Author Topic: question for you, the players of AH  (Read 432 times)

Offline BenDover

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question for you, the players of AH
« on: June 25, 2002, 02:06:31 PM »
Lets start a surgestion thread, what you want to improve aces high, besides better gfxs, and more planes.

i'm on about game play elements.

lets keep it brief, not OTT on the descriptive crap please.

well, here's some thing i want:

triggers in maps, would be useful for special events
erm, can't remember my other stuff i thought of

anyway, on with the show

Offline cobra427

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question for you, the players of AH
« Reply #1 on: June 25, 2002, 09:46:29 PM »
i would like to see a plane editor ....will never happen ..... i dont mean like adding 100 guns to a pane but the paint job decals ..... the ability to fine tune your plane like the fuel mixture and stuff

Offline J_A_B

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question for you, the players of AH
« Reply #2 on: June 25, 2002, 11:02:00 PM »
1. Better sounds--inparticular more varied engine sounds for the different planes.

2. Update old graphics to be more inline with the newer stuff.

3. FPS element of gameplay.

J_A_B

Offline Tumor

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question for you, the players of AH
« Reply #3 on: June 26, 2002, 12:04:43 AM »
How many posts before the whine/whinewhiner stuff starts?
"Dogfighting is useless"  :Erich Hartmann

Offline Furious

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question for you, the players of AH
« Reply #4 on: June 26, 2002, 01:42:52 AM »
J_A_B,

Download Mitsu's sound pack.


F.

Offline cobra427

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question for you, the players of AH
« Reply #5 on: June 26, 2002, 01:49:37 AM »
Quote
Originally posted by Tumor
How many posts before the whine/whinewhiner stuff starts?


looks like u did :D

Offline BenDover

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question for you, the players of AH
« Reply #6 on: June 26, 2002, 01:59:57 AM »
Quote
Originally posted by J_A_B
1. Better sounds--inparticular more varied engine sounds for the different planes.

2. Update old graphics to be more inline with the newer stuff.

3. FPS element of gameplay.

J_A_B


1. d/l mitsu's, flak baits, and the rest

2. its already coming (remember spits?)

3. that is planned (remember Sabre's interview with HT at last years con?)

oh yeah, had an idea, better damage model

Offline Esme

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question for you, the players of AH
« Reply #7 on: June 26, 2002, 02:28:29 AM »
Having the fuel allowance at fields be the MAXIMUM that can be set but have the ability to set any percentage up to that amount.  This is crucial for good bomber play.

Have more realistic fuel capacity/burn rates for bombers, so that scenario games can be set up accurately

Have the ability for CMs to turn OFF strat info, again for scenario game purposes.

Ditto ability for CMs to turn OFF GPS maps altogether, or for specified plane types.

Flak needs some SERIOUS looking into. It is FAR too accurate and deadly low down. Main thing that strikes me is there seems to be little or no "wake up" time when approaching a target NOE; the gunners are always there, ready and waiting and firing at you BEFORE you reach target. In real life, NOE attackers would often be practically on top of their target before a shot was fired.

Nights that can be moonless and also truly dark. (Note I said CAN be - dependent on how CM sets arena up)

Addition of a simple form of airborne intercept radar for appropriate planes - selecting a plane to include such equipment should, of course, affect weight and performance appropriately. Suggest the "quadrant and circles" form of AI radar for all types for simplicity - at least, to start with.

Choice of bomb sight types (selectable before takeoff) in appropriate planes (at least a choice of stabilised vector or tachometric sights). Have user have to input alt over target, speed and wind correction. One could still have a standard sight that isnt too demanding for MA play, but allow more realistic sights to be selectable for scenario play.

Parachute flares for target marking (they do not have to act as actual light sources, just so long as they are themselves visible as they float down).  Pre-takeoff user-selectable colours.

Possibility of flarepaths for fields to be turned on at night.

Some kind of AI groundwar that can be directed by players (a bit like ships are now?) that can capture bases by overruning them and that can be affected by aerial attack or player-controlled GVs.

Simulation of automatic dive-bombing mechanisms installed in planes like the Ju88.  Set start altitude, altitude of drop, and once the mechanism is engaged, the automatic mechanism takes over, sets plane into dive, does the drop and pulls the plane out of the dive.  Of course, the pilot has to judge when to engage the mechanism in order to hit the target... :-) And those preferring to do it all manually still could.

Esme

Offline steely07

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question for you, the players of AH
« Reply #8 on: June 26, 2002, 03:07:08 AM »
Quote
Choice of bomb sight types (selectable before takeoff) in appropriate planes (at least a choice of stabilised vector or tachometric sights). Have user have to input alt over target, speed and wind correction. One could still have a standard sight that isnt too demanding for MA play, but allow more realistic sights to be selectable for scenario play


 110 :)
Aces High, Wing Commander, Dickweed Heavy Bomber Group: www.dickweedhbg.com

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Offline Ripsnort

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question for you, the players of AH
« Reply #9 on: June 26, 2002, 08:06:12 AM »
Manable AA on the trains.

Offline J_A_B

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question for you, the players of AH
« Reply #10 on: June 26, 2002, 12:14:20 PM »
"J_A_B, Download Mitsu's sound pack. "


I'm sorry, but IMO player-made addons DO NOT replace having a well-rounded game.  I DO use downloaded custom sounds, but that doesn't change the fact that the overall quality of the sound package installed with AH is generally inferior to what was being delivered by games in 1996.   It should not be the players responsibility to make up for this glaring shortcomming.    I assume HTC already knows this and will get to it when they can; a downside of being a 7-person company is you can't develop everything at once and choices have to be made.

J_A_B

Offline Blank

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question for you, the players of AH
« Reply #11 on: June 26, 2002, 12:16:21 PM »
I'd like a fuel dump on planes, and optional up fireing cannons for 110's like the radar night fighting versions had (I think I'm correct about the 110?) so you can get those annoying space corp buffs :)

Offline Tac

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question for you, the players of AH
« Reply #12 on: June 26, 2002, 12:37:47 PM »
I'd like MUCH bigger ground targets. Fields, factories and cities as they are now are midget sized.

Imo, a city should cover half of a sector and have a lot of buildings to blow up, but also have a few "key" locations that must be destroyed in order to "close" the city. Factories should be AROUND the cities, not sparsed all around the map. This would make bomber runs be more realistic in the sense that defenders do not know what the enemy is otw to hit. And if cities cover half a sector, that gives plenty of space to "miss" the buff raid before they hit. Factories may even be incorporated or hidden inside the city buidings too.

Fields should be twice as big as the large fields now. I would put a LOT more fuel and ammo dumps (about 12 each), a lot more FH's and BH's, etc,etc. However, I would make these targets softer, as in a 500lb bomb can blast a hangar and a 50lb bomb can blow a fuel/ammo tank. I would also like to have the Ack be of smaller caliber (.30) and have more acks firing. If a field has the same amount of guns a fleet has, with 30 cals (or quad 30 cal in each gun position), the saturation of lead will be enough to seriously damage anything flying through it. Even better if you make those 30 cals shoot up to 6k alt. Leave the 37mm's as MANNED acks only. Enough of the 1ping death by AI bs.

Offline BenDover

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question for you, the players of AH
« Reply #13 on: June 26, 2002, 12:38:49 PM »
Quote
Originally posted by J_A_B
"J_A_B, Download Mitsu's sound pack. "


I'm sorry, but IMO player-made addons DO NOT replace having a well-rounded game.  I DO use downloaded custom sounds, but that doesn't change the fact that the overall quality of the sound package installed with AH is generally inferior to what was being delivered by games in 1996.   It should not be the players responsibility to make up for this glaring shortcomming.    I assume HTC already knows this and will get to it when they can; a downside of being a 7-person company is you can't develop everything at once and choices have to be made.

J_A_B


yeah, but think of the 56kers

Offline BenDover

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question for you, the players of AH
« Reply #14 on: June 26, 2002, 12:59:36 PM »
Quote
Originally posted by Tac
I'd like MUCH bigger ground targets. Fields, factories and cities as they are now are midget sized.

Imo, a city should cover half of a sector and have a lot of buildings to blow up, but also have a few "key" locations that must be destroyed in order to "close" the city. Factories should be AROUND the cities, not sparsed all around the map. This would make bomber runs be more realistic in the sense that defenders do not know what the enemy is otw to hit. And if cities cover half a sector, that gives plenty of space to "miss" the buff raid before they hit. Factories may even be incorporated or hidden inside the city buidings too.

Fields should be twice as big as the large fields now. I would put a LOT more fuel and ammo dumps (about 12 each), a lot more FH's and BH's, etc,etc. However, I would make these targets softer, as in a 500lb bomb can blast a hangar and a 50lb bomb can blow a fuel/ammo tank. I would also like to have the Ack be of smaller caliber (.30) and have more acks firing. If a field has the same amount of guns a fleet has, with 30 cals (or quad 30 cal in each gun position), the saturation of lead will be enough to seriously damage anything flying through it. Even better if you make those 30 cals shoot up to 6k alt. Leave the 37mm's as MANNED acks only. Enough of the 1ping death by AI bs.



nice idea, 2 bad it won't work with the current engine

hey, i once did a city that was 4 miles square (think 4 airfields together), and that made my FPS go to toejam

oh yeah, lets let us select the amount of fuel we have in EACH tank, but still keep the current 25%, 50%, 75%, 100%