Author Topic: Request for 1.09: Bring back crater damage  (Read 768 times)

Offline DanielMcIntyre

  • Nickel Member
  • ***
  • Posts: 367
      • http://None as yet
Request for 1.09: Bring back crater damage
« Reply #15 on: November 06, 2001, 02:17:00 AM »
Always been for porking runways.  Big Yes!!!

Offline DanielMcIntyre

  • Nickel Member
  • ***
  • Posts: 367
      • http://None as yet
Request for 1.09: Bring back crater damage
« Reply #16 on: November 06, 2001, 02:19:00 AM »
BTW I think its the ultimate in bias that a lil bush or a sheep can kill a tank but a 500lb bomb crater don't kill a aircraft.


  :D

Offline Greg 'wmutt' Cook

  • Zinc Member
  • *
  • Posts: 41
      • http://home.bak.rr.com/gcook/
Request for 1.09: Bring back crater damage
« Reply #17 on: November 06, 2001, 03:11:00 AM »
I would like to see this feature implemented as well.  The only problem I can see is the spawn point bombing that would occur.  Suddenly, it would just require 4 bombs to disable a small field (both ends of the runway, and one each in front of the hangers that spawn)  
So if you hardened those points, so they could not be cratered, it would work.  I think the trees, and killer sheep would deter non taxiway/runway takeoffs.
And for those of you who think hitting a sheep on takeoff would not do much:  While in the Army, our unit was deploying to Japan for a training excerise out of Honolulu.  On takeoff, our chartered 747-200 struck a single goose dead on the nose cone.  Not only could we clearly hear it throughout the plane, but when we landed in Guam for repairs, the whole tip of the plane was caved in so that a 6 foot man would have no trouble standing upright in the dent.
So while our ground vehicles would have no problem makeing short work of the livestock.  They should pose a grave threat to planes.

Offline DanielMcIntyre

  • Nickel Member
  • ***
  • Posts: 367
      • http://None as yet
Request for 1.09: Bring back crater damage
« Reply #18 on: November 06, 2001, 06:17:00 AM »
What happened to the goose?

Offline Duckwing6

  • Copper Member
  • **
  • Posts: 324
      • http://www.pink.at
Request for 1.09: Bring back crater damage
« Reply #19 on: November 06, 2001, 07:48:00 AM »
Yes please bring back the craters .. as long as you can drive thru them at very slow speeds

DW6

Offline texace

  • Silver Member
  • ****
  • Posts: 1031
      • http://www.usmc.mil
Request for 1.09: Bring back crater damage
« Reply #20 on: November 06, 2001, 11:39:00 AM »
Yes, bring it back. Rolling over a crater at high speed should collapse the gear and destroy the engine, or flip the plane over. Also, they should put in off-runway realism. A plane that is heavy wouldn't be able to go very fast over grass, because the wheels would sink in slightly, and if you land on the grass in a heavy plane, the gear should also come off. Some terrain, like the beach and the rocky area, should be impassible, because planes would break up or flip and tracked vehicles would get stuck...

Offline popeye

  • Gold Member
  • *****
  • Posts: 3647
Request for 1.09: Bring back crater damage
« Reply #21 on: November 06, 2001, 12:32:00 PM »
Seems like craters ought to do *something*.
KONG

Where is Major Kong?!?

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27251
Request for 1.09: Bring back crater damage
« Reply #22 on: November 06, 2001, 01:13:00 PM »
They do Popeye, let the CO know when you missed with your bomb.  ;)

Offline hazed-

  • Gold Member
  • *****
  • Posts: 2467
      • http://combatarena.users.btopenworld.com
Request for 1.09: Bring back crater damage
« Reply #23 on: November 06, 2001, 06:56:00 PM »
RE my recent post:

PLEASE can i have mausers that fire geese  :D

Offline Pepe

  • Silver Member
  • ****
  • Posts: 1020
Request for 1.09: Bring back crater damage
« Reply #24 on: November 07, 2001, 03:52:00 AM »
I don't have any hope...it's been asked for a zillion times.

I would LOVE to have these kind of effects, as long as Norden is adjusted accordingly.

Current craters are, in fact, one of the consequences of lack of bomb blast effect. There is only a slight difference in blast radius, wether you drop a 250er, or a 1Ker.

Please, bring some skill to buff missions! Make them fun!

Cheers,

Pepe

Rojo

  • Guest
Request for 1.09: Bring back crater damage
« Reply #25 on: November 07, 2001, 07:55:00 AM »
Pepe, read the interview with HiTech at http://www.wargamer.com  .
It sounds like such things as bomb dispersion and other adjustments to the bomber element of AH are coming in the near future.

In regards to realistic off-runway effects on moving planes and vehicles, I agree (as detailed in my post above).  I will point out however that most airfields in WWII were infact grass strips (al beit prepared to eliminate holes and bumps).  The USAAF 56 Fighter Group did not have a paved runway until they moved to Germany in 1945, and they flew heavy P-47s.  I think the idea of linking taxiing stiction (i.e. how hard is it to move wheeled and tracked objects over a type of ground) to the texture map would solve this.  Light yellow-green textures could indicate smooth, firm grass area suitable for taxiing, while dark green could indicate tall grass with plenty of gopher holes :).

Offline Am0n

  • Nickel Member
  • ***
  • Posts: 764
Request for 1.09: Bring back crater damage
« Reply #26 on: November 07, 2001, 09:57:00 AM »
I gotta admit when i first started playing AH when i flew a b17 to a enemy base, the first thing i did was straf the runway, it only made sense to me. Then i was flamed when i asked if it done damage.. hehe

this sounds cool and all but wouldnt it make bombing hangers pointless?

Maybe giving the RW a "breaking point" so if you dropped the right amount of bombs on it it would become unuseable for a short period of time.

Then you could just take off in the grass, easily done but can become a head-ache for some AC (buffs and such).

Offline Preon1

  • Nickel Member
  • ***
  • Posts: 571
Request for 1.09: Bring back crater damage
« Reply #27 on: November 07, 2001, 11:56:00 PM »
Major problem with that is that there are people who would switch sides to drop bombs on runways of an attacking base.  There would have to be a way to differentiate the enemy craters and the friendly ones.

...then again, if there was a difference made between friendly and enemy craters and you wanted to make a gv battle easy to win, just disperse 24 100lbers in the battle area.  Your guys ride with no problem while the other guys fall into holes... wonder who would get the kill for that?

Offline pbirmingham

  • Copper Member
  • **
  • Posts: 201
      • http://bigscary.com
Request for 1.09: Bring back crater damage
« Reply #28 on: November 08, 2001, 12:54:00 AM »
Does it strike anybody else as ironic that, in a game about air combat, we're trying to find new ways to keep people from flying?  :confused:

I understand crater damage would be more realistic and stuff, but so would not being able to fly because of bad weather, putting targets several hours' flight from the bases, and a lot of more stuff that doesn't add to the fun of the game.

Offline LePaul

  • Platinum Member
  • ******
  • Posts: 7988
Request for 1.09: Bring back crater damage
« Reply #29 on: November 08, 2001, 12:18:00 PM »
As the site says, the game is a strat game.  Take out fuels, hangars and the list goes on.  A flat, smooth runway is a huge asset for any team.  If its cratered like the moon, nothing can get in our out.

We're not "trying to ruin your fun"...this isn't a Quake game where you magically re-up in the middle of the battle are charged up.  You pick your plane, fuel load, climb accordingly, etc etc.  

I'm also in favor of good sized mushroom clouds where bombs impact (especially the 4k!)