The high-yoyo is one of my favorite moves in pursuing planes with better low-mid speed maneuvering in turns. It helps gain pursuit angle all the while keeping the E-advantage and forcing the defender into tighter turns so he drains E a lot.
However, it's been some time since I've noticed the more experienced players quite often deploy a certain sort of counter-maneuver for high yoyos - as the attacker breaks off horizontal chase and angles up, begins the high-yoyo sequence, the defender seems to immediately stop turning, and breaks hard upwards turning into the attacker. Since the attacker was superior in E-status (thus choosing the high-yoyo for his pursuit), this seems to cause sort of a sudden vertical overshoot, creating a momentary attack chance for the defender.
Now, what gets me stumped is this. The most frequent cases I meet this situation is when flying my favorite 109G-10 against some experienced people in Spitfires. I know it's not a wise move to try and turn with a Spitfire, but I've always thought if you have a certain amount of confidence in managing the 109, you should try to follow the target, since no Spitfire would just fly straight for you to shoot at. After all, the coup-de-grace is what really matters.
But the tighter you pull the high-yoyo, the better you manage the move, it seems the more you are likely to get in trouble since the 109 momentarily spends all his E advantage in climbing+turning+adjusting angle for the decending part of the high-yoyo. While this happens, the Spitfire casually turns into you while you climb, and bears its guns to you long enough to bring you down - it handles better at low speeds, (fatally) stalls later than the 109, recovers control quickly with small amount of acceleration, and has guns that hit comfortably up to 500~600 yards. Geez, I know I'm whining, but sometimes the airways seem just too generous against low-speed Spitfires..
Now, the only solution I thought of was when the enemy tries the counter move, I change my direction too, and head straight up, knowing the Spitfire will have to stall and head down faster than me. But this still seems to give only about 50% chance of success, since the Spit would stall first, but all the time before it stalls - it would still be shooting. Besides, after the Spit stalls, and I reverse down, the recovery time for regaining control takes a lot more in the 109, and the advantage in acceleration seems to be neutered because of this. As I recover control, the Spit is already turning away again, and I lost too much E to just go pursue it. I'd need to get alt-advantage again, the Spit would start turning again, and it's all back to the beginning of the whole BnZ sequence.
Now, I realize I would not have to go through this if I can knock out the target in my first boom pass. But this seems to suggest all the Spit has to do is just turn a few times and avoid a few shots, and no 109 will want to engage it after that. That's really demoralizing for people like me
Any suggestions on countering this 'counter move for High-yoyos'?
[Pic attached to explain better the situation I meet]