Having the fuel allowance at fields be the MAXIMUM that can be set but have the ability to set any percentage up to that amount. This is crucial for good bomber play.
Have more realistic fuel capacity/burn rates for bombers, so that scenario games can be set up accurately
Have the ability for CMs to turn OFF strat info, again for scenario game purposes.
Ditto ability for CMs to turn OFF GPS maps altogether, or for specified plane types.
Flak needs some SERIOUS looking into. It is FAR too accurate and deadly low down. Main thing that strikes me is there seems to be little or no "wake up" time when approaching a target NOE; the gunners are always there, ready and waiting and firing at you BEFORE you reach target. In real life, NOE attackers would often be practically on top of their target before a shot was fired.
Nights that can be moonless and also truly dark. (Note I said CAN be - dependent on how CM sets arena up)
Addition of a simple form of airborne intercept radar for appropriate planes - selecting a plane to include such equipment should, of course, affect weight and performance appropriately. Suggest the "quadrant and circles" form of AI radar for all types for simplicity - at least, to start with.
Choice of bomb sight types (selectable before takeoff) in appropriate planes (at least a choice of stabilised vector or tachometric sights). Have user have to input alt over target, speed and wind correction. One could still have a standard sight that isnt too demanding for MA play, but allow more realistic sights to be selectable for scenario play.
Parachute flares for target marking (they do not have to act as actual light sources, just so long as they are themselves visible as they float down). Pre-takeoff user-selectable colours.
Possibility of flarepaths for fields to be turned on at night.
Some kind of AI groundwar that can be directed by players (a bit like ships are now?) that can capture bases by overruning them and that can be affected by aerial attack or player-controlled GVs.
Simulation of automatic dive-bombing mechanisms installed in planes like the Ju88. Set start altitude, altitude of drop, and once the mechanism is engaged, the automatic mechanism takes over, sets plane into dive, does the drop and pulls the plane out of the dive. Of course, the pilot has to judge when to engage the mechanism in order to hit the target... :-) And those preferring to do it all manually still could.
Esme