Author Topic: "Immersion" Changes?  (Read 359 times)

Offline SpinDoc1

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"Immersion" Changes?
« on: June 18, 2002, 06:25:30 PM »
I know many people have wondered about the changes HTC can make to increase immersion in the game. Here are several of the top ones that others and myself have been discussing with greater frequency lately:

1) CV modeling - attacks should damage anti-aircraft guns or mobility much the same way that fields are affected by damage.
2) Damage graphics - When we shoot a plane, the bright hit sprites give away too much about the lead and position we are firing from. Also would like to see more graphic damage such as smaller pieces falling away and less square edges when plane parts are damaged. Any chance we'll see holes and twisted metal and such?
3) Smoke - Can the square shape of the smoke and fuel trails from damaged planes be altered? And for planes with self sealing fuel tanks, any hope we can save the fuel in the future?

Many of these changes will slow frame rates I'm sure, but with ever-faster video cards I think they would add to gameplay rather than detract.

Jason
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Offline NoBaddy

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Re: "Immersion" Changes?
« Reply #1 on: June 18, 2002, 07:03:36 PM »
Quote
Originally posted by DaLadyzMon
3) Smoke - Can the square shape of the smoke and fuel trails from damaged planes be altered? And for planes with self sealing fuel tanks, any hope we can save the fuel in the future?


Jason [/B]


The next update will have improved smoke. See, some of your wishes are already coming true :D.
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Offline streakeagle

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"Immersion" Changes?
« Reply #2 on: June 18, 2002, 08:20:01 PM »
Until HTC finds a way to make me feel the g's and pass out, they just haven't made it immersive enough for me :D
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Offline texter

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Re: Re: "Immersion" Changes?
« Reply #3 on: June 18, 2002, 09:53:30 PM »
Quote
Originally posted by NoBaddy


The next update will have improved smoke. See, some of your wishes are already coming true :D.


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Offline SpinDoc1

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"Immersion" Changes?
« Reply #4 on: June 20, 2002, 04:31:53 PM »
NoBaddy, how did you find out about the smoke? That's interesting, thanks! As for the g's, we can do without those... they would complicate our lives too much, hehe.

Jason
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Offline SirLoin

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"Immersion" Changes?
« Reply #5 on: June 20, 2002, 04:34:40 PM »
Might be a smoke detail toggle coming...?
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Offline moose

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Re: Re: "Immersion" Changes?
« Reply #6 on: June 20, 2002, 11:13:26 PM »
Quote
Originally posted by NoBaddy


The next update will have improved smoke. See, some of your wishes are already coming true :D.


ruh roh

another feature?
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Offline Kweassa

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"Immersion" Changes?
« Reply #7 on: June 21, 2002, 03:09:56 AM »
Aside from visual damage modelling, :) hit effects!

 Large smoky explosions when 20, 30mms hit, big chunks falling off. Small metallic "sparks" when .50s or .303s hit, small pieces dripping down!

 :)

Offline Apar

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"Immersion" Changes?
« Reply #8 on: June 21, 2002, 03:29:46 AM »
Yep, would like to see a more eleborate damage model and hit effects too. Even more than adding new planes to AH.

Offline MANDOBLE

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"Immersion" Changes?
« Reply #9 on: June 21, 2002, 04:35:54 AM »
- Burning fuel, explosions with fire.
- Canopy reflections.
- More real sun effects.
- Fire in the destroyed ground structures.
- Fire in the GVs and ships not just only smoke.
- Big splash effects for bombs hitting the water.
- PTs shinking, not just exploding.
- CV and big shipts shinking slowly
- To keep destroyed planes going down and crashing even after the pilot has bailed out. This effect may be managed by the FE on its own, the server only needs to track the bailed pilot.

Offline Apar

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"Immersion" Changes?
« Reply #10 on: June 21, 2002, 04:46:18 AM »
Quote
To keep destroyed planes going down and crashing even after the pilot has bailed out. This effect may be managed by the FE on its own, the server only needs to track the bailed pilot


Crashing plane and debri needs to be tracked too because somebody could (should be able to) fly into it and get damaged or die.

Offline SpinDoc1

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"Immersion" Changes?
« Reply #11 on: June 21, 2002, 02:54:33 PM »
I agree on the falling debris, forgot to mention that in changes. It would be nice to see the plane falling and do damage to other planes which collide with it, or to damage ground targets that it falls onto. Will HTC ever see this thread? Hopefully...

Jason
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Offline Eagler

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"Immersion" Changes?
« Reply #12 on: June 21, 2002, 03:31:12 PM »
1) Engine temperature

Since playing IL2, an engine overheating has a major affect on ALL game play.

It would stop those (me) who firewall their engines at 100% forever. Wep does it now, just drop it down into the 85 to 100% range and watch the entire game change.


2) Disable auto pilot during pilot wound blackouts

3) Make ALL planes alittle tougher so you don't get 2 to 3 ping plane disintegrating/exploding - you'd get less kills but you'd die less also

4) and better sun glare
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Offline DmdNexus

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"Immersion" Changes?
« Reply #13 on: June 21, 2002, 03:49:00 PM »
I want to see brain matter on the canopy!

I want FIRE, FIRE, FIRE, hehehehe.

I want the BFG and engery cells!

Ok... keep all that, I'll settle for new planes.

Offline Kratzer

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"Immersion" Changes?
« Reply #14 on: June 21, 2002, 04:03:59 PM »
Quote
Originally posted by Eagler
1) Engine temperature

Since playing IL2, an engine overheating has a major affect on ALL game play.

It would stop those (me) who firewall their engines at 100% forever. Wep does it now, just drop it down into the 85 to 100% range and watch the entire game change.



God no.  I don't want to have to micro manage to play this game.