Author Topic: Let's hash this score thingy  (Read 532 times)

Offline poopster

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Let's hash this score thingy
« on: June 23, 2002, 06:45:42 PM »
I use score for myself, keep track of it and use it as a yardstick for my own enjoyment. Comparitive scores interest me and the time factor that is used here produces some real strange comparisions :confused:

Player A
  • 114 sorties
  • 18 landed
  • 100 kills
  • 94 deaths
  • K/D 1.05
  • K/S .87
  • K/H 6.12
  • Rank 284
Player B
  • 54 sorties
  • 31 landed
  • 45 kills
  • 16 deaths
  • K/D 2.00
  • K/S .83
  • K/H 3.24
  • Rank 688
Now explain to me why the heavy weight on time ?? 114/94 vs. 54/16 K/D ??  Double player B's K/D and you have 108/32..:confused:

Living has not been factored in. Well it is, but not nearly enough.

And to those that don't partake in score... save it :D

The hardest thing to figure out was the list thingy on the board :D

If you don't see an edit at the end, I did it :D I didn't LOL

Offline J_A_B

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Let's hash this score thingy
« Reply #1 on: June 23, 2002, 07:03:14 PM »
They want to reward people for getting lots of kills, rather than for running away a lot.

J_A_B

Offline poopster

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« Reply #2 on: June 23, 2002, 07:10:07 PM »
Ahh but JAB there K/S are identical. The only difference is time...

Offline J_A_B

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« Reply #3 on: June 23, 2002, 07:27:34 PM »
Kills/sortie means little because often the most shameless runners will have the highest K/S.  

Look at it whis way....if you fly around for 2 hours and find 2 clueless dweebs who never see you comming, you land with a K/S of 2.

If you take off and immediately get jumped by a pair of high bogies, and manage to dispatch them, then land, you also land with a K/S of 2.

Which pilot worked harder?

Granted, you might say that a vulcher who kills 8 or 9 enemies on the runway is being unfairly rewarded, but in truth vulching is pretty risky.  Not only do you have to brave ack and GV fire, you leave yourself low and slow and vulnerable to any high enemies who show up.   It's certainly more risky to fly around at 100 feet dodging flak and GV fire, than to fly at 30K and do nothing but pounce on guys 10K lower than ya.

All this matters ONLY if, for some reason, you care about anyone's score other than your own.  Because of the quirks you point out, it's pretty clear that score is NO indication of relative skill.   This is why most people choose not to worry much about score--it truly is meaningless.

It's good that AH's score system rewards people who find action fast.  The absolute leas thing you want to encourage, from a gameplay perspective, is running.  An arena full of runners is a very boring arena indeed; the "perfect" arena will have some balance between the "furballers" and the "runners" .

HINT A:  Want a GOOD fighter score?  Try the following:   Goon a base for capture.  Once you get your troops out, ditch the goon and get airborne in a fighter BEFORE your troops take the base.  If successful, you get credit for the capture in your fighter score and your fighter score should skyrocket.  While I've never done this personally (I care nothing for scores), enough people have to leave no doubt that it works.   Ironic, isn't it, that to get a real good fighter rank it helps to NOT fly a fighter?

HINT B:  Overall rank is determined by a mix of your fighter, bomber, and other rankings.  Hence, if you spend 100% of your time in a fighter, only your fighter rank will improve and your overall rank will remain low.  To get a really good overall rank, do a variety of missions.

J_A_B

Offline eskimo2

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« Reply #4 on: June 23, 2002, 07:38:42 PM »
Your looking at the wrong information poopster.
Just add up each player's sub-category rank in ONLY the following 5 sub-categories:
K/D
K/S
K/T
Hit %
& Fighter Damage Points.

................
You left out Hit % and Points.
Raw # of kills, deaths, sorties & deaths are not a direct factor to fighter rank.

eskimo

Offline funkedup

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Let's hash this score thingy
« Reply #5 on: June 23, 2002, 07:47:11 PM »
Porking is scored.  :)
Just add a Yak Challenge column.  :)

Offline john9001

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« Reply #6 on: June 23, 2002, 08:14:33 PM »
i have found flying in AH is a lot more fun if you ignore the stats page........fly ,land , kill, die , dive into a bunch of enemy in a forlorn hope to save a wingman, defend a base from hords of enemy, fly fighters, jabos, bombers, c47's....etc etc...i think you get the idea

Offline poopster

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« Reply #7 on: June 23, 2002, 08:22:46 PM »
The Yak formula works for those more interested in putting their butt on the runway then kills. Also tend to be long sorties.

What's now called the "yak" score is calculated by:
score = k / d * s / d
where
k = kills
d = killed + .9 * captured + .5 * bailed + .15 * ditched + 1
s = sorties

This was revised lately because you could "game" the formula. Notice time is not part of the formula. Deaths cannot be overcome by killing fast.

Haven't seen how the revision has worked out cuz I don't fly there anymore :D

Offline Voss

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« Reply #8 on: June 24, 2002, 01:45:21 AM »
I just fly like I want to.

In a fighter that means living (I'm not succesful at it). In a bomber that means hitting a lot of stuff with eggs. In an attacker (there is a difference) I like short flights with a lot of kills (attack doesn't really hurt - much like suicide). In vehicles I prefer to pop up, get the kills, and land it. Field captures in vehicles are just as important as using a goon (only if you care). It doesn't look like being a ship gunner does anything for you, but I like to use the fleet just the same.

One late night I flattened a town and field with the fleet, and then LVT'd the town without a single Bishop to help. Knights were coming up from the field the entire time, and there was a PT Boat just 700yds away from the spawn point! :D

Anyway, that's just my way of having fun. It's not all about fighters, unless you want it to be. Have fun, kill cons, and don't whine about it.

Offline funkedup

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« Reply #9 on: June 24, 2002, 02:46:16 AM »
"Deaths cannot be overcome by killing fast."

Kinda like real life, or scenarios.  :)

FYI I flew in the original Yak Challenge(s).  :)

Offline lazs2

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« Reply #10 on: June 24, 2002, 08:43:36 AM »
poopie... none of that  rank stuff means much but...

HTC has provided us with a whole bunch of useful stats.  I like to check my stats to see how I am doing.  very useful are K/T, k/d and...  Look at the expanded stats that show what you killed and what killed you.   you can see how much you have killed a certain plane or your K/D against it.   Hit percentage is the most useless as it is the easiest to game.  anyone can have a high hit percentage if they wish to bother.
lazs

Offline Nifty

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« Reply #11 on: June 24, 2002, 10:19:51 AM »
Quote
Originally posted by lazs2
 Hit percentage is the most useless as it is the easiest to game.  anyone can have a high hit percentage if they wish to bother.
lazs


you mean if they wish to NOT spray n pray?  ;)
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline Mr Hanky

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« Reply #12 on: June 24, 2002, 10:30:48 AM »
Your stats are all there... calculate your scoring any way you want.

Offline Widewing

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« Reply #13 on: June 24, 2002, 12:16:47 PM »
Quote
Originally posted by Voss
I just fly like I want to.


Exactly. I don't tell others what or how to fly. I won't question someone should they fly only bomber or attack missions. This is their choice. They're paying their money for entertainment, so let them do whatever they wish.

This tour, I've been flying a lot of anti-buff patrols. Nothing eats into K/H like this does. But, I could care less. It takes a while to get to 30k, and you may face a long chase once you locate a target. Then, you have to position yourself for an attack from directly above. All of this eats time. However, the reward is that we suffer a lot less damage to fields and HQ, 'cause a lot of bombers never get to drop. I've also flown a lot of attack sorties. Mostly killing fields and towns. Killing fighters is secondary during these sorties.

When I do fly fighter sorties, I prefer the Yak-9U or P-51B. However, I've got a lot of kills in 109s and 190s too. Even the C.205 has proven to be very effective.

Scoring means little to me beyond K/D. Ultimately, the best testimony is that of the guys you fight against. If they respect you, what else matters?

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline Hornet

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« Reply #14 on: June 24, 2002, 01:40:44 PM »
Quote
This was revised lately because you could "game" the formula. Notice time is not part of the formula. Deaths cannot be overcome by killing fast.


I usually don't get a lot of stick time per month so K/T is the stat that I watch the closest now as it shows me how effectively I'm using my time.

I think some skills don't atrophy as fast as others, I'll take a couple sorties a camp to "fly smart", but getting a lot of reps fighting bads odds and/or from an alt disadvantage improves your skills very quickly.
Hornet