right in, press F8 and then use your HAT so that you're looking further down the range scale or even below it.  Remember that your mouse has a pointer.... hint hint.... I won't give any other secrets away ;)

hehe Whels, remember when you first started AH and you were rolling down the high speed hill from... was it 58 > 27 on the SFTERR and you accused me of cheating 'cos I could hit your tank whilst it was moving.  Quite a simple task really but you were furious at the time ;)
NEXX

Offline SKurj

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AP shell range - Supergun Panzers
« Reply #14 on: June 18, 2002, 05:23:28 PM »
just another note about object damage and gunfire...

range(and any drop in energy) is not factored in, just what type and size of round you hit it with is used to calculate the damage to the object.


SKurj